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authorClément Foucault <foucault.clem@gmail.com>2020-10-23 20:29:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-10-23 20:33:51 +0300
commita4f883268ba7f8506cd71eba42e8b734c128519d (patch)
tree4e22d8986be63d7b14955f7933f369656f14b2f4
parent8442d6ca8a01b3f20f907bd298d9460bf57aa45b (diff)
GPU: Use CLOG to for debug output
This removes the escape color control caracters when the output does not supports it (i.e: file output, windows cmd).
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/intern/gpu_debug.cc2
-rw-r--r--source/blender/gpu/intern/gpu_shader.cc60
-rw-r--r--source/blender/gpu/intern/gpu_shader_interface.cc1
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.hh2
-rw-r--r--source/blender/gpu/opengl/gl_debug.cc41
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc8
7 files changed, 77 insertions, 38 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 482e4086452..92f540f859f 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -44,6 +44,7 @@ set(INC
../nodes
../nodes/intern
+ ../../../intern/clog
../../../intern/ghost
../../../intern/glew-mx
../../../intern/guardedalloc
diff --git a/source/blender/gpu/intern/gpu_debug.cc b/source/blender/gpu/intern/gpu_debug.cc
index d7944f0de50..63e7024b74b 100644
--- a/source/blender/gpu/intern/gpu_debug.cc
+++ b/source/blender/gpu/intern/gpu_debug.cc
@@ -74,7 +74,7 @@ void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf)
for (StringRef &name : stack) {
sz += BLI_snprintf_rlen(r_name_buf + sz, name_buf_len - sz, "%s > ", name.data());
}
- r_name_buf[sz - 2] = ':';
+ r_name_buf[sz - 3] = '\0';
}
/* Return true if inside a debug group with the same name. */
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc
index 05c81c2efeb..5f46f57c09a 100644
--- a/source/blender/gpu/intern/gpu_shader.cc
+++ b/source/blender/gpu/intern/gpu_shader.cc
@@ -23,6 +23,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_dynstr.h"
#include "BLI_math_base.h"
#include "BLI_math_vector.h"
#include "BLI_path_util.h"
@@ -47,8 +48,12 @@
#include "gpu_context_private.hh"
#include "gpu_shader_private.hh"
+#include "CLG_log.h"
+
extern "C" char datatoc_gpu_shader_colorspace_lib_glsl[];
+static CLG_LogRef LOG = {"gpu.shader"};
+
using namespace blender;
using namespace blender::gpu;
@@ -56,12 +61,21 @@ using namespace blender::gpu;
/** \name Debug functions
* \{ */
-void Shader::print_errors(Span<const char *> sources, char *log, const char *stage)
+void Shader::print_log(Span<const char *> sources, char *log, const char *stage, const bool error)
{
const char line_prefix[] = " | ";
+ char err_col[] = "\033[31;1m";
+ char warn_col[] = "\033[33;1m";
+ char info_col[] = "\033[0;2m";
+ char reset_col[] = "\033[0;0m";
char *sources_combined = BLI_string_join_arrayN((const char **)sources.data(), sources.size());
+ DynStr *dynstr = BLI_dynstr_new();
+
+ if (!CLG_color_support_get(&LOG)) {
+ err_col[0] = warn_col[0] = info_col[0] = reset_col[0] = '\0';
+ }
- fprintf(stderr, "GPUShader: Compilation Log : %s : %s\n", this->name, stage);
+ BLI_dynstr_appendf(dynstr, "\n");
char *log_line = log, *line_end;
char *error_line_number_end;
@@ -136,10 +150,10 @@ void Shader::print_errors(Span<const char *> sources, char *log, const char *sta
}
/* Separate from previous block. */
if (last_error_line != error_line) {
- fprintf(stderr, "\033[90m%s\033[39m\n", line_prefix);
+ BLI_dynstr_appendf(dynstr, "%s%s%s\n", info_col, line_prefix, reset_col);
}
else if (error_char != last_error_char) {
- fprintf(stderr, "%s\n", line_prefix);
+ BLI_dynstr_appendf(dynstr, "%s\n", line_prefix);
}
/* Print line from the source file that is producing the error. */
