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authorBenoit Bolsee <benoit.bolsee@online.be>2008-07-08 16:18:43 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-07-08 16:18:43 +0400
commitd1fd99b0700b6a779e4d01ddbffb4b946d02b382 (patch)
tree924285840ce2561ec048aeea86ee6b107b7e487a
parent168ae6765e3b53d4485bccc1ddbc39e74bdfe0d9 (diff)
BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
New Add mode for Ipo actuator ============================= A new Add button, mutually exclusive with Force button, is available in the Ipo actuator. When selected, it activates the Add mode that consists in adding the Ipo curve to the current object situation in world coordinates, or parent coordinates if the object has a parent. Scale Ipo curves are multiplied instead of added to the object current scale. If the local flag is selected, the Ipo curve is added (multiplied) in the object's local coordinates. Delta Ipo curves are handled identically to normal Ipo curve and there is no need to work with Delta Ipo curves provided that you make sure that the Ipo curve starts from origin. Origin means location 0 for Location Ipo curve, rotation 0 for Rotation Ipo curve and scale 1 for Scale Ipo curve. The "current object situation" means the object's location, rotation and scale at the start of the Ipo curve. For Loop Stop and Loop End Ipo actuators, this means at the start of each loop. This initial state is used as a base during the execution of the Ipo Curve but when the Ipo curve is restarted (later or immediately in case of Loop mode), the object current situation at that time is used as the new base. For reference, here is the exact operation of the Add mode for each type of Ipo curve (oLoc, oRot, oScale, oMat: object's loc/rot/scale and orientation matrix at the start of the curve; iLoc, iRot, iScale, iMat: Ipo curve loc/rot/scale and orientation matrix resulting from the rotation). Location Local=false: newLoc = oLoc+iLoc Local=true : newLoc = oLoc+oScale*(oMat*iLoc) Rotation Local=false: newMat = iMat*oMat Local=true : newMat = oMat*iMat Scale Local=false: newScale = oScale*iScale Local=true : newScale = oScale*iScale Add+Local mode is very useful to have dynamic object executing complex movement relative to their current location/orientation. Of cource, dynamics should be disabled during the execution of the curve. Several corrections in state system =================================== - Object initial state is taken into account when adding object dynamically - Fix bug with link count when adding object dynamically - Fix false on-off detection for Actuator sensor when actuator is trigged on negative event. - Fix Parent actuator false activation on negative event - Loop Ipo curve not restarting at correct frame when start frame is different from one.
-rw-r--r--projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj6
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h5
-rw-r--r--source/blender/src/buttons_logic.c61
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp3
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp7
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h1
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp8
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h15
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp39
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h14
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.cpp87
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.h7
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp171
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.h12
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp2
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.h4
19 files changed, 274 insertions, 178 deletions
diff --git a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
index 34c195cf23d..0dfbcaa5577 100644
--- a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
+++ b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
@@ -359,6 +359,9 @@
RelativePath="..\..\..\source\blender\blenlib\intern\BLI_memarena.c">
</File>
<File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_mempool.c">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\blenlib\intern\boxpack2d.c">
</File>
<File
@@ -474,6 +477,9 @@
RelativePath="..\..\..\source\blender\blenlib\BLI_memarena.h">
</File>
<File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_mempool.h">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\blenlib\intern\BLI_scanfill.h">
