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authorPatrick Mours <pmours@nvidia.com>2022-09-12 19:46:20 +0300
committerPatrick Mours <pmours@nvidia.com>2022-09-13 11:59:28 +0300
commita45c36efae07f22dd1da1ebac728324aeafce85e (patch)
tree842f27474a4b011786da5ef07ed5c6630e8203a9
parent8e03df9bbc22baaf9d538e01c44f6857a8c9b43a (diff)
Cycles: Make OSL implementation independent from SVM
Cleans up the file structure to be more similar to that of the SVM and also makes it possible to build kernels with OSL support, but without having to include SVM support. This patch was split from D15902. Differential Revision: https://developer.blender.org/D15949
-rw-r--r--intern/cycles/device/cpu/device_impl.cpp1
-rw-r--r--intern/cycles/device/cpu/device_impl.h1
-rw-r--r--intern/cycles/device/cpu/kernel_thread_globals.cpp7
-rw-r--r--intern/cycles/kernel/CMakeLists.txt5
-rw-r--r--intern/cycles/kernel/closure/bsdf.h8
-rw-r--r--intern/cycles/kernel/film/data_passes.h2
-rw-r--r--intern/cycles/kernel/geom/shader_data.h2
-rw-r--r--intern/cycles/kernel/integrator/displacement_shader.h18
-rw-r--r--intern/cycles/kernel/integrator/intersect_closest.h2
-rw-r--r--intern/cycles/kernel/integrator/surface_shader.h7
-rw-r--r--intern/cycles/kernel/integrator/volume_shader.h15
-rw-r--r--intern/cycles/kernel/osl/CMakeLists.txt5
-rw-r--r--intern/cycles/kernel/osl/closures.cpp258
-rw-r--r--intern/cycles/kernel/osl/globals.cpp59
-rw-r--r--intern/cycles/kernel/osl/globals.h4
-rw-r--r--intern/cycles/kernel/osl/osl.h (renamed from intern/cycles/kernel/osl/shader.h)26
-rw-r--r--intern/cycles/kernel/osl/services.cpp21
-rw-r--r--intern/cycles/kernel/osl/services.h1
-rw-r--r--intern/cycles/kernel/osl/shader.cpp394
-rw-r--r--intern/cycles/scene/osl.cpp1
20 files changed, 368 insertions, 469 deletions
diff --git a/intern/cycles/device/cpu/device_impl.cpp b/intern/cycles/device/cpu/device_impl.cpp
index 1e4b9baa0c0..a2b8d1cbbfa 100644
--- a/intern/cycles/device/cpu/device_impl.cpp
+++ b/intern/cycles/device/cpu/device_impl.cpp
@@ -28,7 +28,6 @@
#include "kernel/device/cpu/kernel.h"
#include "kernel/types.h"
-#include "kernel/osl/shader.h"
#include "kernel/osl/globals.h"
// clang-format on
diff --git a/intern/cycles/device/cpu/device_impl.h b/intern/cycles/device/cpu/device_impl.h
index 5c1f3cc6ce5..e7e77f18194 100644
--- a/intern/cycles/device/cpu/device_impl.h
+++ b/intern/cycles/device/cpu/device_impl.h
@@ -23,7 +23,6 @@
#include "kernel/device/cpu/kernel.h"
#include "kernel/device/cpu/globals.h"
-#include "kernel/osl/shader.h"
#include "kernel/osl/globals.h"
// clang-format on
diff --git a/intern/cycles/device/cpu/kernel_thread_globals.cpp b/intern/cycles/device/cpu/kernel_thread_globals.cpp
index 89545399602..99af1525d92 100644
--- a/intern/cycles/device/cpu/kernel_thread_globals.cpp
+++ b/intern/cycles/device/cpu/kernel_thread_globals.cpp
@@ -3,10 +3,7 @@
#include "device/cpu/kernel_thread_globals.h"
-// clang-format off
-#include "kernel/osl/shader.h"
#include "kernel/osl/globals.h"
-// clang-format on
#include "util/profiling.h"
@@ -20,7 +17,7 @@ CPUKernelThreadGlobals::CPUKernelThreadGlobals(const KernelGlobalsCPU &kernel_gl
reset_runtime_memory();
#ifdef WITH_OSL
- OSLShader::thread_init(this, reinterpret_cast<OSLGlobals *>(osl_globals_memory));
+ OSLGlobals::thread_init(this, static_cast<OSLGlobals *>(osl_globals_memory));
#else
(void)osl_globals_memory;
#endif
@@ -35,7 +32,7 @@ CPUKernelThreadGlobals::CPUKernelThreadGlobals(CPUKernelThreadGlobals &&other) n
CPUKernelThreadGlobals::~CPUKernelThreadGlobals()
{
#ifdef WITH_OSL
- OSLShader::thread_free(this);
+ OSLGlobals::thread_free(this);
#endif
}
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index aa31335393f..a89c5679b27 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -544,8 +544,6 @@ if(WITH_CYCLES_CUDA_BINARIES)
cycles_set_solution_folder(cycles_kernel_cuda)
endif()
-####################################################### START
-
# HIP module
if(WITH_CYCLES_HIP_BINARIES AND WITH_CYCLES_DEVICE_HIP)
@@ -620,7 +618,6 @@ if(WITH_CYCLES_HIP_BINARIES AND WITH_CYCLES_DEVICE_HIP)
cycles_set_solution_folder(cycles_kernel_hip)
endif()
-####################################################### END
# OptiX PTX modules
if(WITH_CYCLES_DEVICE_OPTIX AND WITH_CYCLES_CUDA_BINARIES)
@@ -712,6 +709,8 @@ if(WITH_CYCLES_DEVICE_OPTIX AND WITH_CYCLES_CUDA_BINARIES)
cycles_set_solution_folder(cycles_kernel_optix)
endif()
+# oneAPI module
+
if(WITH_CYCLES_DEVICE_ONEAPI)
if(WIN32)
