Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2022-01-25 15:25:33 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-01-25 19:14:20 +0300
commitc813a1b3583e9a3bf17c75e16995ebadb046361a (patch)
tree8f5405c7f0a05aef8d43342764fc0a42ef577a54
parenteab066cbf2da1fdb8162d9ed814a9491f9acf02d (diff)
Cycles: add Point Info node
With (center) position, radius and random value outputs. Eevee does not yet support rendering point clouds, but an untested implementation of this node was added for when it does. Ref T92573
-rw-r--r--intern/cycles/blender/shader.cpp3
-rw-r--r--intern/cycles/kernel/geom/curve.h12
-rw-r--r--intern/cycles/kernel/geom/point.h44
-rw-r--r--intern/cycles/kernel/osl/services.cpp14
-rw-r--r--intern/cycles/kernel/osl/services.h2
-rw-r--r--intern/cycles/kernel/osl/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/shaders/node_point_info.osl26
-rw-r--r--intern/cycles/kernel/svm/geometry.h31
-rw-r--r--intern/cycles/kernel/svm/svm.h11
-rw-r--r--intern/cycles/kernel/svm/types.h9
-rw-r--r--intern/cycles/kernel/types.h23
-rw-r--r--intern/cycles/scene/scene.cpp1
-rw-r--r--intern/cycles/scene/shader_nodes.cpp53
-rw-r--r--intern/cycles/scene/shader_nodes.h15
-rw-r--r--release/scripts/modules/rna_manual_reference.py1
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.cc1
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h2
-rw-r--r--source/blender/draw/engines/eevee/eevee_shaders.c3
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl3
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_lib.glsl10
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_vert.glsl3
-rw-r--r--source/blender/draw/intern/shaders/common_pointcloud_lib.glsl13
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/intern/gpu_material_library.c9
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl11
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_hash.glsl11
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_point_info.glsl13
-rw-r--r--source/blender/nodes/NOD_shader.h2
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/CMakeLists.txt1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_point_info.cc54
33 files changed, 339 insertions, 47 deletions
diff --git a/intern/cycles/blender/shader.cpp b/intern/cycles/blender/shader.cpp
index 5604c2989fd..39e49ac3478 100644
--- a/intern/cycles/blender/shader.cpp
+++ b/intern/cycles/blender/shader.cpp
@@ -689,6 +689,9 @@ static ShaderNode *add_node(Scene *scene,
else if (b_node.is_a(&RNA_ShaderNodeHairInfo)) {
node = graph->create_node<HairInfoNode>();
}
+ else if (b_node.is_a(&RNA_ShaderNodePointInfo)) {
+ node = graph->create_node<PointInfoNode>();
+ }
else if (b_node.is_a(&RNA_ShaderNodeVolumeInfo)) {
node = graph->create_node<VolumeInfoNode>();
}
diff --git a/intern/cycles/kernel/geom/curve.h b/intern/cycles/kernel/geom/curve.h
index 8a63f01643b..48ee8226e89 100644
--- a/intern/cycles/kernel/geom/curve.h
+++ b/intern/cycles/kernel/geom/curve.h
@@ -226,6 +226,18 @@ ccl_device float curve_thickness(KernelGlobals kg, ccl_private const ShaderData
return r * 2.0f;
}
+/* Curve random */
+
+ccl_device float curve_random(KernelGlobals kg, ccl_private const ShaderData *sd)
+{
+ if (sd->type & PRIMITIVE_CURVE) {
+ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_CURVE_RANDOM);
+ return (desc.offset != ATTR_STD_NOT_FOUND) ? curve_attribute_float(kg, sd, desc, NULL, NULL) :
+ 0.0f;
+ }
+ return 0.0f;
+}
+
/* Curve location for motion pass, linear interpolation between keys and
* ignoring radius because we do the same for the motion keys */
diff --git a/intern/cycles/kernel/geom/point.h b/intern/cycles/kernel/geom/point.h
index 23764d49095..545b5c7fa43 100644
--- a/intern/cycles/kernel/geom/point.h
+++ b/intern/cycles/kernel/geom/point.h
@@ -109,17 +109,59 @@ ccl_device float4 point_attribute_float4(KernelGlobals kg,
}
}
+/* Point position */
+
+ccl_device float3 point_position(KernelGlobals kg, ccl_private const ShaderData *sd)
+{
+ if (sd->type & PRIMITIVE_POINT) {
+ /* World space center. */
+ float3 P = (sd->type & PRIMITIVE_MOTION) ?
