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author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-03-19 19:18:17 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-03-19 19:19:15 +0300 |
commit | 3be7d74cba7feee09a0684bdeac7c6336e72814a (patch) | |
tree | 3bbaa3fd64b7fc3df86ce95ff8bd1444e94ecabe | |
parent | 689606887f8da5625a01048f75c720d53783e99b (diff) |
Fix T70126: Can't snap between objects with Rigid Body
`DEG_FOREACH_COMPONENT_IGNORE_TRANSFORM_SOLVERS` was `0`
-rw-r--r-- | source/blender/depsgraph/DEG_depsgraph_query.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_query.h b/source/blender/depsgraph/DEG_depsgraph_query.h index c8ddffa57c7..26b46376a0a 100644 --- a/source/blender/depsgraph/DEG_depsgraph_query.h +++ b/source/blender/depsgraph/DEG_depsgraph_query.h @@ -247,7 +247,7 @@ enum { * object 1 transform before solver ---> solver ------> object 1 final transform * object 2 transform before solver -----^ \------> object 2 final transform */ - DEG_FOREACH_COMPONENT_IGNORE_TRANSFORM_SOLVERS, + DEG_FOREACH_COMPONENT_IGNORE_TRANSFORM_SOLVERS = (1 << 0), }; void DEG_foreach_dependent_ID_component(const Depsgraph *depsgraph, const ID *id, |