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author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-26 02:02:06 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-26 02:03:27 +0300 |
commit | c4bedeb0186b520a5fdb578ab25035ff908a22f4 (patch) | |
tree | 167e755294648d4c462312e9f5dd53df778f9bb9 | |
parent | 83094d9a0d43a95fa0ac2ec79234e54bb1c88675 (diff) |
GLShader: Fix crash caused by redundant uniform declaration
This slipped through during a rebase.
-rw-r--r-- | source/blender/gpu/opengl/gl_shader.cc | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc index ac9aec5af04..f7ef5c037c9 100644 --- a/source/blender/gpu/opengl/gl_shader.cc +++ b/source/blender/gpu/opengl/gl_shader.cc @@ -595,11 +595,6 @@ static char *glsl_patch_default_get() STR_CONCAT(patch, slen, "#extension GL_ARB_shading_language_420pack: enable\n"); } - if (!GLContext::shader_draw_parameters_support) { - /* Fallback: Emulate base instance using a uniform. */ - STR_CONCAT(patch, slen, "uniform int gpu_BaseInstance;\n"); - } - /* Fallbacks. */ if (!GLContext::shader_draw_parameters_support) { STR_CONCAT(patch, slen, "uniform int gpu_BaseInstance;\n"); |