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author | Hans Goudey <h.goudey@me.com> | 2021-12-24 01:22:07 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-12-24 01:22:07 +0300 |
commit | 35bd6fe993a11df8395f2ef740fd0afa38c77b61 (patch) | |
tree | cc1cd401e15a536d5b091e871d5ee6774ee4cbfb | |
parent | 2df912466ca65b6daa9366e09f2e070a015710a4 (diff) |
Fix T94344: Incorrect size for edge vertices node output
This looks like a copy and paste error from the original commit.
The virtual array output used the number of mesh polygons instead
of the number of edges.
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc index 473bef63e92..edf3f7c3e81 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc @@ -50,12 +50,11 @@ static VArray<int> construct_edge_vertices_gvarray(const MeshComponent &componen return {}; } if (domain == ATTR_DOMAIN_EDGE) { - if (vertex == VERTEX_ONE) { - return VArray<int>::ForFunc(mesh->totpoly, + return VArray<int>::ForFunc(mesh->totedge, [mesh](const int i) -> int { return mesh->medge[i].v1; }); } - return VArray<int>::ForFunc(mesh->totpoly, + return VArray<int>::ForFunc(mesh->totedge, [mesh](const int i) -> int { return mesh->medge[i].v2; }); } return {}; |