diff options
author | Ray Molenkamp <github@lazydodo.com> | 2022-04-08 21:52:35 +0300 |
---|---|---|
committer | Fabian Schempp <fabianschempp@googlemail.com> | 2022-04-11 01:32:00 +0300 |
commit | b82c13c174a5358259e3218793864949b338e05a (patch) | |
tree | 78af8e1047ae79ce6187f8ac88f0a71f0e660793 | |
parent | 5450da5becfda01ab7a6d9c2010065929bcddcc0 (diff) |
Fix: Build issue with MSVC
draw_common.h was included in a C++ file
leading to the linker looking for the
decorated name for `G_draw` which lead
to a linker error.
adding an extern "C" for C++ fixes
the issue.
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index e2dc91f64be..34b930ae9c8 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -9,6 +9,10 @@ #include "draw_common_shader_shared.h" +#ifdef __cplusplus +extern "C" { +#endif + struct DRWShadingGroup; struct FluidModifierData; struct GPUMaterial; @@ -92,3 +96,7 @@ struct DRW_Global { struct GPUUniformBuf *view_ubo; }; extern struct DRW_Global G_draw; + +#ifdef __cplusplus +} +#endif |