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author | Campbell Barton <ideasman42@gmail.com> | 2015-05-19 10:58:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-05-19 11:00:20 +0300 |
commit | 293df68ebdd8ecb3d301a20f909787236d5e3db6 (patch) | |
tree | eed33c25ff303d46d547f4f45f9d5172d8060ecd | |
parent | eb05e87e16147554284d7b8d6b1a7184f9310719 (diff) |
Object Drawing: avoid redundant material update
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 25557af5ddb..f8676d55147 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -4285,7 +4285,9 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3 scene->customdata_mask); DM_update_materials(finalDM, ob); - DM_update_materials(cageDM, ob); + if (cageDM != finalDM) { + DM_update_materials(cageDM, ob); + } if (dt > OB_WIRE) { const bool glsl = draw_glsl_material(scene, ob, v3d, dt); |