</File>
<File
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 3cf80a4efa6..77ebef744eb 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -339,8 +339,9 @@ typedef struct FreeCamera {
/* ipoactuator->flag */
#define ACT_IPOFORCE (1 << 0)
#define ACT_IPOEND (1 << 1)
-#define ACT_IPOFORCE_LOCAL (1 << 2)
-#define ACT_IPOCHILD (1 << 4)
+#define ACT_IPOLOCAL (1 << 2)
+#define ACT_IPOCHILD (1 << 4)
+#define ACT_IPOADD (1 << 5)
/* ipoactuator->flag for k2k */
#define ACT_K2K_PREV 1
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 616a5a227c4..7050e61a6ac 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -1581,6 +1581,18 @@ static void change_object_actuator(void *act, void *arg)
}
}
+static void change_ipo_actuator(void *arg1_but, void *arg2_ia)
+{
+ bIpoActuator *ia = arg2_ia;
+ uiBut *but = arg1_but;
+
+ if (but->retval & ACT_IPOFORCE)
+ ia->flag &= ~ACT_IPOADD;
+ else if (but->retval & ACT_IPOADD)
+ ia->flag &= ~ACT_IPOFORCE;
+ but->retval = B_REDR;
+}
+
void update_object_actuator_PID(void *act, void *arg)
{
bObjectActuator *oa = act;
@@ -1799,42 +1811,49 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
str = "Ipo types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
- uiDefButS(block, MENU, B_REDR, str, xco+20, yco-24, width-40 - (width-40)/3, 19, &ia->type, 0, 0, 0, 0, "");
- uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR,
- "Child", xco+20+0.666*(width-40), yco-24, (width-40)/3, 19,
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, (width-20)/2, 19, &ia->type, 0, 0, 0, 0, "");
+
+ but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE,
+ "Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19,
&ia->flag, 0, 0, 0, 0,
- "Add all children Objects as well");
+ "Convert Ipo to force. Force is applied in global or local coordinate according to Local flag");
+ uiButSetFunc(but, change_ipo_actuator, but, ia);
+
+ but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD,
+ "Add", xco+3*(width-20)/4, yco-24, (width-20)/4-10, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag");
+ uiButSetFunc(but, change_ipo_actuator, but, ia);
+
+ /* Only show the do-force-local toggle if force is requested */
+ if (ia->flag & (ACT_IPOFORCE|ACT_IPOADD)) {
+ uiDefButBitS(block, TOG, ACT_IPOLOCAL, 0,
+ "L", xco+width-30, yco-24, 20, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Let the ipo acts in local coordinates, used in Force and Add mode.");
+ }
if(ia->type==ACT_IPO_FROM_PROP) {
uiDefBut(block, TEX, 0,
- "Prop: ", xco+20, yco-44, width-40, 19,
+ "Prop: ", xco+10, yco-44, width-80, 19,
ia->name, 0.0, 31.0, 0, 0,
"Use this property to define the Ipo position");
}
else {
uiDefButI(block, NUM, 0,
- "Sta", xco+20, yco-44, (width-100)/2, 19,
+ "Sta", xco+10, yco-44, (width-80)/2, 19,
&ia->sta, 0.0, MAXFRAMEF, 0, 0,
"Start frame, (subtract 1 to match blenders frame numbers)");
uiDefButI(block, NUM, 0,
- "End", xco+18+(width-90)/2, yco-44, (width-100)/2, 19,
+ "End", xco+10+(width-80)/2, yco-44, (width-80)/2, 19,
&ia->end, 0.0, MAXFRAMEF, 0, 0,
"End frame, (subtract 1 to match blenders frame numbers)");
-
- uiDefButBitS(block, TOG, ACT_IPOFORCE, B_REDR,
- "Force", xco+width-78, yco-44, 43, 19,
- &ia->flag, 0, 0, 0, 0,
- "Convert Ipo to force");
-
- /* Only show the do-force-local toggle if force is requested */
- if (ia->flag & ACT_IPOFORCE) {
- uiDefButBitS(block, TOG, ACT_IPOFORCE_LOCAL, 0,
- "L", xco+width-35, yco-44, 15, 19,
- &ia->flag, 0, 0, 0, 0,
- "Let the force-ipo act in local coordinates.");
- }
-
}
+ uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR,
+ "Child", xco+10+(width-80), yco-44, 60, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Update IPO on all children Objects as well");
+
yco-= ysize;
break;
}
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 665783a1ba5..d8b157cb5b4 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2331,7 +2331,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
struct Object* blenderobj = converter->FindBlenderObject(gameobj);
- gameobj->SetState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state);
+ gameobj->SetInitState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state);
+ gameobj->ResetState();
}
#endif //CONVERT_LOGIC
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 6e05ea31fe8..9b1bc1e6b90 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -233,7 +233,8 @@ void BL_ConvertActuators(char* maggiename,
STR_String propname = ( ipoact->name ? ipoact->name : "");
// first bit?
