diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-04-08 09:20:22 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-04-08 13:22:45 +0300 |
commit | 3249ab70ef6124e7fb910f987b0e033f42035bfa (patch) | |
tree | c2f69de0c987fd5414d2355039263011733608f8 | |
parent | 4d4368389945b2b78e5d4f89b544a837bc157930 (diff) |
Cleanup: spelling
11 files changed, 13 insertions, 13 deletions
diff --git a/intern/cycles/util/util_math.h b/intern/cycles/util/util_math.h index ad04340231e..c5996ebfcb6 100644 --- a/intern/cycles/util/util_math.h +++ b/intern/cycles/util/util_math.h @@ -788,7 +788,7 @@ ccl_device_inline float compare_floats(float a, float b, float abs_diff, int ulp } /* Calculate the angle between the two vectors a and b. - * The usual approach acos(dot(a, b)) has severe precision issues for small angles, + * The usual approach `acos(dot(a, b))` has severe precision issues for small angles, * which are avoided by this method. * Based on "Mangled Angles" from https://people.eecs.berkeley.edu/~wkahan/Mindless.pdf */ diff --git a/source/blender/blenlib/intern/BLI_dial_2d.c b/source/blender/blenlib/intern/BLI_dial_2d.c index 7363233d573..b5f1d7818cf 100644 --- a/source/blender/blenlib/intern/BLI_dial_2d.c +++ b/source/blender/blenlib/intern/BLI_dial_2d.c @@ -78,7 +78,7 @@ float BLI_dial_angle(Dial *dial, const float current_position[2]) cosval = dot_v2v2(current_direction, dial->initial_direction); sinval = cross_v2v2(current_direction, dial->initial_direction); - /* clamp to avoid nans in acos */ + /* clamp to avoid nans in #acos */ angle = atan2f(sinval, cosval); /* change of sign, we passed the 180 degree threshold. This means we need to add a turn. diff --git a/source/blender/compositor/operations/COM_SMAAOperation.cc b/source/blender/compositor/operations/COM_SMAAOperation.cc index 38700c76f07..74807f281d7 100644 --- a/source/blender/compositor/operations/COM_SMAAOperation.cc +++ b/source/blender/compositor/operations/COM_SMAAOperation.cc @@ -384,7 +384,7 @@ void SMAABlendingWeightCalculationOperation::executePixel(float output[4], int bottom = searchYDown(x, y); int d1 = y - top, d2 = bottom - y; - /* Fetch the top ang bottom crossing edges: */ + /* Fetch the top and bottom crossing edges: */ int e1 = 0, e2 = 0; sample(m_imageReader, x - 1, top, c); if (c[1] > 0.0) { diff --git a/source/blender/depsgraph/intern/depsgraph.h b/source/blender/depsgraph/intern/depsgraph.h index d54aba8e25d..b87ce94709a 100644 --- a/source/blender/depsgraph/intern/depsgraph.h +++ b/source/blender/depsgraph/intern/depsgraph.h @@ -161,7 +161,7 @@ struct Depsgraph { * does not need any bases. */ bool is_render_pipeline_depsgraph; - /* Notify editors about changes to IDs in this depsgrpah. */ + /* Notify editors about changes to IDs in this depsgraph. */ bool use_editors_update; /* Cached list of colliders/effectors for collections and the scene diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index f634e6ad026..daccc6f228a 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -2323,7 +2323,7 @@ static void wpaint_do_symmetrical_brush_actions( cache->symmetry = symm; if (me->editflag & ME_EDIT_MIRROR_VERTEX_GROUPS) { - /* We don't do any symmetry strokes when mirroing vertex groups. */ + /* We don't do any symmetry strokes when mirroring vertex groups. */ copy_v3_v3(cache->true_last_location, cache->true_location); cache->is_last_valid = true; return; diff --git a/source/blender/editors/space_outliner/tree/tree_element_overrides.cc b/source/blender/editors/space_outliner/tree/tree_element_overrides.cc index 3c561702a43..c5d254242c6 100644 --- a/source/blender/editors/space_outliner/tree/tree_element_overrides.cc +++ b/source/blender/editors/space_outliner/tree/tree_element_overrides.cc @@ -101,8 +101,8 @@ TreeElementOverridesProperty::TreeElementOverridesProperty(TreeElement &legacy_t BLI_assert(legacy_te.store_elem->type == TSE_LIBRARY_OVERRIDE); legacy_te.name = override_prop_.rna_path; - /* Abusing this for now, better way to do it is also pending current refacor of the whole tree - * code to use CPP... */ + /* Abusing this for now, better way to do it is also pending current refactor of the whole tree + * code to use C++. */ legacy_te.directdata = POINTER_FROM_UINT(override_data.is_rna_path_valid); } diff --git a/source/blender/makesrna/intern/rna_object_force.c b/source/blender/makesrna/intern/rna_object_force.c index 488f177946a..eb7da0d0ce2 100644 --- a/source/blender/makesrna/intern/rna_object_force.c +++ b/source/blender/makesrna/intern/rna_object_force.c @@ -648,8 +648,8 @@ static void rna_FieldSettings_update(Main *UNUSED(bmain), Scene *UNUSED(scene), ob->pd->tex = NULL; } - /* In the case of specific forcefields that are using the EffectorData's normal, we need to - * rebuild mesh and bhvtree for SurfaceModifier to work correctly. */ + /* In the case of specific force-fields that are using the #EffectorData's normal, we need to + * rebuild mesh and BVH-tree for #SurfaceModifier to work correctly. */ if (ELEM(ob->pd->shape, PFIELD_SHAPE_SURFACE, PFIELD_SHAPE_POINTS) || ob->pd->forcefield == PFIELD_GUIDE) { DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc index 3c8d2b5e924..fd95cdc81f7 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc @@ -152,7 +152,7 @@ static void calculate_sphere_faces(MutableSpan<MLoop> loops, int loop_index = 0; int poly_index = 0; - /* Add the triangles conntected to the top vertex. */ + /* Add the triangles connected to the top vertex. */ const int first_vert_ring_index_start = 1; for (const int segment : IndexRange(segments)) { MPoly &poly = polys[poly_index++]; diff --git a/source/blender/nodes/intern/node_exec.cc b/source/blender/nodes/intern/node_exec.cc index a52f7a48243..18403417af3 100644 --- a/source/blender/nodes/intern/node_exec.cc +++ b/source/blender/nodes/intern/node_exec.cc @@ -166,7 +166,7 @@ bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context, int index; bNode **nodelist; int totnodes, n; - /* XXX texnodes have threading issues with muting, have to disable it there ... */ + /* XXX: texture-nodes have threading issues with muting, have to disable it there. */ /* ensure all sock->link pointers and node levels are correct */ /* Using global main here is likely totally wrong, not sure what to do about that one though... diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c index f73a200f3c6..74c96392d48 100644 --- a/source/blender/render/intern/render_result.c +++ b/source/blender/render/intern/render_result.c @@ -126,7 +126,7 @@ void render_result_free(RenderResult *rr) MEM_freeN(rr); } -/* version that's compatible with fullsample buffers */ +/** Version that's compatible with full-sample buffers. */ void render_result_free_list(ListBase *lb, RenderResult *rr) { RenderResult *rrnext; diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h index 0488bf6e87a..9f399971049 100644 --- a/source/blender/render/intern/render_types.h +++ b/source/blender/render/intern/render_types.h @@ -79,7 +79,7 @@ struct Render { RenderResult *result; /* if render with single-layer option, other rendered layers are stored here */ RenderResult *pushedresult; - /* a list of RenderResults, for fullsample */ + /** A list of #RenderResults, for full-samples. */ ListBase fullresult; /* read/write mutex, all internal code that writes to re->result must use a * write lock, all external code must use a read lock. internal code is assumed |