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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-17 16:05:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-17 16:12:54 +0300
commitcbd0e09898b3cf9f85d208bcca1d43bb57708f15 (patch)
treeef932f8952b0a04e68b1beb1788ffb45f5080746
parentf2453ecdcd179fb696494d03501c0dd149ee1ed2 (diff)
Fix GL_FRAMEBUFFER_UNSUPPORTED warning in console on macOS.
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 2c38319906c..e83eeefe2c5 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -385,6 +385,13 @@ bool GPU_framebuffer_check_valid(GPUFrameBuffer *fb, char err_out[256])
glBindFramebuffer(GL_FRAMEBUFFER, fb->object);
GG.currentfb = fb->object;
+ /* On macOS glDrawBuffer must be set when checking completeness,
+ * otherwise it will return GL_FRAMEBUFFER_UNSUPPORTED when only a
+ * color buffer without depth is used. */
+ if (fb->colortex[0]) {
+ glDrawBuffer(GL_COLOR_ATTACHMENT0);
+ }
+
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {