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authorIyad Ahmed <iyadahmed430@gmail.com>2022-06-15 21:44:22 +0300
committerAras Pranckevicius <aras@nesnausk.org>2022-06-15 21:46:38 +0300
commit28044973123516b0ecce5a29d22e70eb6965542e (patch)
treea852088ab79f36b1b796ceb24d9af933b38bf8f5
parent43ddfdb1a530b5424fa150bb38f8dfe311acd25e (diff)
io: remove unnecessary transposes when using mat3_from_axis_conversion
Some I/O code paths (Collada, OBJ) were using mat3_from_axis_conversion followed by transpose_m3, instead of swapping the axis arguments which achieves exactly the same result. Reviewed By: Aras Pranckevicius Differential Revision: https://developer.blender.org/D15158
-rw-r--r--source/blender/io/collada/BCMath.cpp6
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc4
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc4
-rw-r--r--source/blender/io/wavefront_obj/importer/importer_mesh_utils.cc4
4 files changed, 4 insertions, 14 deletions
diff --git a/source/blender/io/collada/BCMath.cpp b/source/blender/io/collada/BCMath.cpp
index fc97110611a..d48e46ca115 100644
--- a/source/blender/io/collada/BCMath.cpp
+++ b/source/blender/io/collada/BCMath.cpp
@@ -49,11 +49,7 @@ BCMatrix::BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis
float mrot[3][3];
float mat[4][4];
mat3_from_axis_conversion(
- BC_DEFAULT_FORWARD, BC_DEFAULT_UP, global_forward_axis, global_up_axis, mrot);
-
- /* TODO: Verify that `mat3_from_axis_conversion()` returns a transposed matrix */
- transpose_m3(mrot);
-
+ global_forward_axis, global_up_axis, BC_DEFAULT_FORWARD, BC_DEFAULT_UP, mrot);
copy_m4_m3(mat, mrot);
set_transform(mat);
}
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index 8556d7c275c..e2ecda32717 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -122,9 +122,7 @@ void OBJMesh::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
float axes_transform[3][3];
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the default Blender axis settings. */
- mat3_from_axis_conversion(IO_AXIS_Y, IO_AXIS_Z, forward, up, axes_transform);
- /* mat3_from_axis_conversion returns a transposed matrix! */
- transpose_m3(axes_transform);
+ mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.obmat);
/* mul_m4_m3m4 does not transform last row of obmat, i.e. location data. */
mul_v3_m3v3(world_and_axes_transform_[3], axes_transform, export_object_eval_.obmat[3]);
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
index c0c29fcfdf8..172a59e5341 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
@@ -30,9 +30,7 @@ void OBJCurve::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
float axes_transform[3][3];
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the Blender's default axis settings. */
- mat3_from_axis_conversion(IO_AXIS_Y, IO_AXIS_Z, forward, up, axes_transform);
- /* mat3_from_axis_conversion returns a transposed matrix! */
- transpose_m3(axes_transform);
+ mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->obmat);
/* #mul_m4_m3m4 does not transform last row of #Object.obmat, i.e. location data. */
mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->obmat[3]);
diff --git a/source/blender/io/wavefront_obj/importer/importer_mesh_utils.cc b/source/blender/io/wavefront_obj/importer/importer_mesh_utils.cc
index 3c0ef646e13..f33753d720d 100644
--- a/source/blender/io/wavefront_obj/importer/importer_mesh_utils.cc
+++ b/source/blender/io/wavefront_obj/importer/importer_mesh_utils.cc
@@ -100,9 +100,7 @@ void transform_object(Object *object, const OBJImportParams &import_params)
unit_m4(obmat);
/* +Y-forward and +Z-up are the default Blender axis settings. */
mat3_from_axis_conversion(
- import_params.forward_axis, import_params.up_axis, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
- /* mat3_from_axis_conversion returns a transposed matrix! */
- transpose_m3(axes_transform);
+ IO_AXIS_Y, IO_AXIS_Z, import_params.forward_axis, import_params.up_axis, axes_transform);
copy_m4_m3(obmat, axes_transform);
BKE_object_apply_mat4(object, obmat, true, false);