set(cycles_kernel_oneapi_lib ${CMAKE_CURRENT_BINARY_DIR}/cycles_kernel_oneapi.dll)
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index 02cf8bfe3e2..f0b28ff77c4 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -116,7 +116,7 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
case CLOSURE_BSDF_DIFFUSE_ID:
label = bsdf_diffuse_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
-#ifdef __SVM__
+#if defined(__SVM__) || defined(__OSL__)
case CLOSURE_BSDF_OREN_NAYAR_ID:
label = bsdf_oren_nayar_sample(sc, Ng, sd->I, randu, randv, eval, omega_in, pdf);
break;
@@ -246,7 +246,7 @@ ccl_device_inline
case CLOSURE_BSDF_DIFFUSE_ID:
eval = bsdf_diffuse_eval_reflect(sc, sd->I, omega_in, pdf);
break;
-#ifdef __SVM__
+#if defined(__SVM__) || defined(__OSL__)
case CLOSURE_BSDF_OREN_NAYAR_ID:
eval = bsdf_oren_nayar_eval_reflect(sc, sd->I, omega_in, pdf);
break;
@@ -337,7 +337,7 @@ ccl_device_inline
case CLOSURE_BSDF_DIFFUSE_ID:
eval = bsdf_diffuse_eval_transmit(sc, sd->I, omega_in, pdf);
break;
-#ifdef __SVM__
+#if defined(__SVM__) || defined(__OSL__)
case CLOSURE_BSDF_OREN_NAYAR_ID:
eval = bsdf_oren_nayar_eval_transmit(sc, sd->I, omega_in, pdf);
break;
@@ -419,7 +419,7 @@ ccl_device_inline
ccl_device void bsdf_blur(KernelGlobals kg, ccl_private ShaderClosure *sc, float roughness)
{
/* TODO: do we want to blur volume closures? */
-#ifdef __SVM__
+#if defined(__SVM__) || defined(__OSL__)
switch (sc->type) {
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID:
case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID:
diff --git a/intern/cycles/kernel/film/data_passes.h b/intern/cycles/kernel/film/data_passes.h
index d14b3cea989..efdf616749f 100644
--- a/intern/cycles/kernel/film/data_passes.h
+++ b/intern/cycles/kernel/film/data_passes.h
@@ -5,6 +5,8 @@
#include "kernel/geom/geom.h"
+#include "kernel/camera/camera.h"
+
#include "kernel/film/cryptomatte_passes.h"
#include "kernel/film/write.h"
diff --git a/intern/cycles/kernel/geom/shader_data.h b/intern/cycles/kernel/geom/shader_data.h
index 028c03ace1d..b67d19365a3 100644
--- a/intern/cycles/kernel/geom/shader_data.h
+++ b/intern/cycles/kernel/geom/shader_data.h
@@ -7,6 +7,8 @@
#pragma once
+#include "kernel/util/differential.h"
+
CCL_NAMESPACE_BEGIN
/* ShaderData setup from incoming ray */
diff --git a/intern/cycles/kernel/integrator/displacement_shader.h b/intern/cycles/kernel/integrator/displacement_shader.h
index 71a0f56fb3e..839dfe244ac 100644
--- a/intern/cycles/kernel/integrator/displacement_shader.h
+++ b/intern/cycles/kernel/integrator/displacement_shader.h
@@ -5,10 +5,11 @@
#pragma once
-#include "kernel/svm/svm.h"
-
+#ifdef __SVM__
+# include "kernel/svm/svm.h"
+#endif
#ifdef __OSL__
-# include "kernel/osl/shader.h"
+# include "kernel/osl/osl.h"
#endif
CCL_NAMESPACE_BEGIN
@@ -22,17 +23,18 @@ ccl_device void displacement_shader_eval(KernelGlobals kg,
sd->num_closure_left = 0;
/* this will modify sd->P */
-#ifdef __SVM__
-# ifdef __OSL__
- if (kg->osl)
+#ifdef __OSL__
+ if (kg->osl) {
OSLShader::eval_displacement(kg, state, sd);
+ }
else
-# endif
+#endif
{
+#ifdef __SVM__
svm_eval_nodes<KERNEL_FEATURE_NODE_MASK_DISPLACEMENT, SHADER_TYPE_DISPLACEMENT>(
kg, state, sd, NULL, 0);
- }
#endif
+ }
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/integrator/intersect_closest.h b/intern/cycles/kernel/integrator/intersect_closest.h
index 4ecff56a3fd..c7c3d74fa21 100644
--- a/intern/cycles/kernel/integrator/intersect_closest.h
+++ b/intern/cycles/kernel/integrator/intersect_closest.h
@@ -12,8 +12,6 @@
#include "kernel/light/light.h"
-#include "kernel/util/differential.h"
-
#include "kernel/geom/geom.h"
#include "kernel/bvh/bvh.h"
diff --git a/intern/cycles/kernel/integrator/surface_shader.h b/intern/cycles/kernel/integrator/surface_shader.h
index f40ff3c33ee..64b5556f7e9 100644
--- a/intern/cycles/kernel/integrator/surface_shader.h
+++ b/intern/cycles/kernel/integrator/surface_shader.h
@@ -10,10 +10,11 @@
#include "kernel/closure/bsdf_util.h"
#include "kernel/closure/emissive.h"
-#include "kernel/svm/svm.h"
-
+#ifdef __SVM__
+# include "kernel/svm/svm.h"
+#endif
#ifdef __OSL__
-# include "kernel/osl/shader.h"
+# include "kernel/osl/osl.h"
#endif
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/kernel/integrator/volume_shader.h b/intern/cycles/kernel/integrator/volume_shader.h
index a1d191e2d32..31039bfdcf5 100644
--- a/intern/cycles/kernel/integrator/volume_shader.h
+++ b/intern/cycles/kernel/integrator/volume_shader.h
@@ -10,10 +10,11 @@
#include "kernel/closure/bsdf_util.h"
