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authorCampbell Barton <ideasman42@gmail.com>2020-11-10 11:05:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-11-10 11:05:07 +0300
commit05a2382c08402b250d6b5c4105b449f4474f6cf2 (patch)
tree7eaafefdd681520020eaa177f75b72ff74e64aa0
parent476a0d2311d530d9590cae807ee07fb98b11c6dd (diff)
Fix T82540: Smart UV project ignores seams
Functionality was lost in the Python to C conversion from 850234c1b10a828678f1b91001f2731db807f7e2
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index cfcef0ebcb9..a50386a64e2 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -149,6 +149,8 @@ static bool ED_uvedit_ensure_uvs(Object *obedit)
typedef struct UnwrapOptions {
/** Connectivity based on UV coordinates instead of seams. */
bool topology_from_uvs;
+ /** Also use seams as well as UV coordinates (only valid when `topology_from_uvs` is enabled). */
+ bool topology_from_uvs_use_seams;
/** Only affect selected faces. */
bool only_selected_faces;
/**
@@ -331,7 +333,7 @@ static ParamHandle *construct_param_handle(const Scene *scene,
construct_param_handle_face_add(handle, scene, efa, i, cd_loop_uv_offset);
}
- if (!options->topology_from_uvs) {
+ if (!options->topology_from_uvs || options->topology_from_uvs_use_seams) {
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
ParamKey vkeys[2];
@@ -416,7 +418,7 @@ static ParamHandle *construct_param_handle_multi(const Scene *scene,
construct_param_handle_face_add(handle, scene, efa, i + offset, cd_loop_uv_offset);
}
- if (!options->topology_from_uvs) {
+ if (!options->topology_from_uvs || options->topology_from_uvs_use_seams) {
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) {
ParamKey vkeys[2];
@@ -2149,6 +2151,10 @@ static int smart_project_exec(bContext *C, wmOperator *op)
scene->toolsettings->uvcalc_margin = island_margin;
const UnwrapOptions options = {
.topology_from_uvs = true,
+ /* Even though the islands are defined by UV's,
+ * split them by seams so users have control over the islands. */
+ .topology_from_uvs_use_seams = true,
+
.only_selected_faces = true,
.only_selected_uvs = false,
.fill_holes = true,