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authorAaron Carlisle <Blendify>2021-12-29 17:58:36 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-29 18:00:50 +0300
commit465bd6651914bf451a357802e044ba79ef439125 (patch)
tree9cf391c1749e590fca31452c6d54812a202d0a0d
parentb7f6377e38ba7fae4f38ffcff9b8fd9e2aa57882 (diff)
Nodes: Cleanup: Remove no op registration functions
All these function paramaters are set to NULL so they arent necessary. Reviewed By: HooglyBoogly, JacquesLucke Differential Revision: https://developer.blender.org/D13686
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_add_shader.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_background.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bevel.c1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_blackbody.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_brightness.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bump.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_camera.c1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_displacement.c1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_eevee_specular.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_emission.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_gamma.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geometry.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hair_info.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_holdout.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_layer_weight.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_falloff.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_path.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_shader.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_light.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_linestyle.c1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_material.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_world.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.c1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.c1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_principled.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wavelength.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wireframe.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_coord.c1
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_distance.c1
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_math.c1
50 files changed, 0 insertions, 80 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
index 02f9e2b29f3..f1c0f5fa1c0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
@@ -55,8 +55,6 @@ void register_node_type_sh_add_shader()
sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER, 0);
node_type_socket_templates(
&ntype, file_ns::sh_node_add_shader_in, file_ns::sh_node_add_shader_out);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_add_shader);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
index abe80ebcefb..2561d6cb398 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
+++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c
@@ -72,7 +72,6 @@ void register_node_type_sh_ambient_occlusion(void)
sh_node_type_base(&ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, sh_node_ambient_occlusion_in, sh_node_ambient_occlusion_out);
node_type_init(&ntype, node_shader_init_ambient_occlusion);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_ambient_occlusion);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_background.c b/source/blender/nodes/shader/nodes/node_shader_background.c
index 5281a9fecb1..5fc9232ba85 100644
--- a/source/blender/nodes/shader/nodes/node_shader_background.c
+++ b/source/blender/nodes/shader/nodes/node_shader_background.c
@@ -48,8 +48,6 @@ void register_node_type_sh_background(void)
sh_node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER, 0);
node_type_socket_templates(&ntype, sh_node_background_in, sh_node_background_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_background);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bevel.c b/source/blender/nodes/shader/nodes/node_shader_bevel.c
index 347d82c5506..6988563a76c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bevel.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bevel.c
@@ -62,7 +62,6 @@ void register_node_type_sh_bevel(void)
sh_node_type_base(&ntype, SH_NODE_BEVEL, "Bevel", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, sh_node_bevel_in, sh_node_bevel_out);
node_type_init(&ntype, node_shader_init_bevel);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, gpu_shader_bevel);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.c b/source/blender/nodes/shader/nodes/node_shader_blackbody.c
index 95c35affc27..1d86531f7f0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_blackbody.c
+++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.c
@@ -55,8 +55,6 @@ void register_node_type_sh_blackbody(void)
sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTER, 0);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_socket_templates(&ntype, sh_node_blackbody_in, sh_node_blackbody_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_blackbody);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.c b/source/blender/nodes/shader/nodes/node_shader_brightness.c
index 4f375c666de..15383d85d26 100644
--- a/source/blender/nodes/shader/nodes/node_shader_brightness.c
+++ b/source/blender/nodes/shader/nodes/node_shader_brightness.c
