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authorAlexander Gavrilov <angavrilov@gmail.com>2019-10-20 00:15:10 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-10-20 16:53:21 +0300
commit47d7f5e20041707b18f021801517db970931fec2 (patch)
tree1f61f9bc8face4ff0c08be4ca09131c7d707e300
parentfed27c25aa146efa530f3172cf8318c9b468e3e2 (diff)
Shrinkwrap: improve numerical stability of Target Normal Project.
* Add proper adjustment for scale in the solver epsilon computation. * Run at least one full iteration of the solver, even if the initial state meets the epsilon requirement. * When applying offset, blend normal into the offset direction as the initial point moves very close to the target mesh. Also random improvements to debug trace output in the console.
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c48
-rw-r--r--source/blender/blenlib/intern/math_solvers.c6
2 files changed, 36 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 28f552cec2e..6f755aa6460 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -866,9 +866,9 @@ static bool target_project_solve_point_tri(const float *vtri_co[3],
{
float x[3], tmp[3];
float dist = sqrtf(hit_dist_sq);
- float epsilon = dist * 1.0e-5f;
-
- CLAMP_MIN(epsilon, 1.0e-5f);
+ float magnitude_estimate = dist + len_manhattan_v3(vtri_co[0]) + len_manhattan_v3(vtri_co[1]) +
+ len_manhattan_v3(vtri_co[2]);
+ float epsilon = magnitude_estimate * 1.0e-6f;
/* Initial solution vector: barycentric weights plus distance along normal. */
interp_weights_tri_v3(x, UNPACK3(vtri_co), hit_co);
@@ -929,7 +929,7 @@ static bool update_hit(BVHTreeNearest *nearest,
if (dist_sq < nearest->dist_sq) {
#ifdef TRACE_TARGET_PROJECT
printf(
- "===> %d (%.3f,%.3f,%.3f) %g < %g\n", index, UNPACK3(hit_co), dist_sq, nearest->dist_sq);
+ "#=#=#> %d (%.3f,%.3f,%.3f) %g < %g\n", index, UNPACK3(hit_co), dist_sq, nearest->dist_sq);
#endif
nearest->index = index;
nearest->dist_sq = dist_sq;
@@ -1088,14 +1088,14 @@ void BKE_shrinkwrap_find_nearest_surface(struct ShrinkwrapTreeData *tree,
if (type == MOD_SHRINKWRAP_TARGET_PROJECT) {
#ifdef TRACE_TARGET_PROJECT
- printf("====== TARGET PROJECT START ======\n");
+ printf("\n====== TARGET PROJECT START ======\n");
#endif
BLI_bvhtree_find_nearest_ex(
tree->bvh, co, nearest, mesh_looptri_target_project, tree, BVH_NEAREST_OPTIMAL_ORDER);
#ifdef TRACE_TARGET_PROJECT
- printf("====== TARGET PROJECT END: %d %g ======\n", nearest->index, nearest->dist_sq);
+ printf("====== TARGET PROJECT END: %d %g ======\n\n", nearest->index, nearest->dist_sq);
#endif
if (nearest->index < 0) {
@@ -1260,7 +1260,10 @@ static void shrinkwrap_snap_with_side(float r_point_co[3],
float forcesign,
bool forcesnap)
{
- float dist = len_v3v3(point_co, hit_co);
+ float delta[3];
+ sub_v3_v3v3(delta, point_co, hit_co);
+
+ float dist = len_v3(delta);
/* If exactly on the surface, push out along normal */
if (dist < FLT_EPSILON) {
@@ -1273,13 +1276,28 @@ static void shrinkwrap_snap_with_side(float r_point_co[3],
}
/* Move to the correct side if needed */
else {
- float delta[3];
- sub_v3_v3v3(delta, point_co, hit_co);
- float dsign = signf(dot_v3v3(delta, hit_no) * forcesign);
+ float dsign = signf(dot_v3v3(delta, hit_no));
+
+ if (forcesign == 0.0f) {
+ forcesign = dsign;
+ }
/* If on the wrong side or too close, move to correct */
- if (forcesnap || dsign * dist < goal_dist) {
- interp_v3_v3v3(r_point_co, point_co, hit_co, (dist - goal_dist * dsign) / dist);
+ if (forcesnap || dsign * dist * forcesign < goal_dist) {
+ mul_v3_fl(delta, dsign / dist);
+
+ /* At very small distance, blend in the hit normal to stabilize math. */
+ float dist_epsilon = (fabsf(goal_dist) + len_manhattan_v3(hit_co)) * 1e-4f;
+
+ if (dist < dist_epsilon) {
+#ifdef TRACE_TARGET_PROJECT
+ printf("zero_factor %g = %g / %g\n", dist / dist_epsilon, dist, dist_epsilon);
+#endif
+
+ interp_v3_v3v3(delta, hit_no, delta, dist / dist_epsilon);
+ }
+
+ madd_v3_v3v3fl(r_point_co, hit_co, delta, goal_dist * forcesign);
}
else {
copy_v3_v3(r_point_co, point_co);
@@ -1304,13 +1322,13 @@ void BKE_shrinkwrap_snap_point_to_surface(const struct ShrinkwrapTreeData *tree,
const float point_co[3],
float r_point_co[3])
{
- float dist, tmp[3];
+ float tmp[3];
switch (mode) {
/* Offsets along the line between point_co and hit_co. */
case MOD_SHRINKWRAP_ON_SURFACE:
- if (goal_dist != 0 && (dist = len_v3v3(point_co, hit_co)) > FLT_EPSILON) {
- interp_v3_v3v3(r_point_co, point_co, hit_co, (dist - goal_dist) / dist);
+ if (goal_dist != 0) {
+ shrinkwrap_snap_with_side(r_point_co, point_co, hit_co, hit_no, goal_dist, 0, true);
}
else {
copy_v3_v3(r_point_co, hit_co);
diff --git a/source/blender/blenlib/intern/math_solvers.c b/source/blender/blenlib/intern/math_solvers.c
index a1c3d16a404..235589abdab 100644
--- a/source/blender/blenlib/intern/math_solvers.c
+++ b/source/blender/blenlib/intern/math_solvers.c
@@ -215,10 +215,10 @@ bool BLI_newton3d_solve(Newton3D_DeltaFunc func_delta,
fdeltav = len_squared_v3(fdelta);
if (trace) {
- printf("START (%g, %g, %g) %g\n", x[0], x[1], x[2], fdeltav);
+ printf("START (%g, %g, %g) %g %g\n", x[0], x[1], x[2], fdeltav, epsilon);
}
- for (int i = 0; i < max_iterations && fdeltav > epsilon; i++) {
+ for (int i = 0; i == 0 || (i < max_iterations && fdeltav > epsilon); i++) {
/* Newton's method step. */
func_jacobian(userdata, x, jacobian);
@@ -248,7 +248,7 @@ bool BLI_newton3d_solve(Newton3D_DeltaFunc func_delta,
}
/* Line search correction. */
- while (next_fdeltav > fdeltav) {
+ while (next_fdeltav > fdeltav && next_fdeltav > epsilon) {
float g0 = sqrtf(fdeltav), g1 = sqrtf(next_fdeltav);
float g01 = -g0 / len_v3(step);
float det = 2.0f * (g1 - g0 - g01);