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authorCampbell Barton <campbell@blender.org>2022-03-25 04:04:16 +0300
committerCampbell Barton <campbell@blender.org>2022-03-25 04:04:16 +0300
commitbbd787275ff5cfebacc859b0789acf769dab3a36 (patch)
tree11839a28ace75cd34783c8761291924e018b85b8
parent1d2dfc5e9e96917fefe10f4361bb0ad20a93cf6b (diff)
Cleanup: spelling in comments, strings
-rw-r--r--source/blender/blenkernel/intern/image.cc2
-rw-r--r--source/blender/blenkernel/intern/subdiv.c2
-rw-r--r--source/blender/blenlib/BLI_timeit.hh2
-rw-r--r--source/blender/draw/intern/draw_shader_shared.h2
-rw-r--r--source/blender/editors/space_action/action_edit.c4
-rw-r--r--source/blender/freestyle/intern/python/BPy_MediumType.cpp2
-rw-r--r--source/blender/gpencil_modifiers/intern/MOD_gpencilenvelope.c4
-rw-r--r--source/blender/python/gpu/gpu_py_state.c2
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c2
9 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index 296364e71ca..c4f8677d199 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -3331,7 +3331,7 @@ void BKE_image_ensure_tile_token(char *filename)
return;
}
- /* General u##_v### "uvtile" pattern. */
+ /* General `u##_v###` `uvtile` pattern. */
pattern = std::regex(R"((.*)(u\d{1,2}_v\d{1,3})(\D.*))");
if (std::regex_search(path, match, pattern)) {
BLI_strncpy(filename, match.format("$1<UVTILE>$3").c_str(), FILE_MAX);
diff --git a/source/blender/blenkernel/intern/subdiv.c b/source/blender/blenkernel/intern/subdiv.c
index 7b1ebd5df1f..ee1976d5946 100644
--- a/source/blender/blenkernel/intern/subdiv.c
+++ b/source/blender/blenkernel/intern/subdiv.c
@@ -106,7 +106,7 @@ Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings,
* The thing here is: OpenSubdiv can only deal with faces, but our
* side of subdiv also deals with loose vertices and edges. */
}
- Subdiv *subdiv = MEM_callocN(sizeof(Subdiv), "subdiv from converetr");
+ Subdiv *subdiv = MEM_callocN(sizeof(Subdiv), "subdiv from converter");
subdiv->settings = *settings;
subdiv->topology_refiner = osd_topology_refiner;
subdiv->evaluator = NULL;
diff --git a/source/blender/blenlib/BLI_timeit.hh b/source/blender/blenlib/BLI_timeit.hh
index 2c89c8dd7ac..8da0a020d99 100644
--- a/source/blender/blenlib/BLI_timeit.hh
+++ b/source/blender/blenlib/BLI_timeit.hh
@@ -68,7 +68,7 @@ class ScopedTimerAveraged {
#define SCOPED_TIMER(name) blender::timeit::ScopedTimer scoped_timer(name)
/**
- * Print the average and minumum runtime of the timer's scope.
+ * Print the average and minimum runtime of the timer's scope.
* \warning This uses static variables, so it is not thread-safe.
