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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-30 02:51:10 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-30 02:51:10 +0300
commit9d3264b4fd04ee4a6b52e0f97de3fcd3a81c1a86 (patch)
tree2166b322b4ecb8a49ce18e595024554465a79615
parentd3a31311b9ba2108e292d05a91893396456b387c (diff)
Cleanup: clang-tidy modernize-redundant-void-arg
-rw-r--r--source/blender/blenlib/intern/mesh_intersect.cc4
-rw-r--r--source/blender/blenlib/intern/task_graph.cc2
-rw-r--r--source/blender/gpu/intern/gpu_shader.cc2
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc8
-rw-r--r--source/blender/nodes/intern/node_common.cc8
-rw-r--r--source/blender/nodes/intern/node_socket.cc2
6 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/blenlib/intern/mesh_intersect.cc b/source/blender/blenlib/intern/mesh_intersect.cc
index ab1db3f1fda..1f150137ba3 100644
--- a/source/blender/blenlib/intern/mesh_intersect.cc
+++ b/source/blender/blenlib/intern/mesh_intersect.cc
@@ -61,11 +61,11 @@
namespace blender::meshintersect {
# ifdef PERFDEBUG
-static void perfdata_init(void);
+static void perfdata_init();
static void incperfcount(int countnum);
static void bumpperfcount(int countnum, int amt);
static void doperfmax(int maxnum, int val);
-static void dump_perfdata(void);
+static void dump_perfdata();
# endif
/** For debugging, can disable threading in intersect code with this static constant. */
diff --git a/source/blender/blenlib/intern/task_graph.cc b/source/blender/blenlib/intern/task_graph.cc
index ff7d0ecb4c4..d84857caeea 100644
--- a/source/blender/blenlib/intern/task_graph.cc
+++ b/source/blender/blenlib/intern/task_graph.cc
@@ -109,7 +109,7 @@ struct TaskNode {
#endif
};
-TaskGraph *BLI_task_graph_create(void)
+TaskGraph *BLI_task_graph_create()
{
return new TaskGraph();
}
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc
index 1b6cb196534..3f5a639d2a0 100644
--- a/source/blender/gpu/intern/gpu_shader.cc
+++ b/source/blender/gpu/intern/gpu_shader.cc
@@ -339,7 +339,7 @@ void GPU_shader_bind(GPUShader *gpu_shader)
}
}
-void GPU_shader_unbind(void)
+void GPU_shader_unbind()
{
#ifndef NDEBUG
Context *ctx = Context::get();
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index c7e2043b790..1b8b28bf04c 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -190,7 +190,7 @@ using namespace blender::gpu;
/* ------ Memory Management ------ */
-uint GPU_texture_memory_usage_get(void)
+uint GPU_texture_memory_usage_get()
{
/* TODO(fclem): Do that inside the new Texture class. */
return 0;
@@ -424,7 +424,7 @@ void GPU_texture_unbind(GPUTexture *tex_)
Context::get()->state_manager->texture_unbind(tex);
}
-void GPU_texture_unbind_all(void)
+void GPU_texture_unbind_all()
{
Context::get()->state_manager->texture_unbind_all();
}
@@ -439,7 +439,7 @@ void GPU_texture_image_unbind(GPUTexture *tex)
Context::get()->state_manager->image_unbind(unwrap(tex));
}
-void GPU_texture_image_unbind_all(void)
+void GPU_texture_image_unbind_all()
{
Context::get()->state_manager->image_unbind_all();
}
@@ -613,7 +613,7 @@ void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *r_size)
* Override texture sampler state for one sampler unit only.
* \{ */
-void GPU_samplers_update(void)
+void GPU_samplers_update()
{
GPUBackend::get()->samplers_update();
}
diff --git a/source/blender/nodes/intern/node_common.cc b/source/blender/nodes/intern/node_common.cc
index 05b85ca7fdc..99bcdcbbba8 100644
--- a/source/blender/nodes/intern/node_common.cc
+++ b/source/blender/nodes/intern/node_common.cc
@@ -232,7 +232,7 @@ static void node_frame_init(bNodeTree *UNUSED(ntree), bNode *node)
data->label_size = 20;
}
-void register_node_type_frame(void)
+void register_node_type_frame()
{
/* frame type is used for all tree types, needs dynamic allocation */
bNodeType *ntype = MEM_cnew<bNodeType>("frame node type");
@@ -261,7 +261,7 @@ static void node_reroute_init(bNodeTree *ntree, bNode *node)
nodeAddStaticSocket(ntree, node, SOCK_OUT, SOCK_RGBA, PROP_NONE, "Output", "Output");
}
-void register_node_type_reroute(void)
+void register_node_type_reroute()
{
/* frame type is used for all tree types, needs dynamic allocation */
bNodeType *ntype = MEM_cnew<bNodeType>("frame node type");
@@ -502,7 +502,7 @@ void node_group_input_update(bNodeTree *ntree, bNode *node)
}
}
-void register_node_type_group_input(void)
+void register_node_type_group_input()
{
/* used for all tree types, needs dynamic allocation */
bNodeType *ntype = MEM_cnew<bNodeType>("node type");
@@ -600,7 +600,7 @@ void node_group_output_update(bNodeTree *ntree, bNode *node)
}
}
-void register_node_type_group_output(void)
+void register_node_type_group_output()
{
/* used for all tree types, needs dynamic allocation */
bNodeType *ntype = MEM_cnew<bNodeType>("node type");
diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc
index 8e2d7e7ebe9..6a6b6e3d3cc 100644
--- a/source/blender/nodes/intern/node_socket.cc
+++ b/source/blender/nodes/intern/node_socket.cc
@@ -872,7 +872,7 @@ static bNodeSocketType *make_socket_type_material()
return socktype;
}
-void register_standard_node_socket_types(void)
+void register_standard_node_socket_types()
{
/* Draw callbacks are set in `drawnode.c` to avoid bad-level calls. */