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authorJorge Bernal <jbernalmartinez@gmail.com>2015-03-21 19:53:18 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-03-21 19:54:49 +0300
commit2744ce77dea394026bc524e68c687050bc8e0c28 (patch)
treefdc77402f2fb43a4d973ef778b85f9194fbc5121
parente1831990227ad43c9c41fca8f3e3639aaa222c2d (diff)
Revert part of D1074 related to acceleration taked into account.
It has been reverted because it was affecting obstacle avoidance (T44041). This fix should be backported to 2.74
-rw-r--r--source/blender/blenloader/intern/versioning_270.c12
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.cpp11
2 files changed, 4 insertions, 19 deletions
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c
index ee015fa5652..adf5f93ae16 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -616,18 +616,6 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
-
- if (!DNA_struct_elem_find(fd->filesdna, "bSteeringActuator", "float", "acceleration")) {
- for (ob = main->object.first; ob; ob = ob->id.next) {
- bActuator *act;
- for (act = ob->actuators.first; act; act = act->next) {
- if (act->type == ACT_STEERING) {
- bSteeringActuator *sact = act->data;
- sact->acceleration = 1000.f;
- }
- }
- }
- }
}
if (!MAIN_VERSION_ATLEAST(main, 273, 9)) {
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
index f859b1ceae9..83597f9125a 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
@@ -263,12 +263,12 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
if (apply_steerforce)
{
- MT_Vector3 newvel;
bool isdyna = obj->IsDynamic();
if (isdyna)
m_steerVec.z() = 0;
if (!m_steerVec.fuzzyZero())
m_steerVec.normalize();
+ MT_Vector3 newvel = m_velocity * m_steerVec;
//adjust velocity to avoid obstacles
if (m_simulation && m_obstacle /*&& !newvel.fuzzyZero()*/)
@@ -281,16 +281,13 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
KX_RasterizerDrawDebugLine(mypos, mypos + newvel, MT_Vector3(0.0, 1.0, 0.0));
}
- HandleActorFace(m_steerVec);
+ HandleActorFace(newvel);
if (isdyna)
{
- //TODO: Take into account angular velocity on turns
+ //temporary solution: set 2D steering velocity directly to obj
+ //correct way is to apply physical force
MT_Vector3 curvel = obj->GetLinearVelocity();
- newvel = (curvel.length() * m_steerVec) + (m_acceleration * delta) * m_steerVec;
- if (newvel.length2() >= (m_velocity * m_velocity))
- newvel = m_velocity * m_steerVec;
-
if (m_lockzvel)
newvel.z() = 0.0f;
else