bool ipo_as_force = (ipoact->flag & ACT_IPOFORCE);
- bool force_local = (ipoact->flag & ACT_IPOFORCE_LOCAL);
+ bool local = (ipoact->flag & ACT_IPOLOCAL);
+ bool ipo_add = (ipoact->flag & ACT_IPOADD);
KX_IpoActuator* tmpbaseact = new KX_IpoActuator(
gameobj,
@@ -244,8 +245,8 @@ void BL_ConvertActuators(char* maggiename,
ipoact->type + 1, // + 1, because Blender starts to count at zero,
// Ketsji at 1, because zero is reserved for "NoDef"
ipo_as_force,
- force_local
- );
+ ipo_add,
+ local);
baseact = tmpbaseact;
break;
}
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
index 9645bfbed4a..e1c8ef87dd1 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
@@ -111,7 +111,7 @@ void SCA_ActuatorSensor::Update()
{
if (m_actuator)
{
- m_midresult = m_actuator->IsActive();
+ m_midresult = m_actuator->IsActive() && !m_actuator->IsNegativeEvent();
}
}
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index 774b27c5ad4..7ffb21b5490 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -87,6 +87,7 @@ public:
bool IsNegativeEvent() const;
virtual ~SCA_IActuator();
+ void ClrLink() { m_links=0; }
void IncLink() { m_links++; }
void DecLink();
bool IsNoLink() const { return !m_links; }
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index 27e7d5faada..c5bb4a41552 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -40,7 +40,7 @@
MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0);
-SCA_IObject::SCA_IObject(PyTypeObject* T): m_state(0), CValue(T)
+SCA_IObject::SCA_IObject(PyTypeObject* T): m_initState(0), m_state(0), CValue(T)
{
m_suspended = false;
}
@@ -164,7 +164,9 @@ void SCA_IObject::ReParentLogic()
{
SCA_IActuator* newactuator = (SCA_IActuator*) (*ita)->GetReplica();
newactuator->ReParent(this);
+ // actuators are initially not connected to any controller
newactuator->SetActive(false);
+ newactuator->ClrLink();
oldactuators[act++] = newactuator;
}
@@ -175,6 +177,7 @@ void SCA_IObject::ReParentLogic()
{
SCA_IController* newcontroller = (SCA_IController*)(*itc)->GetReplica();
newcontroller->ReParent(this);
+ newcontroller->SetActive(false);
oldcontrollers[con++]=newcontroller;
}
@@ -186,6 +189,9 @@ void SCA_IObject::ReParentLogic()
{
SCA_ISensor* newsensor = (SCA_ISensor*)(*its)->GetReplica();
newsensor->ReParent(this);
+ newsensor->SetActive(false);
+ // sensors are initially not connected to any controller
+ newsensor->ClrLink();
oldsensors[sen++] = newsensor;
}
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 07b4310a91e..38a7ed29dca 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -69,6 +69,11 @@ protected:
bool m_suspended;
/**
+ * init state of object (used when object is created)
+ */
+ unsigned int m_initState;
+
+ /**
* current state = bit mask of state that are active
*/
unsigned int m_state;
@@ -118,6 +123,16 @@ public:
void Resume(void);
/**
+ * Set init state
+ */
+ void SetInitState(unsigned int initState) { m_initState = initState; }
+
+ /**
+ * initialize the state when object is created
+ */
+ void ResetState(void) { SetState(m_initState); }
+
+ /**
* Set the object state
*/
void SetState(unsigned int state);
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index f2ed6a803c2..4ce49e71507 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -126,6 +126,8 @@ public:
/** Resume sensing. */
void Resume();
+ void ClrLink()
+ { m_links = 0; }
void IncLink()
{ m_links++; }
void DecLink();
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index bde5e2cd0a2..88fbbb5fd1f 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -405,34 +405,25 @@ void KX_GameObject::ResetDebugColor()
SetDebugColor(0xff000000);
}
+void KX_GameObject::InitIPO(bool ipo_as_force,
+ bool ipo_add,
+ bool ipo_local)
+{
+ SGControllerList::iterator it = GetSGNode()->GetSGControllerList().begin();
+ while (it != GetSGNode()->GetSGControllerList().end()) {
+ (*it)->SetOption(SG_Controller::SG_CONTR_IPO_RESET, true);
+ (*it)->SetOption(SG_Controller::SG_CONTR_IPO_IPO_AS_FORCE, ipo_as_force);
+ (*it)->SetOption(SG_Controller::SG_CONTR_IPO_IPO_ADD, ipo_add);
+ (*it)->SetOption(SG_Controller::SG_CONTR_IPO_LOCAL, ipo_local);
+ it++;
+ }
+}
void KX_GameObject::UpdateIPO(float curframetime,
- bool recurse,
- bool ipo_as_force,
- bool force_local)
+ bool recurse)
{
-
- // The ipo-actuator needs a sumo reference... this is retrieved (unfortunately)
- // by the iposgcontr itself...
-// ipocontr->SetSumoReference(gameobj->GetSumoScene(),
-// gameobj->GetSumoObject());
-
-
- // The ipo has to be treated as a force, and not a displacement!
- // For this case, we send some settings to the controller. This
- // may need some caching...
