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authorHans Goudey <h.goudey@me.com>2022-10-19 07:44:07 +0300
committerHans Goudey <h.goudey@me.com>2022-10-19 07:44:16 +0300
commitda4bd24c3e6122c74fbc6dcc81604ee7a0dd3fe0 (patch)
tree5bf64c71dc63515d97009f47bf4a26e700f462ab
parent42f37106c59e454764a5a2c5c03c02a71efab49e (diff)
Sculpt: Improve performance of face set creation from selection
Skip BMesh conversion and read the selection attribute directly. With a Ryzen 3700x, my test face of a simple 4 million face grid became over 4000 times faster, from 2.6s to 0.6ms.
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.cc29
1 files changed, 11 insertions, 18 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.cc b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
index ee1238e0f24..8fb4dea668e 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
@@ -18,6 +18,7 @@
#include "BLI_math_vector.hh"
#include "BLI_span.hh"
#include "BLI_task.h"
+#include "BLI_task.hh"
#include "DNA_brush_types.h"
#include "DNA_customdata_types.h"
@@ -313,6 +314,7 @@ static EnumPropertyItem prop_sculpt_face_set_create_types[] = {
static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
{
+ using namespace blender;
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
@@ -396,25 +398,16 @@ static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
}
if (mode == SCULPT_FACE_SET_SELECTION) {
- BMesh *bm;
- const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh);
- BMeshCreateParams create_params{};
- create_params.use_toolflags = true;
- bm = BM_mesh_create(&allocsize, &create_params);
-
- BMeshFromMeshParams convert_params{};
- convert_params.calc_vert_normal = true;
- convert_params.calc_face_normal = true;
- BM_mesh_bm_from_me(bm, mesh, &convert_params);
-
- BMIter iter;
- BMFace *f;
- BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
- if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
- ss->face_sets[BM_elem_index_get(f)] = next_face_set;
+ const bke::AttributeAccessor attributes = mesh->attributes();
+ const VArraySpan<bool> select_poly = attributes.lookup_or_default<bool>(
+ ".select_poly", ATTR_DOMAIN_FACE, false);
+ threading::parallel_for(IndexRange(mesh->totvert), 4096, [&](const IndexRange range) {
+ for (const int i : range) {
+ if (select_poly[i]) {
+ ss->face_sets[i] = next_face_set;
+ }
}
- }
- BM_mesh_free(bm);
+ });
}
for (int i = 0; i < totnode; i++) {