#include "kernel/closure/emissive.h"
-#include "kernel/svm/svm.h"
-
+#ifdef __SVM__
+# include "kernel/svm/svm.h"
+#endif
#ifdef __OSL__
-# include "kernel/osl/shader.h"
+# include "kernel/osl/osl.h"
#endif
CCL_NAMESPACE_BEGIN
@@ -326,18 +327,18 @@ ccl_device_inline void volume_shader_eval(KernelGlobals kg,
}
/* evaluate shader */
-# ifdef __SVM__
-# ifdef __OSL__
+# ifdef __OSL__
if (kg->osl) {
OSLShader::eval_volume(kg, state, sd, path_flag);
}
else
-# endif
+# endif
{
+# ifdef __SVM__
svm_eval_nodes<KERNEL_FEATURE_NODE_MASK_VOLUME, SHADER_TYPE_VOLUME>(
kg, state, sd, NULL, path_flag);
- }
# endif
+ }
/* Merge closures to avoid exceeding number of closures limit. */
if (!shadow) {
diff --git a/intern/cycles/kernel/osl/CMakeLists.txt b/intern/cycles/kernel/osl/CMakeLists.txt
index b27bcb066fd..5075e4e1528 100644
--- a/intern/cycles/kernel/osl/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/CMakeLists.txt
@@ -11,16 +11,17 @@ set(INC_SYS
set(SRC
closures.cpp
+ globals.cpp
services.cpp
- shader.cpp
)
set(HEADER_SRC
closures_setup.h
closures_template.h
globals.h
+ osl.h
services.h
- shader.h
+ types.h
)
set(LIB
diff --git a/intern/cycles/kernel/osl/closures.cpp b/intern/cycles/kernel/osl/closures.cpp
index 45ecd5132ef..d56e0551a91 100644
--- a/intern/cycles/kernel/osl/closures.cpp
+++ b/intern/cycles/kernel/osl/closures.cpp
@@ -20,8 +20,15 @@
#include "kernel/device/cpu/compat.h"
#include "kernel/device/cpu/globals.h"
+#include "kernel/geom/object.h"
+#include "kernel/util/differential.h"
+
+#include "kernel/osl/osl.h"
+
#include "kernel/osl/closures_setup.h"
-#include "kernel/osl/types.h"
+
+#define TO_VEC3(v) OSL::Vec3(v.x, v.y, v.z)
+#define TO_FLOAT3(v) make_float3(v[0], v[1], v[2])
CCL_NAMESPACE_BEGIN
@@ -53,4 +60,253 @@ void OSLRenderServices::register_closures(OSL::ShadingSystem *ss)
#include "closures_template.h"
}
+/* Globals */
+
+static void shaderdata_to_shaderglobals(const KernelGlobalsCPU *kg,
+ ShaderData *sd,
+ const void *state,
+ uint32_t path_flag,
+ OSLThreadData *tdata)
+{
+ OSL::ShaderGlobals *globals = &tdata->globals;
+
+ const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
+ const differential3 dI = differential_from_compact(sd->I, sd->dI);
+
+ /* copy from shader data to shader globals */
+ globals->P = TO_VEC3(sd->P);
+ globals->dPdx = TO_VEC3(dP.dx);
+ globals->dPdy = TO_VEC3(dP.dy);
+ globals->I = TO_VEC3(sd->I);
+ globals->dIdx = TO_VEC3(dI.dx);
+ globals->dIdy = TO_VEC3(dI.dy);
+ globals->N = TO_VEC3(sd->N);
+ globals->Ng = TO_VEC3(sd->Ng);
+ globals->u = sd->u;
+ globals->dudx = sd->du.dx;
+ globals->dudy = sd->du.dy;
+ globals->v = sd->v;
+ globals->dvdx = sd->dv.dx;
+ globals->dvdy = sd->dv.dy;
+ globals->dPdu = TO_VEC3(sd->dPdu);
+ globals->dPdv = TO_VEC3(sd->dPdv);
+ globals->surfacearea = 1.0f;
+ globals->time = sd->time;
+
+ /* booleans */
+ globals->raytype = path_flag;
+ globals->flipHandedness = 0;
+ globals->backfacing = (sd->flag & SD_BACKFACING);
+
+ /* shader data to be used in services callbacks */
+ globals->renderstate = sd;
+
+ /* hacky, we leave it to services to fetch actual object matrix */
+ globals->shader2common = sd;
+ globals->object2common = sd;
+
+ /* must be set to NULL before execute */
+ globals->Ci = NULL;
+
+ /* clear trace data */
+ tdata->tracedata.init = false;
+
+ /* Used by render-services. */
+ sd->osl_globals = kg;
+ if (path_flag & PATH_RAY_SHADOW) {
+ sd->osl_path_state = nullptr;
+ sd->osl_shadow_path_state = (const IntegratorShadowStateCPU *)state;
+ }
+ else {
+ sd->osl_path_state = (const IntegratorStateCPU *)state;
+ sd->osl_shadow_path_state = nullptr;
+ }
+}
+
+static void flatten_closure_tree(const KernelGlobalsCPU *kg,
+ ShaderData *sd,
+ uint32_t path_flag,
+ const OSL::ClosureColor *closure,
+ float3 weight = make_float3(1.0f, 1.0f, 1.0f))
+{
+ /* OSL gives us a closure tree, we flatten it into arrays per
+ * closure type, for evaluation, sampling, etc later on. */
+
+ switch (closure->id) {
+ case OSL::ClosureColor::MUL: {
+ OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
+ flatten_closure_tree(kg, sd, path_flag, mul->closure, TO_FLOAT3(mul->weight) * weight);
+ break;
+ }
+ case OSL::ClosureColor::ADD: {
+ OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
+ flatten_closure_tree(kg, sd, path_flag, add->closureA, weight);
+ flatten_closure_tree(kg, sd, path_flag, add->closureB, weight);
+ break;
+ }
+#define OSL_CLOSURE_STRUCT_BEGIN(Upper, lower) \
+ case OSL_CLOSURE_##Upper##_ID: { \