- if (ipo_as_force) {
- SGControllerList::iterator it = GetSGNode()->GetSGControllerList().begin();
-
- while (it != GetSGNode()->GetSGControllerList().end()) {
- (*it)->SetOption(SG_Controller::SG_CONTR_IPO_IPO_AS_FORCE, ipo_as_force);
- (*it)->SetOption(SG_Controller::SG_CONTR_IPO_FORCES_ACT_LOCAL, force_local);
- it++;
- }
- }
-
- // The rest is the 'normal' update procedure.
+ // just the 'normal' update procedure.
GetSGNode()->SetSimulatedTime(curframetime,recurse);
GetSGNode()->UpdateWorldData(curframetime);
UpdateTransform();
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 5e44a36515d..b4f50087742 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -490,14 +490,22 @@ public:
);
/**
+ * Function to set IPO option at start of IPO
+ */
+ void
+ InitIPO(
+ bool ipo_as_force,
+ bool ipo_add,
+ bool ipo_local
+ );
+
+ /**
* Odd function to update an ipo. ???
*/
void
UpdateIPO(
float curframetime,
- bool recurse,
- bool ipo_as_force,
- bool force_ipo_local
+ bool recurse
);
/**
* Updates Material Ipo data
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
index 5303e9a9e85..d3aa924665e 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
@@ -55,7 +55,8 @@ typedef unsigned long uint_ptr;
// start on another frame, the 1.0 should change.
KX_IpoSGController::KX_IpoSGController()
: m_ipo_as_force(false),
- m_force_ipo_acts_local(false),
+ m_ipo_add(false),
+ m_ipo_local(false),
m_modified(true),
m_ipo_start_initialized(false),
m_ipotime(1.0)
@@ -75,8 +76,23 @@ void KX_IpoSGController::SetOption(
m_ipo_as_force = (value != 0);
m_modified = true;
break;
- case SG_CONTR_IPO_FORCES_ACT_LOCAL:
- m_force_ipo_acts_local = (value != 0);
+ case SG_CONTR_IPO_IPO_ADD:
+ m_ipo_add = (value != 0);
+ m_modified = true;
+ break;
+ case SG_CONTR_IPO_RESET:
+ if (m_ipo_start_initialized && value) {
+ m_ipo_start_initialized = false;
+ m_modified = true;
+ }
+ break;
+ case SG_CONTR_IPO_LOCAL:
+ if (value/* && ((SG_Node*)m_pObject)->GetSGParent() == NULL*/) {
+ // only accept local Ipo if the object has no parent
+ m_ipo_local = true;
+ } else {
+ m_ipo_local = false;
+ }
m_modified = true;
break;
default:
@@ -129,15 +145,19 @@ bool KX_IpoSGController::Update(double currentTime)
{
if (m_game_object && ob)
{
- m_game_object->GetPhysicsController()->ApplyForce(m_force_ipo_acts_local ?
+ m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
m_ipo_xform.GetPosition(), false);
}
}
else
{
- //by default, leave object as it stands
- MT_Point3 newPosition = ob->GetLocalPosition();
+ // Local ipo should be defined with the object position at (0,0,0)
+ // Local transform is applied to the object based on initial position
+ MT_Point3 newPosition(0.0,0.0,0.0);
+
+ if (!m_ipo_add)
+ newPosition = ob->GetLocalPosition();
//apply separate IPO channels if there is any data in them
//Loc and dLoc act by themselves or are additive
//LocX and dLocX
@@ -145,23 +165,28 @@ bool KX_IpoSGController::Update(double currentTime)
newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]);
}
else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) {
- newPosition[0] = (m_ipo_start_point[0] + m_ipo_xform.GetDeltaPosition()[0]);
+ newPosition[0] = (((!m_ipo_add)?m_ipo_start_point[0]:0.0) + m_ipo_xform.GetDeltaPosition()[0]);
}
//LocY and dLocY
if (m_ipo_channels_active[OB_LOC_Y]) {
newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]);
}
else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) {
- newPosition[1] = (m_ipo_start_point[1] + m_ipo_xform.GetDeltaPosition()[1]);
+ newPosition[1] = (((!m_ipo_add)?m_ipo_start_point[1]:0.0) + m_ipo_xform.GetDeltaPosition()[1]);
}
//LocZ and dLocZ
if (m_ipo_channels_active[OB_LOC_Z]) {
newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]);
}
else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) {
- newPosition[2] = (m_ipo_start_point[2] + m_ipo_xform.GetDeltaPosition()[2]);
+ newPosition[2] = (((!m_ipo_add)?m_ipo_start_point[2]:0.0) + m_ipo_xform.GetDeltaPosition()[2]);
+ }
+ if (m_ipo_add) {
+ if (m_ipo_local)
+ newPosition = m_ipo_start_point + m_ipo_start_scale*(m_ipo_start_orient*newPosition);
+ else
+ newPosition = m_ipo_start_point + newPosition;
}
-
ob->SetLocalPosition(newPosition);
}
}
@@ -170,21 +195,23 @@ bool KX_IpoSGController::Update(double currentTime)
if (m_ipo_as_force) {
if (m_game_object && ob) {
- m_game_object->ApplyTorque(m_force_ipo_acts_local ?
+ m_game_object->ApplyTorque(m_ipo_local ?
ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
m_ipo_xform.GetEulerAngles(), false);
}
} else {
- double yaw, pitch, roll; //final Euler angles
+ double yaw=0, pitch=0, roll=0; //final Euler angles
double tempYaw=0, tempPitch=0, tempRoll=0; //temp holders
- ob->GetLocalOrientation().getEuler(yaw, pitch, roll);
+ if (!m_ipo_add)
+ ob->GetLocalOrientation().getEuler(yaw, pitch, roll);
//RotX and dRotX
if (m_ipo_channels_active[OB_ROT_X]) {
yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] );
}
else if (m_ipo_channels_active[OB_DROT_X] && m_ipo_start_initialized) {
- m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll);
+ if (!m_ipo_add)
+ m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll);
yaw = tempYaw + m_ipo_xform.GetDeltaEulerAngles()[0];
}
@@ -193,7 +220,8 @@ bool KX_IpoSGController::Update(double currentTime)
pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] );
}
else if (m_ipo_channels_active[OB_DROT_Y] && m_ipo_start_initialized) {
- m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll);
+ if (!m_ipo_add)
+ m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll);
pitch = tempPitch + m_ipo_xform.GetDeltaEulerAngles()[1];
}
@@ -202,23 +230,34 @@ bool KX_IpoSGController::Update(double currentTime)
roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] );
}
else if (m_ipo_channels_active[OB_DROT_Z] && m_ipo_start_initialized) {
- m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll);
+ if (!m_ipo_add)
+ m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll);
roll = tempRoll + m_ipo_xform.GetDeltaEulerAngles()[2];
}
-
- ob->SetLocalOrientation(MT_Vector3(yaw, pitch, roll));
+ if (m_ipo_add) {
+ MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
+ if (m_ipo_local)
+ rotation = m_ipo_start_orient * rotation;
+ else
+ rotation = rotation * m_ipo_start_orient;
+ ob->SetLocalOrientation(rotation);
+ } else {
+ ob->SetLocalOrientation(MT_Vector3(yaw, pitch, roll));
+ }
}
}
//modifies scale?
if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] || m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z]) {
//default is no scale change
- MT_Vector3 newScale = ob->GetLocalScale();
+ MT_Vector3 newScale(1.0,1.0,1.0);
+ if (!m_ipo_add)
+ newScale = ob->GetLocalScale();
if (m_ipo_channels_active[OB_SIZE_X]) {
newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]);
}
else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) {
- newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + m_ipo_start_scale[0]);
+ newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add)?m_ipo_start_scale[0]:0.0));
}
//RotY dRotY
@@ -226,7 +265,7 @@ bool KX_IpoSGController::Update(double currentTime)
newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]);
}
else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
- newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + m_ipo_start_scale[1]);
+ newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1]:0.0));
}
//RotZ and dRotZ
@@ -234,7 +273,11 @@ bool KX_IpoSGController::Update(double currentTime)
newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
}
else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) {
- newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + m_ipo_start_scale[2]);
+ newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2]:1.0));
+ }
+
+ if (m_ipo_add) {
+ newScale = m_ipo_start_scale * newScale;
}
ob->SetLocalScale(newScale);
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h
index 7b5a151b41c..0bd8980f11c 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.h
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.h
@@ -48,8 +48,11 @@ class KX_IpoSGController : public SG_Controller
/** Interpret the ipo as a force rather than a displacement? */
bool m_ipo_as_force;
- /** Ipo-as-force acts in local rather than in global coordinates? */