@@ -48,8 +48,6 @@ void register_node_type_sh_brightcontrast(void)
sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR, 0);
node_type_socket_templates(&ntype, sh_node_brightcontrast_in, sh_node_brightcontrast_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, gpu_shader_brightcontrast);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
index 6f56a562e42..e07b5bd2504 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
@@ -80,7 +80,6 @@ void register_node_type_sh_bsdf_anisotropic()
&ntype, file_ns::sh_node_bsdf_anisotropic_in, file_ns::sh_node_bsdf_anisotropic_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, file_ns::node_shader_init_anisotropic);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_anisotropic);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
index c2f14d7bcc5..3fe90a32b22 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
@@ -63,8 +63,6 @@ void register_node_type_sh_bsdf_diffuse()
node_type_socket_templates(
&ntype, file_ns::sh_node_bsdf_diffuse_in, file_ns::sh_node_bsdf_diffuse_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_diffuse);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
index c1b124a7b94..ccbdb5d5039 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
@@ -82,7 +82,6 @@ void register_node_type_sh_bsdf_glass()
&ntype, file_ns::sh_node_bsdf_glass_in, file_ns::sh_node_bsdf_glass_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, file_ns::node_shader_init_glass);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glass);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
index 13d50e1c519..afcc92c0fe0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
@@ -81,7 +81,6 @@ void register_node_type_sh_bsdf_glossy()
&ntype, file_ns::sh_node_bsdf_glossy_in, file_ns::sh_node_bsdf_glossy_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, file_ns::node_shader_init_glossy);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glossy);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
index 2cecbb98d90..79a8901e265 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
@@ -59,8 +59,6 @@ void register_node_type_sh_bsdf_hair()
node_type_socket_templates(
&ntype, file_ns::sh_node_bsdf_hair_in, file_ns::sh_node_bsdf_hair_out);
node_type_size(&ntype, 150, 60, 200);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_hair);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
index 0fdf1afdb77..8c0d3c5e1bd 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
@@ -107,7 +107,6 @@ void register_node_type_sh_bsdf_hair_principled()
&ntype, file_ns::sh_node_bsdf_hair_principled_in, file_ns::sh_node_bsdf_hair_principled_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_init(&ntype, file_ns::node_shader_init_hair_principled);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_update(&ntype, file_ns::node_shader_update_hair_principled);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
index bd89b68e3ce..ac74e017f25 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
@@ -199,7 +199,6 @@ void register_node_type_sh_bsdf_principled()
&ntype, file_ns::sh_node_bsdf_principled_in, file_ns::sh_node_bsdf_principled_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_init(&ntype, file_ns::node_shader_init_principled);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_principled);
node_type_update(&ntype, file_ns::node_shader_update_principled);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
index 3fbccc76495..1b802cbb973 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
@@ -74,7 +74,6 @@ void register_node_type_sh_bsdf_refraction()
&ntype, file_ns::sh_node_bsdf_refraction_in, file_ns::sh_node_bsdf_refraction_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, file_ns::node_shader_init_refraction);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_refraction);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
index c9df1a92803..499cf990d0c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
@@ -64,8 +64,6 @@ void register_node_type_sh_bsdf_toon()
node_type_socket_templates(
&ntype, file_ns::sh_node_bsdf_toon_in, file_ns::sh_node_bsdf_toon_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_toon);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
index b9e4d47eabd..00bff9cdb9f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
@@ -61,8 +61,6 @@ void register_node_type_sh_bsdf_translucent()
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER, 0);
node_type_socket_templates(
&ntype, file_ns::sh_node_bsdf_translucent_in, file_ns::sh_node_bsdf_translucent_out);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_translucent);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
index 23742498a2d..8db43284519 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
@@ -54,8 +54,6 @@ void register_node_type_sh_bsdf_transparent()
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER, 0);
node_type_socket_templates(
&ntype, file_ns::sh_node_bsdf_transparent_in, file_ns::sh_node_bsdf_transparent_out);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_transparent);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
index f23e7e2c35f..b7326543dfa 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
@@ -62,8 +62,6 @@ void register_node_type_sh_bsdf_velvet()
sh_node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER, 0);
node_type_socket_templates(