+ float4_to_float3(motion_point(kg, sd->object, sd->prim, sd->time)) :
+ float4_to_float3(kernel_tex_fetch(__points, sd->prim));
+
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
+ object_position_transform(kg, sd, &P);
+ }
+
+ return P;
+ }
+
+ return zero_float3();
+}
+
/* Point radius */
ccl_device float point_radius(KernelGlobals kg, ccl_private const ShaderData *sd)
{
if (sd->type & PRIMITIVE_POINT) {
- return kernel_tex_fetch(__points, sd->prim).w;
+ /* World space radius. */
+ const float r = kernel_tex_fetch(__points, sd->prim).w;
+
+ if (sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED) {
+ return r;
+ }
+ else {
+ float3 dir = make_float3(r, r, r);
+ object_dir_transform(kg, sd, &dir);
+ return average(dir);
+ }
}
return 0.0f;
}
+/* Point random */
+
+ccl_device float point_random(KernelGlobals kg, ccl_private const ShaderData *sd)
+{
+ if (sd->type & PRIMITIVE_POINT) {
+ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POINT_RANDOM);
+ return (desc.offset != ATTR_STD_NOT_FOUND) ? point_attribute_float(kg, sd, desc, NULL, NULL) :
+ 0.0f;
+ }
+ return 0.0f;
+}
+
/* Point location for motion pass, linear interpolation between keys and
* ignoring radius because we do the same for the motion keys */
diff --git a/intern/cycles/kernel/osl/services.cpp b/intern/cycles/kernel/osl/services.cpp
index a79fc323a13..d79e7dfa8a5 100644
--- a/intern/cycles/kernel/osl/services.cpp
+++ b/intern/cycles/kernel/osl/services.cpp
@@ -116,6 +116,8 @@ ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal");
ustring OSLRenderServices::u_curve_random("geom:curve_random");
ustring OSLRenderServices::u_is_point("geom:is_point");
ustring OSLRenderServices::u_point_radius("geom:point_radius");
+ustring OSLRenderServices::u_point_position("geom:point_position");
+ustring OSLRenderServices::u_point_random("geom:point_random");
ustring OSLRenderServices::u_normal_map_normal("geom:normal_map_normal");
ustring OSLRenderServices::u_path_ray_length("path:ray_length");
ustring OSLRenderServices::u_path_ray_depth("path:ray_depth");
@@ -999,6 +1001,10 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
float3 f = curve_tangent_normal(kg, sd);
return set_attribute_float3(f, type, derivatives, val);
}
+ else if (name == u_curve_random) {
+ float f = curve_random(kg, sd);
+ return set_attribute_float(f, type, derivatives, val);
+ }
/* point attributes */
else if (name == u_is_point) {
float f = (sd->type & PRIMITIVE_POINT) != 0;
@@ -1008,6 +1014,14 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
float f = point_radius(kg, sd);
return set_attribute_float(f, type, derivatives, val);
}
+ else if (name == u_point_position) {
+ float3 f = point_position(kg, sd);
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+ else if (name == u_point_random) {
+ float f = point_random(kg, sd);
+ return set_attribute_float(f, type, derivatives, val);
+ }
else if (name == u_normal_map_normal) {
if (sd->type & PRIMITIVE_TRIANGLE) {
float3 f = triangle_smooth_normal_unnormalized(kg, sd, sd->Ng, sd->prim, sd->u, sd->v);
diff --git a/intern/cycles/kernel/osl/services.h b/intern/cycles/kernel/osl/services.h
index 9526c92b8fb..96c71297186 100644