- bool m_force_ipo_acts_local;
+ /** Add Ipo curve to current loc/rot/scale */
+ bool m_ipo_add;
+
+ /** Ipo must be applied in local coordinate rather than in global coordinates (used for force and Add mode)*/
+ bool m_ipo_local;
/** Were settings altered since the last update? */
bool m_modified;
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index cf246342cf9..b7103f49aee 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -59,40 +59,6 @@ STR_String KX_IpoActuator::S_KX_ACT_IPO_FROM_PROP_STRING = "FromProp";
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
-/** Another poltergeist? This seems to be a very transient class... */
-class CIpoAction : public CAction
-{
- float m_curtime;
- bool m_recurse;
- KX_GameObject* m_gameobj;
- bool m_ipo_as_force;
- bool m_force_ipo_local;
-
-public:
- CIpoAction(KX_GameObject* gameobj,
- float curtime,
- bool recurse,
- bool ipo_as_force,
- bool force_ipo_local) :
- m_curtime(curtime) ,
- m_recurse(recurse),
- m_gameobj(gameobj),
- m_ipo_as_force(ipo_as_force),
- m_force_ipo_local(force_ipo_local)
- {
- /* intentionally empty */
- };
-
- virtual void Execute() const
- {
- m_gameobj->UpdateIPO(
- m_curtime,
- m_recurse,
- m_ipo_as_force,
- m_force_ipo_local);
- };
-
-};
KX_IpoActuator::KX_IpoActuator(SCA_IObject* gameobj,
const STR_String& propname,
@@ -101,7 +67,8 @@ KX_IpoActuator::KX_IpoActuator(SCA_IObject* gameobj,
bool recurse,
int acttype,
bool ipo_as_force,
- bool force_ipo_local,
+ bool ipo_add,
+ bool ipo_local,
PyTypeObject* T)
: SCA_IActuator(gameobj,T),
m_bNegativeEvent(false),
@@ -112,7 +79,8 @@ KX_IpoActuator::KX_IpoActuator(SCA_IObject* gameobj,
m_direction(1),
m_propname(propname),
m_ipo_as_force(ipo_as_force),
- m_force_ipo_local(force_ipo_local),
+ m_ipo_add(ipo_add),
+ m_ipo_local(ipo_local),
m_type((IpoActType)acttype)
{
m_starttime = -2.0*fabs(m_endframe - m_startframe) - 1.0;
@@ -160,7 +128,7 @@ bool KX_IpoActuator::ClampLocalTime()
void KX_IpoActuator::SetStartTime(float curtime)
{
- float direction = m_startframe < m_endframe ? 1.0 : -1.0;
+ float direction = m_startframe < m_endframe ? 1.0f : -1.0f;
curtime = curtime - KX_KetsjiEngine::GetSuspendedDelta();
if (m_direction > 0)
@@ -195,31 +163,26 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
// maybe there are events for us in the queue !
bool bNegativeEvent = false;
int numevents = 0;
+ bool bIpoStart = false;
if (frame)
{
numevents = m_events.size();
- for (vector<CValue*>::iterator i=m_events.end(); !(i==m_events.begin());)
- {
- --i;
- if ((*i)->GetNumber() == 0.0f)
- bNegativeEvent = true;
-
- (*i)->Release();
- }
- m_events.clear();
+ bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
}
- double start_smaller_then_end = ( m_startframe < m_endframe ? 1.0 : -1.0);
+ float start_smaller_then_end = ( m_startframe < m_endframe ? 1.0f : -1.0f);
bool result=true;
if (!bNegativeEvent)
{
- if (m_starttime < -2.0*start_smaller_then_end*(m_endframe - m_startframe))
+ if (m_starttime < -2.0f*start_smaller_then_end*(m_endframe - m_startframe))
{
// start for all Ipo, initial start for LOOP_STOP
m_starttime = curtime - KX_KetsjiEngine::GetSuspendedDelta();
m_bIpoPlaying = true;
+ bIpoStart = true;
}
}
@@ -230,7 +193,7 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
{
// Check if playing forwards. result = ! finished
- if (start_smaller_then_end > 0.0)
+ if (start_smaller_then_end > 0.f)
result = (m_localtime < m_endframe && m_bIpoPlaying);
else
result = (m_localtime > m_endframe && m_bIpoPlaying);
@@ -241,14 +204,10 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
/* Perform clamping */
ClampLocalTime();
-
- CIpoAction ipoaction(
- (KX_GameObject*)GetParent(),
- m_localtime,
- m_recurse,
- m_ipo_as_force,
- m_force_ipo_local);
- GetParent()->Execute(ipoaction);
+
+ if (bIpoStart)
+ ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local);