&ntype, file_ns::sh_node_bsdf_velvet_in, file_ns::sh_node_bsdf_velvet_out);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_velvet);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc
index 086f657307c..266524a21db 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc
@@ -73,7 +73,6 @@ void register_node_type_sh_bump()
sh_node_type_base(&ntype, SH_NODE_BUMP, "Bump", NODE_CLASS_OP_VECTOR, 0);
ntype.declare = file_ns::node_declare;
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::gpu_shader_bump);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c
index 5148104700a..2321bdf587d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_camera.c
+++ b/source/blender/nodes/shader/nodes/node_shader_camera.c
@@ -50,7 +50,6 @@ void register_node_type_sh_camera(void)
sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, sh_node_camera_out);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, gpu_shader_camera);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.c b/source/blender/nodes/shader/nodes/node_shader_displacement.c
index e7deef23428..569ec8da83e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_displacement.c
@@ -75,7 +75,6 @@ void register_node_type_sh_displacement(void)
sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR, 0);
node_type_socket_templates(&ntype, sh_node_displacement_in, sh_node_displacement_out);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_init(&ntype, node_shader_init_displacement);
node_type_gpu(&ntype, gpu_shader_displacement);
diff --git a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c
index 015af19abb2..94de78bbf0d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c
+++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c
@@ -93,8 +93,6 @@ void register_node_type_sh_eevee_specular(void)
sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER, 0);
node_type_socket_templates(&ntype, sh_node_eevee_specular_in, sh_node_eevee_specular_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_eevee_specular);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_emission.c b/source/blender/nodes/shader/nodes/node_shader_emission.c
index 13f040fca48..4f277686bbf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_emission.c
+++ b/source/blender/nodes/shader/nodes/node_shader_emission.c
@@ -48,8 +48,6 @@ void register_node_type_sh_emission(void)
sh_node_type_base(&ntype, SH_NODE_EMISSION, "Emission", NODE_CLASS_SHADER, 0);
node_type_socket_templates(&ntype, sh_node_emission_in, sh_node_emission_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_emission);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
index 0af4e4ff5fb..3dc00b21a36 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
@@ -64,8 +64,6 @@ void register_node_type_sh_fresnel(void)
sh_node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, sh_node_fresnel_in, sh_node_fresnel_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_fresnel);
node_type_exec(&ntype, NULL, NULL, node_shader_exec_fresnel);
diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.c b/source/blender/nodes/shader/nodes/node_shader_gamma.c
index b48838e5f56..57bca29f8bf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_gamma.c
+++ b/source/blender/nodes/shader/nodes/node_shader_gamma.c
@@ -64,8 +64,6 @@ void register_node_type_sh_gamma(void)
sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, 0);
node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_exec(&ntype, NULL, NULL, node_shader_exec_gamma);
node_type_gpu(&ntype, node_shader_gpu_gamma);
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.c b/source/blender/nodes/shader/nodes/node_shader_geometry.c
index f66633e64c8..455b49f2197 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geometry.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geometry.c
@@ -93,8 +93,6 @@ void register_node_type_sh_geometry(void)
sh_node_type_base(&ntype, SH_NODE_NEW_GEOMETRY, "Geometry", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, sh_node_geometry_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_geometry);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.c b/source/blender/nodes/shader/nodes/node_shader_hair_info.c
index c721fb9c77a..784f9da9d0d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hair_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.c
@@ -50,8 +50,6 @@ void register_node_type_sh_hair_info(void)
sh_node_type_base(&ntype, SH_NODE_HAIR_INFO, "Hair Info", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, outputs);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_hair_info);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.c b/source/blender/nodes/shader/nodes/node_shader_holdout.c
index b58f86c1fc0..1d94219ea8b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_holdout.c
+++ b/source/blender/nodes/shader/nodes/node_shader_holdout.c
@@ -46,8 +46,6 @@ void register_node_type_sh_holdout(void)
sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER, 0);
node_type_socket_templates(&ntype, sh_node_holdout_in, sh_node_holdout_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, gpu_shader_rgb);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
index c26b40b081c..d21a98452ce 100644
--- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
+++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
@@ -66,8 +66,6 @@ void register_node_type_sh_layer_weight(void)
sh_node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, sh_node_layer_weight_in, sh_node_layer_weight_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_layer_weight);
