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authorBrecht Van Lommel <brecht@blender.org>2022-05-13 18:20:08 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-05-13 18:55:54 +0300
commit1e4cd98f0a948fbd947f79c220e7834c99a44f65 (patch)
treee38c513d1bee68d2a443521f1ff0916d176c4371
parent7c9c13cf8333beb57c4e50e261c5699738347e02 (diff)
Fix build error without unity build after recent changes
float3 should have been declared within the blender namespace. And forward declaration is difficult with templated classes so just include header.
-rw-r--r--source/blender/geometry/GEO_mesh_primitive_cuboid.hh3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/geometry/GEO_mesh_primitive_cuboid.hh b/source/blender/geometry/GEO_mesh_primitive_cuboid.hh
index d8f16065e2b..d9901db9f15 100644
--- a/source/blender/geometry/GEO_mesh_primitive_cuboid.hh
+++ b/source/blender/geometry/GEO_mesh_primitive_cuboid.hh
@@ -2,8 +2,9 @@
#pragma once
+#include "BLI_math_vec_types.hh"
+
struct Mesh;
-struct float3;
namespace blender {
namespace bke {
class AttributeIDRef;