+ const OSL::ClosureComponent *comp = reinterpret_cast<const OSL::ClosureComponent *>(closure); \
+ weight *= TO_FLOAT3(comp->w); \
+ osl_closure_##lower##_setup( \
+ kg, sd, path_flag, weight, reinterpret_cast<const Upper##Closure *>(comp + 1)); \
+ break; \
+ }
+#include "closures_template.h"
+ default:
+ break;
+ }
+}
+
+/* Surface */
+
+void OSLShader::eval_surface(const KernelGlobalsCPU *kg,
+ const void *state,
+ ShaderData *sd,
+ uint32_t path_flag)
+{
+ /* setup shader globals from shader data */
+ OSLThreadData *tdata = kg->osl_tdata;
+ shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata);
+
+ /* execute shader for this point */
+ OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
+ OSL::ShaderGlobals *globals = &tdata->globals;
+ OSL::ShadingContext *octx = tdata->context;
+ int shader = sd->shader & SHADER_MASK;
+
+ /* automatic bump shader */
+ if (kg->osl->bump_state[shader]) {
+ /* save state */
+ const float3 P = sd->P;
+ const float dP = sd->dP;
+ const OSL::Vec3 dPdx = globals->dPdx;
+ const OSL::Vec3 dPdy = globals->dPdy;
+
+ /* set state as if undisplaced */
+ if (sd->flag & SD_HAS_DISPLACEMENT) {
+ float data[9];
+ bool found = kg->osl->services->get_attribute(sd,
+ true,
+ OSLRenderServices::u_empty,
+ TypeDesc::TypeVector,
+ OSLRenderServices::u_geom_undisplaced,
+ data);
+ (void)found;
+ assert(found);
+
+ differential3 tmp_dP;
+ memcpy(&sd->P, data, sizeof(float) * 3);
+ memcpy(&tmp_dP.dx, data + 3, sizeof(float) * 3);
+ memcpy(&tmp_dP.dy, data + 6, sizeof(float) * 3);
+
+ object_position_transform(kg, sd, &sd->P);
+ object_dir_transform(kg, sd, &tmp_dP.dx);
+ object_dir_transform(kg, sd, &tmp_dP.dy);
+
+ sd->dP = differential_make_compact(tmp_dP);
+
+ globals->P = TO_VEC3(sd->P);
+ globals->dPdx = TO_VEC3(tmp_dP.dx);
+ globals->dPdy = TO_VEC3(tmp_dP.dy);
+ }
+
+ /* execute bump shader */
+ ss->execute(octx, *(kg->osl->bump_state[shader]), *globals);
+
+ /* reset state */
+ sd->P = P;
+ sd->dP = dP;
+
+ globals->P = TO_VEC3(P);
+ globals->dPdx = TO_VEC3(dPdx);
+ globals->dPdy = TO_VEC3(dPdy);
+ }
+
+ /* surface shader */
+ if (kg->osl->surface_state[shader]) {
+ ss->execute(octx, *(kg->osl->surface_state[shader]), *globals);
+ }
+
+ /* flatten closure tree */
+ if (globals->Ci) {
+ flatten_closure_tree(kg, sd, path_flag, globals->Ci);
+ }
+}
+
+/* Background */
+
+void OSLShader::eval_background(const KernelGlobalsCPU *kg,
+ const void *state,
+ ShaderData *sd,
+ uint32_t path_flag)
+{
+ /* setup shader globals from shader data */
+ OSLThreadData *tdata = kg->osl_tdata;
+ shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata);
+
+ /* execute shader for this point */
+ OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
+ OSL::ShaderGlobals *globals = &tdata->globals;
+ OSL::ShadingContext *octx = tdata->context;
+
+ if (kg->osl->background_state) {
+ ss->execute(octx, *(kg->osl->background_state), *globals);
+ }
+
+ /* return background color immediately */
+ if (globals->Ci) {
+ flatten_closure_tree(kg, sd, path_flag, globals->Ci);
+ }
+}
+
+/* Volume */
+
+void OSLShader::eval_volume(const KernelGlobalsCPU *kg,
+ const void *state,
+ ShaderData *sd,
+ uint32_t path_flag)
+{
+ /* setup shader globals from shader data */
+ OSLThreadData *tdata = kg->osl_tdata;
+ shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata);
+
+ /* execute shader */
+ OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
+ OSL::ShaderGlobals *globals = &tdata->globals;
+ OSL::ShadingContext *octx = tdata->context;
+ int shader = sd->shader & SHADER_MASK;
+
+ if (kg->osl->volume_state[shader]) {
+ ss->execute(octx, *(kg->osl->volume_state[shader]), *globals);
+ }
+
+ /* flatten closure tree */
+ if (globals->Ci) {
+ flatten_closure_tree(kg, sd, path_flag, globals->Ci);
+ }
+}
+
+/* Displacement */
+
+void OSLShader::eval_displacement(const KernelGlobalsCPU *kg, const void *state, ShaderData *sd)
+{
+ /* setup shader globals from shader data */
+ OSLThreadData *tdata = kg->osl_tdata;
+ shaderdata_to_shaderglobals(kg, sd, state, 0, tdata);
+
+ /* execute shader */
+ OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
+ OSL::ShaderGlobals *globals = &tdata->globals;
+ OSL::ShadingContext *octx = tdata->context;
+ int shader = sd->shader & SHADER_MASK;
+
+ if (kg->osl->displacement_state[shader]) {
+ ss->execute(octx, *(kg->osl->displacement_state[shader]), *globals);
+ }
+
+ /* get back position */
+ sd->P = TO_FLOAT3(globals->P);
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/osl/globals.cpp b/intern/cycles/kernel/osl/globals.cpp
