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author | Janne Karhu <jhkarh@gmail.com> | 2011-03-18 19:35:42 +0300 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2011-03-18 19:35:42 +0300 |
commit | b66f7a471cc5e5d6995fb7c420325c564a213f29 (patch) | |
tree | ffcd21252c5769413ef5f9d9957b59277b0b8446 | |
parent | eeb94697d54f252cd635d0b4c49f42869c38ae6f (diff) |
Fix for [#25878] UV Scale/Rotate/Grab break with non grid snapping.
* The selected uv-vertices (the ones being transformed) weren't being disregarded as snapping targets, so moving two verts that were in the same location together was impossible.
-rw-r--r-- | source/blender/editors/uvedit/uvedit_ops.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index b60eb6b9a72..252f9c66266 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -619,6 +619,9 @@ int ED_uvedit_nearest_uv(Scene *scene, Object *obedit, Image *ima, float co[2], nverts= efa->v4? 4: 3; for(i=0; i<nverts; i++) { + if(uvedit_uv_selected(scene, efa, tf, i)) + continue; + dist= fabs(co[0]-tf->uv[i][0]) + fabs(co[1]-tf->uv[i][1]); if(dist<=mindist) { |