*/
#define SCOPED_TIMER_AVERAGED(name) \
diff --git a/source/blender/draw/intern/draw_shader_shared.h b/source/blender/draw/intern/draw_shader_shared.h
index 7c71ae9e21f..5fc76bc25e6 100644
--- a/source/blender/draw/intern/draw_shader_shared.h
+++ b/source/blender/draw/intern/draw_shader_shared.h
@@ -30,7 +30,7 @@ struct ViewInfos {
float2 viewport_size_inverse;
/** Frustum culling data. */
- /** NOTE: vec3 arrays are paded to vec4. */
+ /** NOTE: vec3 arrays are padded to vec4. */
float4 frustum_corners[8];
float4 frustum_planes[6];
};
diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c
index f0ada312d82..d33cf70e117 100644
--- a/source/blender/editors/space_action/action_edit.c
+++ b/source/blender/editors/space_action/action_edit.c
@@ -1706,8 +1706,8 @@ static const EnumPropertyItem prop_actkeys_snap_types[] = {
"NEAREST_FRAME",
0,
"Selection to Nearest Frame",
- "Snap selected keyframes to the nearest (whole) frame (use to fix accidental subframe "
- "offsets)"},
+ "Snap selected keyframes to the nearest (whole) frame "
+ "(use to fix accidental sub-frame offsets)"},
{ACTKEYS_SNAP_NEAREST_SECOND,
"NEAREST_SECOND",
0,
diff --git a/source/blender/freestyle/intern/python/BPy_MediumType.cpp b/source/blender/freestyle/intern/python/BPy_MediumType.cpp
index 494e01967d6..cf8e900e003 100644
--- a/source/blender/freestyle/intern/python/BPy_MediumType.cpp
+++ b/source/blender/freestyle/intern/python/BPy_MediumType.cpp
@@ -21,7 +21,7 @@ using namespace Freestyle;
PyDoc_STRVAR(MediumType_doc,
"Class hierarchy: int > :class:`MediumType`\n"
"\n"
- "The different blending modes available to similate the interaction\n"
+ "The different blending modes available to simulate the interaction\n"
"media-medium:\n"
"\n"
"* Stroke.DRY_MEDIUM: To simulate a dry medium such as Pencil or Charcoal.\n"
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilenvelope.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilenvelope.c
index 4b95d73036e..f8ac8d95493 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilenvelope.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilenvelope.c
@@ -64,7 +64,7 @@ static void copyData(const GpencilModifierData *md, GpencilModifierData *target)
static float calc_min_radius_v3v3(float p1[3], float p2[3], float dir[3])
{
/* Use plane-conic-intersections to choose the maximal radius.
- * The conic is deifned in 4D as f({x,y,z,t}) = x*x + y*y + z*z - t*t = 0
+ * The conic is defined in 4D as f({x,y,z,t}) = x*x + y*y + z*z - t*t = 0
* Then a plane is defined parametrically as
* {p}(u, v) = {p1,0}*u + {p2,0}*(1-u) + {dir,1}*v with 0 <= u <= 1 and v >= 0
* Now compute the intersection point with the smallest t.
@@ -281,7 +281,7 @@ static void apply_stroke_envelope(
float fac = use_dist * weight;
/* The 50 is an internal constant for the default pixel size. The result can be messed up if
- * bGPdata.pixfactor is not default, but I think modifiers shouldn't access that. */
+ * #bGPdata.pixfactor is not default, but I think modifiers shouldn't access that. */
point->pressure += fac * 50.0f * GP_DEFAULT_PIX_FACTOR;
interp_v3_v3v3(&point->x, &point->x, new_center, fac / len_v3v3(closest, closest2));
}
diff --git a/source/blender/python/gpu/gpu_py_state.c b/source/blender/python/gpu/gpu_py_state.c
index e3ffd3cc823..fb69bb316c4 100644
--- a/source/blender/python/gpu/gpu_py_state.c
+++ b/source/blender/python/gpu/gpu_py_state.c
@@ -347,7 +347,7 @@ static PyObject *pygpu_state_program_point_size_set(PyObject *UNUSED(self), PyOb
PyDoc_STRVAR(pygpu_state_framebuffer_active_get_doc,
".. function:: framebuffer_active_get(enable)\n"
"\n"
- " Return the active framefuffer in context.\n");
+ " Return the active frame-buffer in context.\n");
static PyObject *pygpu_state_framebuffer_active_get(PyObject *UNUSED(self))
{
GPUFrameBuffer *fb = GPU_framebuffer_active_get();
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index c706e99b592..b45c638d7b9 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -1991,7 +1991,7 @@ static void WM_OT_window_fullscreen_toggle(wmOperatorType *ot)
{
ot->name = "Toggle Window Fullscreen";
ot->idname = "WM_OT_window_fullscreen_toggle";
- ot->description = "Toggle the current window fullscreen";
+ ot->description = "Toggle the current window full-screen";
ot->exec = wm_window_fullscreen_toggle_exec;
ot->poll = WM_operator_winactive;