new file mode 100644
index 00000000000..92b91182178
--- /dev/null
+++ b/intern/cycles/kernel/osl/globals.cpp
@@ -0,0 +1,59 @@
+/* SPDX-License-Identifier: Apache-2.0
+ * Copyright 2011-2022 Blender Foundation */
+
+#include <OSL/oslexec.h>
+
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
+#include "kernel/types.h"
+
+#include "kernel/osl/globals.h"
+#include "kernel/osl/services.h"
+
+CCL_NAMESPACE_BEGIN
+
+void OSLGlobals::thread_init(KernelGlobalsCPU *kg, OSLGlobals *osl_globals)
+{
+ /* no osl used? */
+ if (!osl_globals->use) {
+ kg->osl = NULL;
+ return;
+ }
+
+ /* Per thread kernel data init. */
+ kg->osl = osl_globals;
+
+ OSL::ShadingSystem *ss = kg->osl->ss;
+ OSLThreadData *tdata = new OSLThreadData();
+
+ memset((void *)&tdata->globals, 0, sizeof(OSL::ShaderGlobals));
+ tdata->globals.tracedata = &tdata->tracedata;
+ tdata->osl_thread_info = ss->create_thread_info();
+ tdata->context = ss->get_context(tdata->osl_thread_info);
+
+ tdata->oiio_thread_info = osl_globals->ts->get_perthread_info();
+
+ kg->osl_ss = (OSLShadingSystem *)ss;
+ kg->osl_tdata = tdata;
+}
+
+void OSLGlobals::thread_free(KernelGlobalsCPU *kg)
+{
+ if (!kg->osl)
+ return;
+
+ OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
+ OSLThreadData *tdata = kg->osl_tdata;
+ ss->release_context(tdata->context);
+
+ ss->destroy_thread_info(tdata->osl_thread_info);
+
+ delete tdata;
+
+ kg->osl = NULL;
+ kg->osl_ss = NULL;
+ kg->osl_tdata = NULL;
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/osl/globals.h b/intern/cycles/kernel/osl/globals.h
index 496965a50ec..2b002a0033e 100644
--- a/intern/cycles/kernel/osl/globals.h
+++ b/intern/cycles/kernel/osl/globals.h
@@ -41,6 +41,10 @@ struct OSLGlobals {
use = false;
}
+ /* per thread data */
+ static void thread_init(struct KernelGlobalsCPU *kg, OSLGlobals *osl_globals);
+ static void thread_free(struct KernelGlobalsCPU *kg);
+
bool use;
/* shading system */
diff --git a/intern/cycles/kernel/osl/shader.h b/intern/cycles/kernel/osl/osl.h
index c89eecb7698..bef23f3eea1 100644
--- a/intern/cycles/kernel/osl/shader.h
+++ b/intern/cycles/kernel/osl/osl.h
@@ -1,10 +1,7 @@
/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
-#ifndef __OSL_SHADER_H__
-#define __OSL_SHADER_H__
-
-#ifdef WITH_OSL
+#pragma once
/* OSL Shader Engine
*
@@ -16,27 +13,12 @@
* This means no thread state must be passed along in the kernel itself.
*/
-# include "kernel/types.h"
+#include "kernel/osl/types.h"
CCL_NAMESPACE_BEGIN
-class Scene;
-
-struct ShaderClosure;
-struct ShaderData;
-struct IntegratorStateCPU;
-struct differential3;
-struct KernelGlobalsCPU;
-
-struct OSLGlobals;
-struct OSLShadingSystem;
-
class OSLShader {
public:
- /* per thread data */
- static void thread_init(KernelGlobalsCPU *kg, OSLGlobals *osl_globals);
- static void thread_free(KernelGlobalsCPU *kg);
-
/* eval */
static void eval_surface(const KernelGlobalsCPU *kg,
const void *state,
@@ -54,7 +36,3 @@ class OSLShader {
};
CCL_NAMESPACE_END
-
-#endif
-
-#endif /* __OSL_SHADER_H__ */
diff --git a/intern/cycles/kernel/osl/services.cpp b/intern/cycles/kernel/osl/services.cpp
index cff3e24a739..b744422ee78 100644
--- a/intern/cycles/kernel/osl/services.cpp
+++ b/intern/cycles/kernel/osl/services.cpp
@@ -20,7 +20,6 @@
#include "kernel/osl/globals.h"
#include "kernel/osl/services.h"
-#include "kernel/osl/shader.h"
#include "util/foreach.h"
#include "util/log.h"
@@ -30,8 +29,6 @@
#include "kernel/device/cpu/globals.h"
#include "kernel/device/cpu/image.h"
-#include "kernel/util/differential.h"
-
#include "kernel/integrator/state.h"
#include "kernel/integrator/state_flow.h"
@@ -123,14 +120,14 @@ ustring OSLRenderServices::u_v("v");
ustring OSLRenderServices::u_empty;
OSLRenderServices::OSLRenderServices(OSL::TextureSystem *texture_system)
- : texture_system(texture_system)
+ : OSL::RendererServices(texture_system)
{
}
OSLRenderServices::~OSLRenderServices()
{
- if (texture_system) {
- VLOG_INFO << "OSL texture system stats:\n" << texture_system->getstats();
+ if (m_texturesys) {
+ VLOG_INFO << "OSL texture system stats:\n" << m_texturesys->getstats();
}
}
@@ -1150,7 +1147,7 @@ TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(ustring file
}
/* Get handle from OpenImageIO. */
- OSL::TextureSystem *ts = texture_system;
+ OSL::TextureSystem *ts = m_texturesys;
TextureSystem::TextureHandle *handle = ts->get_texture_handle(filename);
if (handle == NULL) {
return NULL;