node_type_exec(&ntype, NULL, NULL, node_shader_exec_layer_weight);
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_falloff.c b/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
index 22172221f77..0a6a82c36f4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
+++ b/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
@@ -53,8 +53,6 @@ void register_node_type_sh_light_falloff(void)
sh_node_type_base(&ntype, SH_NODE_LIGHT_FALLOFF, "Light Falloff", NODE_CLASS_OP_COLOR, 0);
node_type_socket_templates(&ntype, sh_node_light_falloff_in, sh_node_light_falloff_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_light_falloff);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.c b/source/blender/nodes/shader/nodes/node_shader_light_path.c
index 45ad2133ee8..fb34e3a4475 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_path.c
+++ b/source/blender/nodes/shader/nodes/node_shader_light_path.c
@@ -54,8 +54,6 @@ void register_node_type_sh_light_path(void)
sh_node_type_base(&ntype, SH_NODE_LIGHT_PATH, "Light Path", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, sh_node_light_path_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_light_path);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
index 84754b2eb5f..9e28d47455c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
@@ -56,8 +56,6 @@ void register_node_type_sh_mix_shader()
sh_node_type_base(&ntype, SH_NODE_MIX_SHADER, "Mix Shader", NODE_CLASS_SHADER, 0);
node_type_socket_templates(
&ntype, file_ns::sh_node_mix_shader_in, file_ns::sh_node_mix_shader_out);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_mix_shader);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_light.c b/source/blender/nodes/shader/nodes/node_shader_output_light.c
index 6c4837f3c6f..a78e02678ea 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_light.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_light.c
@@ -33,8 +33,6 @@ void register_node_type_sh_output_light(void)
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LIGHT, "Light Output", NODE_CLASS_OUTPUT, 0);
node_type_socket_templates(&ntype, sh_node_output_light_in, NULL);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c b/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c
index 07e253383e2..a970b13baba 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c
@@ -36,7 +36,6 @@ void register_node_type_sh_output_linestyle(void)
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LINESTYLE, "Line Style Output", NODE_CLASS_OUTPUT, 0);
node_type_socket_templates(&ntype, sh_node_output_linestyle_in, NULL);
- node_type_init(&ntype, NULL);
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c
index 41932cca6a3..129f53f99d3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_material.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c
@@ -80,8 +80,6 @@ void register_node_type_sh_output_material(void)
sh_node_type_base(&ntype, SH_NODE_OUTPUT_MATERIAL, "Material Output", NODE_CLASS_OUTPUT, 0);
node_type_socket_templates(&ntype, sh_node_output_material_in, NULL);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_output_material);
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.c b/source/blender/nodes/shader/nodes/node_shader_output_world.c
index 09eca7f712e..4d62ec5ec87 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_world.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_world.c
@@ -48,8 +48,6 @@ void register_node_type_sh_output_world(void)
sh_node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT, 0);
node_type_socket_templates(&ntype, sh_node_output_world_in, NULL);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_output_world);
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
index aab721e7ac1..cf261e52886 100644
--- a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
@@ -59,8 +59,6 @@ void register_node_type_sh_shadertorgb()
sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER, 0);
node_type_socket_templates(
&ntype, file_ns::sh_node_shadertorgb_in, file_ns::sh_node_shadertorgb_out);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_shadertorgb);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
index ca7bdf41df9..09852b16e76 100644
--- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
@@ -63,7 +63,6 @@ void register_node_type_sh_squeeze(void)
sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTER, 0);
node_type_socket_templates(&ntype, sh_node_squeeze_in, sh_node_squeeze_out);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_exec(&ntype, NULL, NULL, node_shader_exec_squeeze);
node_type_gpu(&ntype, gpu_shader_squeeze);
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
index 4526017c2bf..c6960076fc5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
@@ -96,7 +96,6 @@ void register_node_type_sh_subsurface_scattering()
file_ns::sh_node_subsurface_scattering_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, file_ns::node_shader_init_subsurface_scattering);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_subsurface_scattering);
node_type_update(&ntype, file_ns::node_shader_update_subsurface_scattering);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
index 4ce19bdc45e..b3f6a5fb569 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
@@ -89,8 +89,6 @@ void register_node_type_sh_tex_coord(void)