if ((error_line != -1) && (error_line != last_error_line || error_char != last_error_char)) {
@@ -159,24 +173,24 @@ void Shader::print_errors(Span<const char *> sources, char *log, const char *sta
/* Print error source. */
if (found_line_id) {
if (error_line != last_error_line) {
- fprintf(stderr, "%5d | ", src_line_index);
+ BLI_dynstr_appendf(dynstr, "%5d | ", src_line_index);
}
else {
- fprintf(stderr, line_prefix);
+ BLI_dynstr_appendf(dynstr, line_prefix);
}
- fwrite(src_line, (src_line_end + 1) - src_line, 1, stderr);
+ BLI_dynstr_nappend(dynstr, src_line, (src_line_end + 1) - src_line);
/* Print char offset. */
- fprintf(stderr, line_prefix);
+ BLI_dynstr_appendf(dynstr, line_prefix);
if (error_char != -1) {
for (int i = 0; i < error_char; i++) {
- fprintf(stderr, " ");
+ BLI_dynstr_appendf(dynstr, " ");
}
- fprintf(stderr, "^");
+ BLI_dynstr_appendf(dynstr, "^");
}
- fprintf(stderr, "\n");
+ BLI_dynstr_appendf(dynstr, "\n");
}
}
- fprintf(stderr, line_prefix);
+ BLI_dynstr_appendf(dynstr, line_prefix);
/* Skip to message. Avoid redundant info. */
const char *keywords[] = {"error", "warning"};
for (int i = 0; i < ARRAY_SIZE(prefix); i++) {
@@ -191,22 +205,32 @@ void Shader::print_errors(Span<const char *> sources, char *log, const char *sta
log_line++;
}
if (type == 0) {
- fprintf(stderr, "\033[31;1mError\033[0;2m: ");
+ BLI_dynstr_appendf(dynstr, "%s%s%s: ", err_col, "Error", info_col);
}
else if (type == 1) {
- fprintf(stderr, "\033[33;1mWarning\033[0;2m: ");
+ BLI_dynstr_appendf(dynstr, "%s%s%s: ", warn_col, "Warning", info_col);
}
/* Print the error itself. */
- fprintf(stderr, "\033[2m");
- fwrite(log_line, (line_end + 1) - log_line, 1, stderr);
- fprintf(stderr, "\033[0m");
+ BLI_dynstr_appendf(dynstr, info_col);
+ BLI_dynstr_nappend(dynstr, log_line, (line_end + 1) - log_line);
+ BLI_dynstr_appendf(dynstr, reset_col);
/* Continue to next line. */
log_line = line_end + 1;
last_error_line = error_line;
last_error_char = error_char;
}
- fprintf(stderr, "\n");
MEM_freeN(sources_combined);
+
+ CLG_Severity severity = error ? CLG_SEVERITY_ERROR : CLG_SEVERITY_WARN;
+
+ if (((LOG.type->flag & CLG_FLAG_USE) && (LOG.type->level >= 0)) ||
+ (severity >= CLG_SEVERITY_WARN)) {
+ const char *_str = BLI_dynstr_get_cstring(dynstr);
+ CLG_log_str(LOG.type, severity, this->name, stage, _str);
+ MEM_freeN((void *)_str);
+ }
+
+ BLI_dynstr_free(dynstr);
}
/** \} */
diff --git a/source/blender/gpu/intern/gpu_shader_interface.cc b/source/blender/gpu/intern/gpu_shader_interface.cc
index 4a7c7bc15a3..e5fb8025e7f 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.cc
+++ b/source/blender/gpu/intern/gpu_shader_interface.cc
@@ -85,7 +85,6 @@ void ShaderInterface::debug_print(void)
char *name_buf = name_buffer_;
const char format[] = " | %.8x : %4d : %s\n";
- printf(" \033[1mGPUShaderInterface : \033[0m\n");
if (attrs.size() > 0) {
printf("\n Attributes :\n");
}
diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh
index b7acc0f9353..eac39dccd81 100644
--- a/source/blender/gpu/intern/gpu_shader_private.hh
+++ b/source/blender/gpu/intern/gpu_shader_private.hh
@@ -70,7 +70,7 @@ class Shader {
};
protected:
- void print_errors(Span<const char *> sources, char *log, const char *stage);
+ void print_log(Span<const char *> sources, char *log, const char *stage, const bool error);
};
/* Syntacting suggar. */
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc
index b2b05124463..848c0c462fe 100644
--- a/source/blender/gpu/opengl/gl_debug.cc
+++ b/source/blender/gpu/opengl/gl_debug.cc
@@ -33,6 +33,8 @@
#include "GPU_debug.h"
#include "GPU_platform.h"
+#include "CLG_log.h"
+
#include "glew-mx.h"
#include "gl_context.hh"
