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authorMaarten Gribnau <mail@maartengribnau.com>2002-12-17 01:43:27 +0300
committerMaarten Gribnau <mail@maartengribnau.com>2002-12-17 01:43:27 +0300
commit00ef6591d2bbdf46882763f45312ebab0b6f2757 (patch)
tree76e851d6cd7344ec6ea61f69419861bcc2e1cddb
parenteb12ae40dc56c8074e5f543f2628cbca04582983 (diff)
Updated the readme section on building OSX.
Not sure whether this should also go in the xml file in the doc directory. If so, what editor should I use? Maarten
-rw-r--r--README80
1 files changed, 63 insertions, 17 deletions
diff --git a/README b/README
index c31c0ea2194..5123c17c408 100644
--- a/README
+++ b/README
@@ -84,18 +84,69 @@ www.blender.org
----------------------Mac OSX TIPS--------------------------------------
-Now before you go to the source directory, make sure you have installed the
-external libraries that Blender depends upon. Here is a description of the
-things you need.
-
-FINK:
-Use fink (http://fink.sourceforge.net/) to install the following libraries that
-Blender depends on:
+When building Blender on OSX you have three choices:
+METHOD 1. Build using the old NaN Makefiles.
+METHOD 2. Build using the new automake/autoconf files
+METHOD 3. Use the Project Builder project
+
+METHOD 1 and 3
+The first 4 steps are th same for methods 1 and 3. Only the actual Blender
+build step number 5 is different.
+
+Step1:
+If you want to follow method 1 and 3, follow the instructions above to set the
+environment variables. You don't need to edit the Makefiles. They should work
+out of the box in combinations with some external libraries that should be on
+your system in a fixed location.
+
+Step 2:
+You can use the package installer fink (http://fink.sourceforge.net/) for some
+of the external libraries:
1. openssl (fink install openssl)
2. jpeg (fink install jpeg)
3. png (fink install png)
-PYTHON:
+Step 3:
+The rest of the external libraries are present in CVS in binary format so you
+don't have to download them. Precompiled libraries are found in CVS in
+directory:
+$NANBLENDERHOME/lib/darwin-6.1-powerpc
+If you are not running on a darwing kernel 6.1 (which is likely if you auto-
+update your system, you might want to add a symbolic link in the
+$NANBLENDERHOME/lib/ directory. For example, if you work on a 6.2 kernel:
+ln -s darwin-6.1-powerpc darwin-6.2-powerpc
+
+Step 4:
+Start the build process by building Blender's "intern" libraries. Navigate to
+$NANBLENDERHOME/intern and type make. This will build the intern libaries which
+will be installed into the $NANBLENDERHOME/lib/darwin-6.1-powerpc (thanks to
+the symbolic link).
+Now you can choose how to build Blender itself; using the Makefiles or the
+Project Builder project.
+
+Step 5 METHOD 1:
+Navigate to $NANBLENDERHOME/source and type make.
+
+Step 5 METHOD 3:
+The project Builder project can be found in the directory:
+$NANBLENDERHOME/projectfiles/pb_2_0_1
+Start Project Builder open the blender.pbproj project, choose a target (blender
+or player) and build.
+
+Step 6:
+Although the Makefiles in the intern directory run ranlib on the libraries
+built, the gcc linker complains about ranlib not being run. Until there is a
+solution, you will need to run ranlib by hand once in a while when the make
+breaks. Luckily, the error message lists the full path of the file to run
+ranlib on... Anybody out there with a real solution? I guess the problem arises
+from copying the files from one location to the other...
+
+
+BUILDING EXTERNAL LIBRARIES
+If you don't want to use the precompiled libraries you can download and/or
+build them yourself. Here are some directions.
+
+PYHON:
Mac OSX 10.2 (Jaguar) now comes with Python (2.2.1) pre-installed. This is fine
for producing the "frozen" Python code found in the intern directory. However,
the installation does not contain the python library to link against (at least
@@ -120,15 +171,10 @@ archive contains header files and a library. Copy those to these directories
$NANBLENDERHOME/lib/darwin-6.1-powerpc/fmod/include
$NANBLENDERHOME/lib/darwin-6.1-powerpc/fmod/lib
-RANLIB:
-Although the make files run ranlib on the libraries built, the gcc linker
-complains about ranlib not being run. Until there is a solution, you will need
-to run ranlib by hand once in a while when the make breaks. Luckily, the error
-message lists the full path of the file to run ranlib on... Anybody out there
-with a real solution? I guess the problem arises from copying the files from
-one location to the other...
-
-Now wait, don't type make yet! You'll have to edit a config file of ODE first.
+ODE:
+Ode is currently included in the source tree of Blender. This might change in
+the close future. But for now you don't need to download Ode.
+If you want to build ODE yourself, you'll have to edit a config file of ODE first.
go to $NANBLENDERHOME/source/ode/config and edit the file "user-settings" so
that platform is equal to osx (PLATFORM=osx).