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authorSergey Sharybin <sergey@blender.org>2022-04-08 12:27:51 +0300
committerFabian Schempp <fabianschempp@googlemail.com>2022-04-11 01:31:59 +0300
commit383fb09f08655e6ec959c1f3f7d86cda146545cb (patch)
tree6d2cf67b448d37766bc1497be132c23a9981077f
parentc55e25cd846f68b162716f18752b6c3200e72f0e (diff)
Fix prefix used for display OCIO shader
Didn't notice this to have real harmful behavior, but is still best to do things properly.
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index fcaab5dd752..87f9d8837c7 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -619,7 +619,7 @@ static OCIO_GPUDisplayShader &getGPUDisplayShader(
GpuShaderDescRcPtr shaderdesc_to_display = GpuShaderDesc::CreateShaderDesc();
shaderdesc_to_display->setLanguage(GPU_LANGUAGE_GLSL_1_3);
shaderdesc_to_display->setFunctionName("OCIO_to_display");
- shaderdesc_to_scene_linear->setResourcePrefix("to_display");
+ shaderdesc_to_display->setResourcePrefix("to_display");
(*(ConstProcessorRcPtr *)processor_to_display)
->getDefaultGPUProcessor()
->extractGpuShaderInfo(shaderdesc_to_display);