+ ((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse);
} else
{
m_localtime=m_startframe;
@@ -270,13 +229,9 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
m_direction = -m_direction;
}
- CIpoAction ipoaction(
- (KX_GameObject*) GetParent(),
- m_localtime,
- m_recurse,
- m_ipo_as_force,
- m_force_ipo_local);
- GetParent()->Execute(ipoaction);
+ if (bIpoStart && m_direction > 0)
+ ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local);
+ ((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse);
break;
}
case KX_ACT_IPO_FLIPPER:
@@ -299,14 +254,10 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
if (ClampLocalTime() && m_localtime == m_startframe)
result = false;
-
- CIpoAction ipoaction(
- (KX_GameObject*) GetParent(),
- m_localtime,
- m_recurse,
- m_ipo_as_force,
- m_force_ipo_local);
- GetParent()->Execute(ipoaction);
+
+ if (bIpoStart)
+ ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local);
+ ((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse);
break;
}
@@ -352,8 +303,12 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
if (!m_bNegativeEvent){
/* Perform wraparound */
SetLocalTime(curtime);
- m_localtime = m_startframe + fmod(m_localtime, m_startframe - m_endframe);
+ if (start_smaller_then_end > 0.f)
+ m_localtime = m_startframe + fmod(m_localtime - m_startframe, m_endframe - m_startframe);
+ else
+ m_localtime = m_startframe - fmod(m_startframe - m_localtime, m_startframe - m_endframe);
SetStartTime(curtime);
+ bIpoStart = true;
}
else
{
@@ -365,13 +320,9 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
}
}
- CIpoAction ipoaction(
- (KX_GameObject*) GetParent(),
- m_localtime,
- m_recurse,
- m_ipo_as_force,
- m_force_ipo_local);
- GetParent()->Execute(ipoaction);
+ if (m_bIpoPlaying && bIpoStart)
+ ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local);
+ ((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse);
break;
}
@@ -391,14 +342,9 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
{
m_localtime = propval->GetNumber();
- CIpoAction ipoaction(
- (KX_GameObject*) GetParent(),
- m_localtime,
- m_recurse,
- m_ipo_as_force,
- m_force_ipo_local);
- GetParent()->Execute(ipoaction);
-
+ if (bIpoStart)
+ ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local);
+ ((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse);
} else
{
result = false;
@@ -493,6 +439,10 @@ PyMethodDef KX_IpoActuator::Methods[] = {
METH_VARARGS, SetIpoAsForce_doc},
{"getIpoAsForce", (PyCFunction) KX_IpoActuator::sPyGetIpoAsForce,
METH_VARARGS, GetIpoAsForce_doc},
+ {"setIpoAdd", (PyCFunction) KX_IpoActuator::sPySetIpoAdd,
+ METH_VARARGS, SetIpoAdd_doc},
+ {"getIpoAdd", (PyCFunction) KX_IpoActuator::sPyGetIpoAdd,
+ METH_VARARGS, GetIpoAdd_doc},
{"setType", (PyCFunction) KX_IpoActuator::sPySetType,
METH_VARARGS, SetType_doc},
{"getType", (PyCFunction) KX_IpoActuator::sPyGetType,
@@ -512,11 +462,11 @@ PyObject* KX_IpoActuator::_getattr(const STR_String& attr) {
/* set --------------------------------------------------------------------- */
char KX_IpoActuator::Set_doc[] =
-"set(mode, startframe, endframe, force?)\n"
-"\t - mode: Play, PingPong, Flipper, LoopStop, LoopEnd or FromProp (string)\n"
+"set(type, startframe, endframe, mode?)\n"
+"\t - type: Play, PingPong, Flipper, LoopStop, LoopEnd or FromProp (string)\n"
"\t - startframe: first frame to use (int)\n"
"\t - endframe : last frame to use (int)\n"
-"\t - force? : interpret this ipo as a force? (KX_TRUE, KX_FALSE)"
+"\t - mode? : special mode (0=normal, 1=interpret location as force, 2=additive)"
"\tSet the properties of the actuator.\n";
PyObject* KX_IpoActuator::PySet(PyObject* self,
PyObject* args,
@@ -543,7 +493,8 @@ PyObject* KX_IpoActuator::PySet(PyObject* self,
m_type = modenum;
m_startframe = startFrame;
m_endframe = stopFrame;
- m_ipo_as_force = PyArgToBool(forceToggle);
+ m_ipo_as_force = forceToggle == 1;
