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author | Campbell Barton <ideasman42@gmail.com> | 2021-09-02 04:42:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-09-02 04:45:55 +0300 |
commit | f77de678d89fe9e279cbb4228959955f42b007d3 (patch) | |
tree | 8e23b2a18c326ee7d542e7d57a141cb120824f44 | |
parent | 011d3a95e0188543f43e0373637eb7e51381f503 (diff) |
EditMesh: recalculate normals after running rip
Failure to calculate normals caused an assertion since face
tessellation was being calculated with invalid normals.
In practice the rip-drag action would recalculate normals anyway,
however mesh tessellation should always be performed with valid normals.
-rw-r--r-- | source/blender/editors/mesh/editmesh_rip.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c index 5a2a090b725..0553fa077f8 100644 --- a/source/blender/editors/mesh/editmesh_rip.c +++ b/source/blender/editors/mesh/editmesh_rip.c @@ -1085,7 +1085,7 @@ static int edbm_rip_invoke(bContext *C, wmOperator *op, const wmEvent *event) EDBM_update(obedit->data, &(const struct EDBMUpdate_Params){ .calc_looptri = true, - .calc_normals = false, + .calc_normals = true, .is_destructive = true, }); } |