Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-05-28 16:00:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-28 16:00:56 +0300
commit94370e23e975397e5656026f25d936221cf2f1ec (patch)
treed6edca5e400eee825d84ab2faf7c2099b112129b
parent433c2d1dea3347548bfd017889629fdd361a7f59 (diff)
Fix T64536 Eevee: Reflection texco no longer works
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index b94a7d6cc0a..aedc3c1873e 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2089,7 +2089,7 @@ void node_tex_coord(vec3 I,
camera = vec3(I.xy, -I.z);
vec4 projvec = ProjectionMatrix * vec4(I, 1.0);
window = vec3(mtex_2d_mapping(projvec.xyz / projvec.w).xy * camerafac.xy + camerafac.zw, 0.0);
- reflection = reflect(cameraVec, normalize(wN));
+ reflection = -reflect(cameraVec, normalize(wN));
}
void node_tex_coord_background(vec3 I,