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authorAaron Carlisle <Blendify>2021-12-25 19:12:43 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-25 19:13:15 +0300
commitfbd01624e3feb10add9d04672a3db0f52817423a (patch)
tree292e376c10e48f1b0f74f39b5f8b273004f1f743
parentc5862da5ad990bd72a6f713c52f7d74416bce16a (diff)
Shader Nodes: Convert bump node to use new socket builder
This node is a bit special in that it uses two internal sockets for a hack for Eevee; see rBffd5e1e6acd296a187e7af016f9d7f8a9f209f87 As a result, the `SOCK_UNAVAIL` flag is exposed to socket builder API. Reviewed By: JacquesLucke, fclem Differential Revision: https://developer.blender.org/D13496
-rw-r--r--source/blender/nodes/NOD_node_declaration.hh12
-rw-r--r--source/blender/nodes/intern/node_declaration.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bump.cc40
3 files changed, 42 insertions, 14 deletions
diff --git a/source/blender/nodes/NOD_node_declaration.hh b/source/blender/nodes/NOD_node_declaration.hh
index 4ad1bcad885..113e8ffc93d 100644
--- a/source/blender/nodes/NOD_node_declaration.hh
+++ b/source/blender/nodes/NOD_node_declaration.hh
@@ -95,6 +95,7 @@ class SocketDeclaration {
bool compact_ = false;
bool is_multi_input_ = false;
bool no_mute_links_ = false;
+ bool is_unavailable_ = false;
bool is_attribute_name_ = false;
bool is_default_link_socket_ = false;
@@ -185,12 +186,23 @@ class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
decl_->description_ = std::move(value);
return *(Self *)this;
}
+
Self &no_muted_links(bool value = true)
{
decl_->no_mute_links_ = value;
return *(Self *)this;
}
+ /**
+ * Used for sockets that are always unavailable and should not be seen by the user.
+ * Ideally, no new calls to this method should be added over time.
+ */
+ Self &unavailable(bool value = true)
+ {
+ decl_->is_unavailable_ = value;
+ return *(Self *)this;
+ }
+
Self &is_attribute_name(bool value = true)
{
decl_->is_attribute_name_ = value;
diff --git a/source/blender/nodes/intern/node_declaration.cc b/source/blender/nodes/intern/node_declaration.cc
index 75d47cfd386..28e8bf5a4b7 100644
--- a/source/blender/nodes/intern/node_declaration.cc
+++ b/source/blender/nodes/intern/node_declaration.cc
@@ -63,6 +63,7 @@ void SocketDeclaration::set_common_flags(bNodeSocket &socket) const
SET_FLAG_FROM_TEST(socket.flag, hide_label_, SOCK_HIDE_LABEL);
SET_FLAG_FROM_TEST(socket.flag, is_multi_input_, SOCK_MULTI_INPUT);
SET_FLAG_FROM_TEST(socket.flag, no_mute_links_, SOCK_NO_INTERNAL_LINK);
+ SET_FLAG_FROM_TEST(socket.flag, is_unavailable_, SOCK_UNAVAIL);
}
bool SocketDeclaration::matches_common_data(const bNodeSocket &socket) const
@@ -88,6 +89,9 @@ bool SocketDeclaration::matches_common_data(const bNodeSocket &socket) const
if (((socket.flag & SOCK_NO_INTERNAL_LINK) != 0) != no_mute_links_) {
return false;
}
+ if (((socket.flag & SOCK_UNAVAIL) != 0) != is_unavailable_) {
+ return false;
+ }
return true;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc
index 3d90927116f..086f657307c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc
@@ -24,19 +24,27 @@
#include "node_shader_util.h"
/* **************** BUMP ******************** */
-/* clang-format off */
-static bNodeSocketTemplate sh_node_bump_in[] = {
- {SOCK_FLOAT, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- {SOCK_FLOAT, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
- {SOCK_FLOAT, N_("Height"), 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
- {SOCK_FLOAT, N_("Height_dx"), 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_UNAVAIL},
- {SOCK_FLOAT, N_("Height_dy"), 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_UNAVAIL},
- {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
- {-1, ""}
-};
-/* clang-format on */
-static bNodeSocketTemplate sh_node_bump_out[] = {{SOCK_VECTOR, "Normal"}, {-1, ""}};
+namespace blender::nodes::node_shader_bump_cc {
+
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Float>(N_("Strength"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR);
+ b.add_input<decl::Float>(N_("Distance")).default_value(1.0f).min(0.0f).max(1000.0f);
+ b.add_input<decl::Float>(N_("Height"))
+ .default_value(1.0f)
+ .min(-1000.0f)
+ .max(1000.0f)
+ .hide_value();
+ b.add_input<decl::Float>(N_("Height_dx")).default_value(1.0f).unavailable();
+ b.add_input<decl::Float>(N_("Height_dy")).default_value(1.0f).unavailable();
+ b.add_input<decl::Vector>(N_("Normal")).min(-1.0f).max(1.0f).hide_value();
+ b.add_output<decl::Vector>(N_("Normal"));
+}
static int gpu_shader_bump(GPUMaterial *mat,
bNode *node,
@@ -54,15 +62,19 @@ static int gpu_shader_bump(GPUMaterial *mat,
mat, node, "node_bump", in, out, GPU_builtin(GPU_VIEW_POSITION), GPU_constant(&invert));
}
+} // namespace blender::nodes::node_shader_bump_cc
+
/* node type definition */
void register_node_type_sh_bump()
{
+ namespace file_ns = blender::nodes::node_shader_bump_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BUMP, "Bump", NODE_CLASS_OP_VECTOR, 0);
- node_type_socket_templates(&ntype, sh_node_bump_in, sh_node_bump_out);
+ ntype.declare = file_ns::node_declare;
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, gpu_shader_bump);
+ node_type_gpu(&ntype, file_ns::gpu_shader_bump);
nodeRegisterType(&ntype);
}