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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-01-03 19:42:04 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-01-03 19:43:07 +0300 |
commit | 255ab75eb3af6e1e56e68c5abf09970a59d980e5 (patch) | |
tree | dcf91ccaadfa885f6aa605c3b8e3a8d4be26c87b | |
parent | 3c411f5ba1d46b34a7812d9d6101481338a19aec (diff) |
Don't link against GLU library
We are core profile now, no need to link against GLU.
This change makes it so Blender binary is not dependent on liGLU.so.
That was a weird thing that Blender was dependent on it, but was not
using any functions from it.
-rw-r--r-- | CMakeLists.txt | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 3218bf9ba4b..8d8f78a3e7a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1057,8 +1057,11 @@ if(WITH_GL_PROFILE_ES20) endif() else() - list(APPEND BLENDER_GL_LIBRARIES "${OPENGL_LIBRARIES}") - + if(OpenGL_GL_PREFERENCE STREQUAL "LEGACY" AND OPENGL_gl_LIBRARY) + list(APPEND BLENDER_GL_LIBRARIES ${OPENGL_gl_LIBRARY} ${OPENGL_glx_LIBRARY}) + else() + list(APPEND BLENDER_GL_LIBRARIES ${OPENGL_opengl_LIBRARY} ${OPENGL_glx_LIBRARY}) + endif() endif() if(WITH_GL_EGL) |