@@ -1172,7 +1169,7 @@ bool OSLRenderServices::good(TextureSystem::TextureHandle *texture_handle)
OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
if (handle->oiio_handle) {
- OSL::TextureSystem *ts = texture_system;
+ OSL::TextureSystem *ts = m_texturesys;
return ts->good(handle->oiio_handle);
}
else {
@@ -1294,7 +1291,7 @@ bool OSLRenderServices::texture(ustring filename,
}
case OSLTextureHandle::OIIO: {
/* OpenImageIO texture cache. */
- OSL::TextureSystem *ts = texture_system;
+ OSL::TextureSystem *ts = m_texturesys;
if (handle && handle->oiio_handle) {
if (texture_thread_info == NULL) {
@@ -1398,7 +1395,7 @@ bool OSLRenderServices::texture3d(ustring filename,
}
case OSLTextureHandle::OIIO: {
/* OpenImageIO texture cache. */
- OSL::TextureSystem *ts = texture_system;
+ OSL::TextureSystem *ts = m_texturesys;
if (handle && handle->oiio_handle) {
if (texture_thread_info == NULL) {
@@ -1482,7 +1479,7 @@ bool OSLRenderServices::environment(ustring filename,
ustring *errormessage)
{
OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
- OSL::TextureSystem *ts = texture_system;
+ OSL::TextureSystem *ts = m_texturesys;
bool status = false;
if (handle && handle->oiio_handle) {
@@ -1554,7 +1551,7 @@ bool OSLRenderServices::get_texture_info(OSL::ShaderGlobals *sg,
}
/* Get texture info from OpenImageIO. */
- OSL::TextureSystem *ts = texture_system;
+ OSL::TextureSystem *ts = m_texturesys;
return ts->get_texture_info(filename, subimage, dataname, datatype, data);
}
diff --git a/intern/cycles/kernel/osl/services.h b/intern/cycles/kernel/osl/services.h
index eb4e35f80a2..334b6682e34 100644
--- a/intern/cycles/kernel/osl/services.h
+++ b/intern/cycles/kernel/osl/services.h
@@ -323,7 +323,6 @@ class OSLRenderServices : public OSL::RendererServices {
* globals to be shared between different render sessions. This saves memory,
* and is required because texture handles are cached as part of the shared
* shading system. */
- OSL::TextureSystem *texture_system;
OSLTextureHandleMap textures;
};
diff --git a/intern/cycles/kernel/osl/shader.cpp b/intern/cycles/kernel/osl/shader.cpp
deleted file mode 100644
index c3079e8af4d..00000000000
--- a/intern/cycles/kernel/osl/shader.cpp
+++ /dev/null
@@ -1,394 +0,0 @@
-/* SPDX-License-Identifier: Apache-2.0
- * Copyright 2011-2022 Blender Foundation */
-
-#include <OSL/oslexec.h>
-
-// clang-format off
-#include "kernel/device/cpu/compat.h"
-#include "kernel/device/cpu/globals.h"
-
-#include "kernel/types.h"
-
-#include "kernel/geom/object.h"
-
-#include "kernel/integrator/state.h"
-
-#include "kernel/osl/globals.h"
-#include "kernel/osl/services.h"
-#include "kernel/osl/shader.h"
-
-#include "kernel/osl/types.h"
-#include "kernel/osl/closures_setup.h"
-
-#include "kernel/util/differential.h"
-// clang-format on
-
-#define TO_VEC3(v) OSL::Vec3(v.x, v.y, v.z)
-#define TO_FLOAT3(v) make_float3(v[0], v[1], v[2])
-
-CCL_NAMESPACE_BEGIN
-
-/* Threads */
-
-void OSLShader::thread_init(KernelGlobalsCPU *kg, OSLGlobals *osl_globals)
-{
- /* no osl used? */
- if (!osl_globals->use) {
- kg->osl = NULL;
- return;
- }
-
- /* Per thread kernel data init. */
- kg->osl = osl_globals;
-
- OSL::ShadingSystem *ss = kg->osl->ss;
- OSLThreadData *tdata = new OSLThreadData();
-
- memset((void *)&tdata->globals, 0, sizeof(OSL::ShaderGlobals));
- tdata->globals.tracedata = &tdata->tracedata;
- tdata->globals.flipHandedness = false;
- tdata->osl_thread_info = ss->create_thread_info();
- tdata->context = ss->get_context(tdata->osl_thread_info);
-
- tdata->oiio_thread_info = osl_globals->ts->get_perthread_info();
-
- kg->osl_ss = (OSLShadingSystem *)ss;
- kg->osl_tdata = tdata;
-}
-
-void OSLShader::thread_free(KernelGlobalsCPU *kg)
-{
- if (!kg->osl)
- return;
-
- OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
- OSLThreadData *tdata = kg->osl_tdata;
- ss->release_context(tdata->context);
-
- ss->destroy_thread_info(tdata->osl_thread_info);
-
- delete tdata;
-
- kg->osl = NULL;
- kg->osl_ss = NULL;
- kg->osl_tdata = NULL;
-}
-
-/* Globals */
-
-static void shaderdata_to_shaderglobals(const KernelGlobalsCPU *kg,
- ShaderData *sd,
- const void *state,
- uint32_t path_flag,
- OSLThreadData *tdata)
-{
- OSL::ShaderGlobals *globals = &tdata->globals;
-
- const differential3 dP = differential_from_compact(sd->Ng, sd->dP);
- const differential3 dI = differential_from_compact(sd->I, sd->dI);
-
- /* copy from shader data to shader globals */
- globals->P = TO_VEC3(sd->P);
- globals->dPdx = TO_VEC3(dP.dx);
- globals->dPdy = TO_VEC3(dP.dy);
