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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-06-14 15:26:46 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-06-14 15:26:46 +0400 |
commit | a164b7ed25fc6be5805b45ee8a6f2e91d5ff7627 (patch) | |
tree | ea14315eb438f3de48b3cc4f878fab0dd67d97ce | |
parent | a57c8a37a10168fc4335c167c71939474be81e8c (diff) |
Comment numberoffilters in constructor too.
Otherwise it'll for sure give compilation error.
-rw-r--r-- | source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 95a2dc59c5e..0a1958e509a 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -53,7 +53,7 @@ RAS_2DFilterManager::RAS_2DFilterManager(): texturewidth(-1), textureheight(-1), canvaswidth(-1), canvasheight(-1), -numberoffilters(0), need_tex_update(true) +/* numberoffilters(0), */ /* UNUSED */ need_tex_update(true) { isshadersupported = GLEW_ARB_shader_objects && GLEW_ARB_fragment_shader && GLEW_ARB_multitexture; |