sh_node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, sh_node_tex_coord_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_tex_coord);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c b/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c
index 05c3248af65..f96c255f781 100644
--- a/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c
+++ b/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c
@@ -33,7 +33,6 @@ void register_node_type_sh_uvalongstroke(void)
sh_node_type_base(&ntype, SH_NODE_UVALONGSTROKE, "UV Along Stroke", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, sh_node_uvalongstroke_out);
- node_type_init(&ntype, NULL);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
index 0e82f346529..acbb11bdaea 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
@@ -72,7 +72,6 @@ void register_node_type_sh_vector_displacement(void)
&ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR, 0);
node_type_socket_templates(
&ntype, sh_node_vector_displacement_in, sh_node_vector_displacement_out);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_init(&ntype, node_shader_init_vector_displacement);
node_type_gpu(&ntype, gpu_shader_vector_displacement);
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
index 11479013d57..6edc29bc6a7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
@@ -55,8 +55,6 @@ void register_node_type_sh_volume_absorption()
sh_node_type_base(&ntype, SH_NODE_VOLUME_ABSORPTION, "Volume Absorption", NODE_CLASS_SHADER, 0);
node_type_socket_templates(
&ntype, file_ns::sh_node_volume_absorption_in, file_ns::sh_node_volume_absorption_out);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_absorption);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
index 9fdc1a4821b..5aee5c8d8f6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
@@ -142,7 +142,6 @@ void register_node_type_sh_volume_principled()
&ntype, file_ns::sh_node_volume_principled_in, file_ns::sh_node_volume_principled_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_init(&ntype, file_ns::node_shader_init_volume_principled);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_principled);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
index 9aa86c44ec3..70a5e8f4672 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
@@ -56,8 +56,6 @@ void register_node_type_sh_volume_scatter()
sh_node_type_base(&ntype, SH_NODE_VOLUME_SCATTER, "Volume Scatter", NODE_CLASS_SHADER, 0);
node_type_socket_templates(
&ntype, file_ns::sh_node_volume_scatter_in, file_ns::sh_node_volume_scatter_out);
- node_type_init(&ntype, nullptr);
- node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_scatter);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_wavelength.c b/source/blender/nodes/shader/nodes/node_shader_wavelength.c
index f978537ee85..13989d1760e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wavelength.c
+++ b/source/blender/nodes/shader/nodes/node_shader_wavelength.c
@@ -65,8 +65,6 @@ void register_node_type_sh_wavelength(void)
sh_node_type_base(&ntype, SH_NODE_WAVELENGTH, "Wavelength", NODE_CLASS_CONVERTER, 0);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_socket_templates(&ntype, sh_node_wavelength_in, sh_node_wavelength_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_wavelength);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_wireframe.c b/source/blender/nodes/shader/nodes/node_shader_wireframe.c
index 37e60ddb205..512f14a0838 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wireframe.c
+++ b/source/blender/nodes/shader/nodes/node_shader_wireframe.c
@@ -59,8 +59,6 @@ void register_node_type_sh_wireframe(void)
sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, sh_node_wireframe_in, sh_node_wireframe_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_wireframe);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/texture/nodes/node_texture_coord.c b/source/blender/nodes/texture/nodes/node_texture_coord.c
index 5a0cf5eb497..d3cad460099 100644
--- a/source/blender/nodes/texture/nodes/node_texture_coord.c
+++ b/source/blender/nodes/texture/nodes/node_texture_coord.c
@@ -51,7 +51,6 @@ void register_node_type_tex_coord(void)
tex_node_type_base(&ntype, TEX_NODE_COORD, "Coordinates", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, outputs);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_exec(&ntype, NULL, NULL, exec);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/texture/nodes/node_texture_distance.c b/source/blender/nodes/texture/nodes/node_texture_distance.c
index c2241858737..88f3da94706 100644
--- a/source/blender/nodes/texture/nodes/node_texture_distance.c
+++ b/source/blender/nodes/texture/nodes/node_texture_distance.c
@@ -62,7 +62,6 @@ void register_node_type_tex_distance(void)
tex_node_type_base(&ntype, TEX_NODE_DISTANCE, "Distance", NODE_CLASS_CONVERTER, 0);
node_type_socket_templates(&ntype, inputs, outputs);
- node_type_storage(&ntype, "", NULL, NULL);
node_type_exec(&ntype, NULL, NULL, exec);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c
index 9e37f4ee643..4cbe524a96b 100644
--- a/source/blender/nodes/texture/nodes/node_texture_math.c
+++ b/source/blender/nodes/texture/nodes/node_texture_math.c
@@ -338,7 +338,6 @@ void register_node_type_tex_math(void)
tex_node_type_base(&ntype, TEX_NODE_MATH, "Math", NODE_CLASS_CONVERTER, 0);
node_type_socket_templates(&ntype, inputs, outputs);
ntype.labelfunc = node_math_label;
- node_type_storage(&ntype, "", NULL, NULL);
node_type_exec(&ntype, NULL, NULL, exec);
node_type_update(&ntype, node_math_update);