- globals->I = TO_VEC3(sd->I);
- globals->dIdx = TO_VEC3(dI.dx);
- globals->dIdy = TO_VEC3(dI.dy);
- globals->N = TO_VEC3(sd->N);
- globals->Ng = TO_VEC3(sd->Ng);
- globals->u = sd->u;
- globals->dudx = sd->du.dx;
- globals->dudy = sd->du.dy;
- globals->v = sd->v;
- globals->dvdx = sd->dv.dx;
- globals->dvdy = sd->dv.dy;
- globals->dPdu = TO_VEC3(sd->dPdu);
- globals->dPdv = TO_VEC3(sd->dPdv);
- globals->surfacearea = 1.0f;
- globals->time = sd->time;
-
- /* booleans */
- globals->raytype = path_flag;
- globals->backfacing = (sd->flag & SD_BACKFACING);
-
- /* shader data to be used in services callbacks */
- globals->renderstate = sd;
-
- /* hacky, we leave it to services to fetch actual object matrix */
- globals->shader2common = sd;
- globals->object2common = sd;
-
- /* must be set to NULL before execute */
- globals->Ci = NULL;
-
- /* clear trace data */
- tdata->tracedata.init = false;
-
- /* Used by render-services. */
- sd->osl_globals = kg;
- if (path_flag & PATH_RAY_SHADOW) {
- sd->osl_path_state = nullptr;
- sd->osl_shadow_path_state = (const IntegratorShadowStateCPU *)state;
- }
- else {
- sd->osl_path_state = (const IntegratorStateCPU *)state;
- sd->osl_shadow_path_state = nullptr;
- }
-}
-
-/* Surface */
-
-static void flatten_surface_closure_tree(const KernelGlobalsCPU *kg,
- ShaderData *sd,
- uint32_t path_flag,
- const OSL::ClosureColor *closure,
- float3 weight = make_float3(1.0f, 1.0f, 1.0f))
-{
- /* OSL gives us a closure tree, we flatten it into arrays per
- * closure type, for evaluation, sampling, etc later on. */
-
- switch (closure->id) {
- case OSL::ClosureColor::MUL: {
- OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
- flatten_surface_closure_tree(
- kg, sd, path_flag, mul->closure, TO_FLOAT3(mul->weight) * weight);
- break;
- }
- case OSL::ClosureColor::ADD: {
- OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
- flatten_surface_closure_tree(kg, sd, path_flag, add->closureA, weight);
- flatten_surface_closure_tree(kg, sd, path_flag, add->closureB, weight);
- break;
- }
-#define OSL_CLOSURE_STRUCT_BEGIN(Upper, lower) \
- case OSL_CLOSURE_##Upper##_ID: { \
- const OSL::ClosureComponent *comp = reinterpret_cast<const OSL::ClosureComponent *>(closure); \
- weight *= TO_FLOAT3(comp->w); \
- osl_closure_##lower##_setup( \
- kg, sd, path_flag, weight, reinterpret_cast<const Upper##Closure *>(comp + 1)); \
- break; \
- }
-#include "closures_template.h"
- default:
- break;
- }
-}
-
-void OSLShader::eval_surface(const KernelGlobalsCPU *kg,
- const void *state,
- ShaderData *sd,
- uint32_t path_flag)
-{
- /* setup shader globals from shader data */
- OSLThreadData *tdata = kg->osl_tdata;
- shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata);
-
- /* execute shader for this point */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *octx = tdata->context;
- int shader = sd->shader & SHADER_MASK;
-
- /* automatic bump shader */
- if (kg->osl->bump_state[shader]) {
- /* save state */
- const float3 P = sd->P;
- const float dP = sd->dP;
- const OSL::Vec3 dPdx = globals->dPdx;
- const OSL::Vec3 dPdy = globals->dPdy;
-
- /* set state as if undisplaced */
- if (sd->flag & SD_HAS_DISPLACEMENT) {
- float data[9];
- bool found = kg->osl->services->get_attribute(sd,
- true,
- OSLRenderServices::u_empty,
- TypeDesc::TypeVector,
- OSLRenderServices::u_geom_undisplaced,
- data);
- (void)found;
- assert(found);
-
- differential3 tmp_dP;
- memcpy(&sd->P, data, sizeof(float) * 3);
- memcpy(&tmp_dP.dx, data + 3, sizeof(float) * 3);
- memcpy(&tmp_dP.dy, data + 6, sizeof(float) * 3);
-
- object_position_transform(kg, sd, &sd->P);
- object_dir_transform(kg, sd, &tmp_dP.dx);
- object_dir_transform(kg, sd, &tmp_dP.dy);
-
- sd->dP = differential_make_compact(tmp_dP);
-
- globals->P = TO_VEC3(sd->P);
- globals->dPdx = TO_VEC3(tmp_dP.dx);
- globals->dPdy = TO_VEC3(tmp_dP.dy);
- }
-
- /* execute bump shader */
- ss->execute(octx, *(kg->osl->bump_state[shader]), *globals);
-
- /* reset state */
- sd->P = P;
- sd->dP = dP;
-
- globals->P = TO_VEC3(P);
- globals->dPdx = TO_VEC3(dPdx);
- globals->dPdy = TO_VEC3(dPdy);
- }
-
- /* surface shader */
- if (kg->osl->surface_state[shader]) {
- ss->execute(octx, *(kg->osl->surface_state[shader]), *globals);
- }
-
- /* flatten closure tree */
- if (globals->Ci)
- flatten_surface_closure_tree(kg, sd, path_flag, globals->Ci);
-}
-
-/* Background */
-
-static void flatten_background_closure_tree(const KernelGlobalsCPU *kg,
- ShaderData *sd,
- const OSL::ClosureColor *closure,
