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authorJoshua Leung <aligorith@gmail.com>2017-11-19 16:55:17 +0300
committerJoshua Leung <aligorith@gmail.com>2017-11-19 16:55:17 +0300
commit6f578740ef1b29723d37e9ec09721f58879615c1 (patch)
tree7bf79874ab961c09279c4ce61500776de9c66ba4
parente2585c23421bf81e41f03e04861caf71aaa7e10a (diff)
Fix T53300: Bone Extrude via Ctrl + Click is not done from active bone tail
-rw-r--r--source/blender/editors/armature/armature_add.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index e419100bd04..3d0981ea6c8 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -945,6 +945,7 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
}
/* if only one bone, make this one active */
if (totbone == 1 && first) arm->act_edbone = first;
+ else arm->act_edbone = newbone;
if (totbone == 0) return OPERATOR_CANCELLED;