+ m_ipo_add = forceToggle == 2;
break;
default:
; /* error */
@@ -641,6 +592,8 @@ PyObject* KX_IpoActuator::PySetIpoAsForce(PyObject* self,
}
m_ipo_as_force = PyArgToBool(boolArg);
+ if (m_ipo_as_force)
+ m_ipo_add = false;
Py_Return;
}
@@ -654,6 +607,36 @@ PyObject* KX_IpoActuator::PyGetIpoAsForce(PyObject* self,
return BoolToPyArg(m_ipo_as_force);
}
+/* 6. setIpoAsForce: */
+char KX_IpoActuator::SetIpoAdd_doc[] =
+"setIpoAdd(add?)\n"
+"\t - add? : add flag (KX_TRUE, KX_FALSE)\n"
+"\tSet whether to interpret the ipo as additive rather than absolute.\n";
+PyObject* KX_IpoActuator::PySetIpoAdd(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int boolArg;
+
+ if (!PyArg_ParseTuple(args, "i", &boolArg)) {
+ return NULL;
+ }
+
+ m_ipo_add = PyArgToBool(boolArg);
+ if (m_ipo_add)
+ m_ipo_as_force = false;
+
+ Py_Return;
+}
+/* 7. getIpoAsForce: */
+char KX_IpoActuator::GetIpoAdd_doc[] =
+"getIpoAsAdd()\n"
+"\tReturns whether to interpret the ipo as additive rather than absolute.\n";
+PyObject* KX_IpoActuator::PyGetIpoAdd(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return BoolToPyArg(m_ipo_add);
+}
+
/* 8. setType: */
char KX_IpoActuator::SetType_doc[] =
"setType(mode)\n"
@@ -701,7 +684,7 @@ PyObject* KX_IpoActuator::PySetForceIpoActsLocal(PyObject* self,
return NULL;
}
- m_force_ipo_local = PyArgToBool(boolArg);
+ m_ipo_local = PyArgToBool(boolArg);
Py_Return;
}
@@ -713,7 +696,7 @@ char KX_IpoActuator::GetForceIpoActsLocal_doc[] =
PyObject* KX_IpoActuator::PyGetForceIpoActsLocal(PyObject* self,
PyObject* args,
PyObject* kwds) {
- return BoolToPyArg(m_force_ipo_local);
+ return BoolToPyArg(m_ipo_local);
}
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h
index 79e8daa3f87..ae554fb0fce 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.h
+++ b/source/gameengine/Ketsji/KX_IpoActuator.h
@@ -75,8 +75,11 @@ protected:
/** Interpret the ipo as a force? */
bool m_ipo_as_force;
- /** Apply a force-ipo locally? */
- bool m_force_ipo_local;
+ /** Add Ipo curve to current loc/rot/scale */
+ bool m_ipo_add;
+
+ /** The Ipo curve is applied in local coordinates */
+ bool m_ipo_local;
bool m_bIpoPlaying;
@@ -113,7 +116,8 @@ public:
bool recurse,
int acttype,
bool ipo_as_force,
- bool force_ipo_local,
+ bool ipo_add,
+ bool ipo_local,
PyTypeObject* T=&Type);
virtual ~KX_IpoActuator() {};
@@ -144,6 +148,8 @@ public:
KX_PYMETHOD_DOC(KX_IpoActuator,GetEnd);
KX_PYMETHOD_DOC(KX_IpoActuator,SetIpoAsForce);
KX_PYMETHOD_DOC(KX_IpoActuator,GetIpoAsForce);
+ KX_PYMETHOD_DOC(KX_IpoActuator,SetIpoAdd);
+ KX_PYMETHOD_DOC(KX_IpoActuator,GetIpoAdd);
KX_PYMETHOD_DOC(KX_IpoActuator,SetType);
KX_PYMETHOD_DOC(KX_IpoActuator,GetType);
KX_PYMETHOD_DOC(KX_IpoActuator,SetForceIpoActsLocal);
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp
index 5c433cb68b1..8b379bcd44f 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp
@@ -77,6 +77,12 @@ CValue* KX_ParentActuator::GetReplica()
bool KX_ParentActuator::Update()
{
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
KX_GameObject *obj = (KX_GameObject*) GetParent();
KX_Scene *scene = PHY_GetActiveScene();
switch (m_mode) {
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 337b1af6df7..c5f6230b2f2 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -601,6 +601,8 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
}
}
}
+ // ready to set initial state
+ newobj->ResetState();
}
diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h
index d65a2f0c256..c32885b915f 100644
--- a/source/gameengine/SceneGraph/SG_Controller.h
+++ b/source/gameengine/SceneGraph/SG_Controller.h
@@ -101,7 +101,9 @@ public:
enum SG_Controller_option {
SG_CONTR_NODEF = 0,
SG_CONTR_IPO_IPO_AS_FORCE,
- SG_CONTR_IPO_FORCES_ACT_LOCAL,
+ SG_CONTR_IPO_IPO_ADD,
+ SG_CONTR_IPO_LOCAL,
+ SG_CONTR_IPO_RESET,
SG_CONTR_CAMIPO_LENS,
SG_CONTR_CAMIPO_CLIPEND,
SG_CONTR_CAMIPO_CLIPSTART,