- float3 weight = make_float3(1.0f, 1.0f, 1.0f))
-{
- /* OSL gives us a closure tree, if we are shading for background there
- * is only one supported closure type at the moment, which has no evaluation
- * functions, so we just sum the weights */
-
- switch (closure->id) {
- case OSL::ClosureColor::MUL: {
- OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
- flatten_background_closure_tree(kg, sd, mul->closure, weight * TO_FLOAT3(mul->weight));
- break;
- }
- case OSL::ClosureColor::ADD: {
- OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
-
- flatten_background_closure_tree(kg, sd, add->closureA, weight);
- flatten_background_closure_tree(kg, sd, add->closureB, weight);
- break;
- }
-#define OSL_CLOSURE_STRUCT_BEGIN(Upper, lower) \
- case OSL_CLOSURE_##Upper##_ID: { \
- const OSL::ClosureComponent *comp = reinterpret_cast<const OSL::ClosureComponent *>(closure); \
- weight *= TO_FLOAT3(comp->w); \
- osl_closure_##lower##_setup( \
- kg, sd, 0, weight, reinterpret_cast<const Upper##Closure *>(comp + 1)); \
- break; \
- }
-#include "closures_template.h"
- default:
- break;
- }
-}
-
-void OSLShader::eval_background(const KernelGlobalsCPU *kg,
- const void *state,
- ShaderData *sd,
- uint32_t path_flag)
-{
- /* setup shader globals from shader data */
- OSLThreadData *tdata = kg->osl_tdata;
- shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata);
-
- /* execute shader for this point */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *octx = tdata->context;
-
- if (kg->osl->background_state) {
- ss->execute(octx, *(kg->osl->background_state), *globals);
- }
-
- /* return background color immediately */
- if (globals->Ci)
- flatten_background_closure_tree(kg, sd, globals->Ci);
-}
-
-/* Volume */
-
-static void flatten_volume_closure_tree(const KernelGlobalsCPU *kg,
- ShaderData *sd,
- const OSL::ClosureColor *closure,
- float3 weight = make_float3(1.0f, 1.0f, 1.0f))
-{
- /* OSL gives us a closure tree, we flatten it into arrays per
- * closure type, for evaluation, sampling, etc later on. */
-
- switch (closure->id) {
- case OSL::ClosureColor::MUL: {
- OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
- flatten_volume_closure_tree(kg, sd, mul->closure, TO_FLOAT3(mul->weight) * weight);
- break;
- }
- case OSL::ClosureColor::ADD: {
- OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
- flatten_volume_closure_tree(kg, sd, add->closureA, weight);
- flatten_volume_closure_tree(kg, sd, add->closureB, weight);
- break;
- }
-#define OSL_CLOSURE_STRUCT_BEGIN(Upper, lower) \
- case OSL_CLOSURE_##Upper##_ID: { \
- const OSL::ClosureComponent *comp = reinterpret_cast<const OSL::ClosureComponent *>(closure); \
- weight *= TO_FLOAT3(comp->w); \
- osl_closure_##lower##_setup( \
- kg, sd, 0, weight, reinterpret_cast<const Upper##Closure *>(comp + 1)); \
- break; \
- }
-#include "closures_template.h"
- default:
- break;
- }
-}
-
-void OSLShader::eval_volume(const KernelGlobalsCPU *kg,
- const void *state,
- ShaderData *sd,
- uint32_t path_flag)
-{
- /* setup shader globals from shader data */
- OSLThreadData *tdata = kg->osl_tdata;
- shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata);
-
- /* execute shader */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *octx = tdata->context;
- int shader = sd->shader & SHADER_MASK;
-
- if (kg->osl->volume_state[shader]) {
- ss->execute(octx, *(kg->osl->volume_state[shader]), *globals);
- }
-
- /* flatten closure tree */
- if (globals->Ci)
- flatten_volume_closure_tree(kg, sd, globals->Ci);
-}
-
-/* Displacement */
-
-void OSLShader::eval_displacement(const KernelGlobalsCPU *kg, const void *state, ShaderData *sd)
-{
- /* setup shader globals from shader data */
- OSLThreadData *tdata = kg->osl_tdata;
-
- shaderdata_to_shaderglobals(kg, sd, state, 0, tdata);
-
- /* execute shader */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *octx = tdata->context;
- int shader = sd->shader & SHADER_MASK;
-
- if (kg->osl->displacement_state[shader]) {
- ss->execute(octx, *(kg->osl->displacement_state[shader]), *globals);
- }
-
- /* get back position */
- sd->P = TO_FLOAT3(globals->P);
-}
-
-CCL_NAMESPACE_END
diff --git a/intern/cycles/scene/osl.cpp b/intern/cycles/scene/osl.cpp
index f0246b5b40e..93839facdbe 100644
--- a/intern/cycles/scene/osl.cpp
+++ b/intern/cycles/scene/osl.cpp
@@ -17,7 +17,6 @@
# include "kernel/osl/globals.h"
# include "kernel/osl/services.h"
-# include "kernel/osl/shader.h"
# include "util/aligned_malloc.h"
# include "util/foreach.h"