@@ -42,6 +44,8 @@
#include <stdio.h>
+static CLG_LogRef LOG = {"gpu.debug"};
+
/* Avoid too much NVidia buffer info in the output log. */
#define TRIM_NVIDIA_BUFFER_INFO 1
@@ -61,8 +65,6 @@ namespace blender::gpu::debug {
# define APIENTRY
#endif
-#define VERBOSE 1
-
static void APIENTRY debug_callback(GLenum UNUSED(source),
GLenum type,
GLuint UNUSED(id),
@@ -86,36 +88,47 @@ static void APIENTRY debug_callback(GLenum UNUSED(source),
const char format[] = "GPUDebug: %s%s%s\033[0m\n";
+ const bool use_color = CLG_color_support_get(&LOG);
+
if (ELEM(severity, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_NOTIFICATION)) {
- if (VERBOSE) {
- fprintf(stderr, format, "\033[2m", "", message);
+ if (((LOG.type->flag & CLG_FLAG_USE) && (LOG.type->level >= CLG_SEVERITY_INFO))) {
+ const char *format = use_color ? "\033[2m%s\033[0m" : "%s";
+ CLG_logf(LOG.type, CLG_SEVERITY_INFO, "Notification", "", format, message);
}
}
else {
char debug_groups[512] = "";
GPU_debug_get_groups_names(sizeof(debug_groups), debug_groups);
+ CLG_Severity clog_severity;
switch (type) {
case GL_DEBUG_TYPE_ERROR:
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
- fprintf(stderr, format, "\033[31;1mError\033[39m: ", debug_groups, message);
+ clog_severity = CLG_SEVERITY_ERROR;
break;
case GL_DEBUG_TYPE_PORTABILITY:
case GL_DEBUG_TYPE_PERFORMANCE:
case GL_DEBUG_TYPE_OTHER:
case GL_DEBUG_TYPE_MARKER: /* KHR has this, ARB does not */
default:
- fprintf(stderr, format, "\033[33;1mWarning\033[39m: ", debug_groups, message);
+ clog_severity = CLG_SEVERITY_WARN;
break;
}
- if (VERBOSE && severity == GL_DEBUG_SEVERITY_HIGH) {
- /* Focus on error message. */
- fprintf(stderr, "\033[2m");
- BLI_system_backtrace(stderr);
- fprintf(stderr, "\033[0m\n");
- fflush(stderr);
+ if (((LOG.type->flag & CLG_FLAG_USE) && (LOG.type->level >= clog_severity))) {
+ CLG_logf(LOG.type, clog_severity, debug_groups, "", message);
+ if (severity == GL_DEBUG_SEVERITY_HIGH) {
+ /* Focus on error message. */
+ if (use_color) {
+ fprintf(stderr, "\033[2m");
+ }
+ BLI_system_backtrace(stderr);
+ if (use_color) {
+ fprintf(stderr, "\033[0m\n");
+ }
+ fflush(stderr);
+ }
}
}
}
@@ -125,6 +138,8 @@ static void APIENTRY debug_callback(GLenum UNUSED(source),
/* This function needs to be called once per context. */
void init_gl_callbacks(void)
{
+ CLOG_ENSURE(&LOG);
+
char msg[256] = "";
const char format[] = "Successfully hooked OpenGL debug callback using %s";
@@ -154,7 +169,7 @@ void init_gl_callbacks(void)
msg);
}
else {
- fprintf(stderr, "GPUDebug: Failed to hook OpenGL debug callback. Use fallback debug layer.\n");
+ CLOG_STR_WARN(&LOG, "Failed to hook OpenGL debug callback. Use fallback debug layer.");
init_debug_layer();
}
}
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 9af9bf96503..193e4ee8a70 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -134,13 +134,13 @@ GLuint GLShader::create_shader_stage(GLenum gl_stage, MutableSpan<const char *>
if (log[0] != '\0') {
switch (gl_stage) {
case GL_VERTEX_SHADER:
- this->print_errors(sources, log, "VertShader");
+ this->print_log(sources, log, "VertShader", !status);
break;
case GL_GEOMETRY_SHADER:
- this->print_errors(sources, log, "GeomShader");
+ this->print_log(sources, log, "GeomShader", !status);
break;
case GL_FRAGMENT_SHADER:
- this->print_errors(sources, log, "FragShader");
+ this->print_log(sources, log, "FragShader", !status);
break;
}
}
@@ -186,7 +186,7 @@ bool GLShader::finalize(void)
char log[5000];
glGetProgramInfoLog(shader_program_, sizeof(log), NULL, log);
Span<const char *> sources;
- this->print_errors(sources, log, "Linking");
+ this->print_log(sources, log, "Linking", true);
return false;
}