--- a/intern/cycles/kernel/osl/services.h
+++ b/intern/cycles/kernel/osl/services.h
@@ -298,7 +298,9 @@ class OSLRenderServices : public OSL::RendererServices {
static ustring u_curve_tangent_normal;
static ustring u_curve_random;
static ustring u_is_point;
+ static ustring u_point_position;
static ustring u_point_radius;
+ static ustring u_point_random;
static ustring u_normal_map_normal;
static ustring u_path_ray_length;
static ustring u_path_ray_depth;
diff --git a/intern/cycles/kernel/osl/shaders/CMakeLists.txt b/intern/cycles/kernel/osl/shaders/CMakeLists.txt
index 4cafdb2a6d7..16a9b1cc012 100644
--- a/intern/cycles/kernel/osl/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/shaders/CMakeLists.txt
@@ -49,6 +49,7 @@ set(SRC_OSL
node_glossy_bsdf.osl
node_gradient_texture.osl
node_hair_info.osl
+ node_point_info.osl
node_scatter_volume.osl
node_absorption_volume.osl
node_principled_volume.osl
diff --git a/intern/cycles/kernel/osl/shaders/node_point_info.osl b/intern/cycles/kernel/osl/shaders/node_point_info.osl
new file mode 100644
index 00000000000..58d8acbf269
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_point_info.osl
@@ -0,0 +1,26 @@
+/*
+ * Copyright 2011-2022 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdcycles.h"
+
+shader node_point_info(output point Position = point(0.0, 0.0, 0.0),
+ output float Radius = 0.0,
+ output float Random = 0.0)
+{
+ getattribute("geom:point_position", Position);
+ getattribute("geom:point_radius", Radius);
+ getattribute("geom:point_random", Random);
+}
diff --git a/intern/cycles/kernel/svm/geometry.h b/intern/cycles/kernel/svm/geometry.h
index 2bac58b0aa2..225348b1ac2 100644
--- a/intern/cycles/kernel/svm/geometry.h
+++ b/intern/cycles/kernel/svm/geometry.h
@@ -242,13 +242,6 @@ ccl_device_noinline void svm_node_hair_info(KernelGlobals kg,
stack_store_float(stack, out_offset, data);
break;
}
-# if 0
- case NODE_INFO_CURVE_FADE: {
- data = sd->curve_transparency;
- stack_store_float(stack, out_offset, data);
- break;
- }
-# endif
case NODE_INFO_CURVE_TANGENT_NORMAL: {
data3 = curve_tangent_normal(kg, sd);
stack_store_float3(stack, out_offset, data3);
@@ -258,4 +251,28 @@ ccl_device_noinline void svm_node_hair_info(KernelGlobals kg,
}
#endif
+#ifdef __POINTCLOUD__
+
+/* Point Info */
+
+ccl_device_noinline void svm_node_point_info(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint type,
+ uint out_offset)
+{
+ switch (type) {
+ case NODE_INFO_POINT_POSITION:
+ stack_store_float3(stack, out_offset, point_position(kg, sd));
+ break;
+ case NODE_INFO_POINT_RADIUS:
+ stack_store_float(stack, out_offset, point_radius(kg, sd));
+ break;
+ case NODE_INFO_POINT_RANDOM:
+ break; /* handled as attribute */
+ }
+}
+
+#endif
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index b226bc66771..35d4c3f2055 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -454,13 +454,14 @@ ccl_device void svm_eval_nodes(KernelGlobals kg,
break;
#if defined(__HAIR__)
case NODE_HAIR_INFO:
- IF_KERNEL_NODES_FEATURE(HAIR)
- {
- svm_node_hair_info(kg, sd, stack, node.y, node.z);
- }
+ svm_node_hair_info(kg, sd, stack, node.y, node.z);
+ break;
+#endif
+#if defined(__POINTCLOUD__)
+ case NODE_POINT_INFO:
+ svm_node_point_info(kg, sd, stack, node.y, node.z);
break;
#endif
-
case NODE_TEXTURE_MAPPING:
offset = svm_node_texture_mapping(kg, sd, stack, node.y, node.z, offset);
break;
diff --git a/intern/cycles/kernel/svm/types.h b/intern/cycles/kernel/svm/types.h
index dd1b1f9bc28..16e9fd8862a 100644
--- a/intern/cycles/kernel/svm/types.h
+++ b/intern/cycles/kernel/svm/types.h
@@ -81,6 +81,7 @@ typedef enum ShaderNodeType {
NODE_OBJECT_INFO,
NODE_PARTICLE_INFO,
NODE_HAIR_INFO,
+ NODE_POINT_INFO,
NODE_TEXTURE_MAPPING,
NODE_MAPPING,
NODE_MIN_MAX,
@@ -176,12 +177,16 @@ typedef enum NodeHairInfo {
NODE_INFO_CURVE_INTERCEPT,
NODE_INFO_CURVE_LENGTH,
NODE_INFO_CURVE_THICKNESS,
- /* Fade for minimum hair width transiency. */
- // NODE_INFO_CURVE_FADE,
NODE_INFO_CURVE_TANGENT_NORMAL,
NODE_INFO_CURVE_RANDOM,
} NodeHairInfo;
+typedef enum NodePointInfo {
+ NODE_INFO_POINT_POSITION,
+ NODE_INFO_POINT_RADIUS,
+ NODE_INFO_POINT_RANDOM,
+} NodePointInfo;
+
typedef enum NodeLightPath {
NODE_LP_camera = 0,
NODE_LP_shadow,
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h
index 5d41abb53c4..3d9a8b403ac 100644
--- a/intern/cycles/kernel/types.h
+++ b/intern/cycles/kernel/types.h
@@ -1565,21 +1565,21 @@ enum KernelFeatureFlag : uint32_t {
KERNEL_FEATURE_NODE_BSDF = (1U << 0U),
KERNEL_FEATURE_NODE_EMISSION = (1U << 1U),
KERNEL_FEATURE_NODE_VOLUME = (1U << 2U),
- KERNEL_FEATURE_NODE_HAIR = (1U << 3U),
- KERNEL_FEATURE_NODE_BUMP = (1U << 4U),
- KERNEL_FEATURE_NODE_BUMP_STATE = (1U << 5U),
- KERNEL_FEATURE_NODE_VORONOI_EXTRA = (1U << 6U),
- KERNEL_FEATURE_NODE_RAYTRACE = (1U << 7U),
- KERNEL_FEATURE_NODE_AOV = (1U << 8U),
- KERNEL_FEATURE_NODE_LIGHT_PATH = (1U << 9U),
+ KERNEL_FEATURE_NODE_BUMP = (1U << 3U),
+ KERNEL_FEATURE_NODE_BUMP_STATE = (1U << 4U),
+ KERNEL_FEATURE_NODE_VORONOI_EXTRA = (1U << 5U),
+ KERNEL_FEATURE_NODE_RAYTRACE = (1U << 6U),
+ KERNEL_FEATURE_NODE_AOV = (1U << 7U),
+ KERNEL_FEATURE_NODE_LIGHT_PATH = (1U << 8U),
/* Use denoising kernels and output denoising passes. */
- KERNEL_FEATURE_DENOISING = (1U << 10U),
+ KERNEL_FEATURE_DENOISING = (1U << 9U),
/* Use path tracing kernels. */
- KERNEL_FEATURE_PATH_TRACING = (1U << 11U),
+ KERNEL_FEATURE_PATH_TRACING = (1U << 10U),
/* BVH/sampling kernel features. */
+ KERNEL_FEATURE_POINTCLOUD = (1U << 11U),
KERNEL_FEATURE_HAIR = (1U << 12U),
KERNEL_FEATURE_HAIR_THICK = (1U << 13U),
KERNEL_FEATURE_OBJECT_MOTION = (1U << 14U),
@@ -1616,9 +1616,6 @@ enum KernelFeatureFlag : uint32_t {
KERNEL_FEATURE_AO_PASS = (1U << 25U),
KERNEL_FEATURE_AO_ADDITIVE = (1U << 26U),
KERNEL_FEATURE_AO = (KERNEL_FEATURE_AO_PASS | KERNEL_FEATURE_AO_ADDITIVE),
-
- /* Point clouds. */
- KERNEL_FEATURE_POINTCLOUD = (1U << 27U),
};
/* Shader node feature mask, to specialize shader evaluation for kernels. */
@@ -1628,7 +1625,7 @@ enum KernelFeatureFlag : uint32_t {
KERNEL_FEATURE_NODE_LIGHT_PATH)
#define KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW \
(KERNEL_FEATURE_NODE_BSDF | KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_VOLUME | \
- KERNEL_FEATURE_NODE_HAIR | KERNEL_FEATURE_NODE_BUMP | KERNEL_FEATURE_NODE_BUMP_STATE | \
+ KERNEL_FEATURE_NODE_BUMP | KERNEL_FEATURE_NODE_BUMP_STATE | \
KERNEL_FEATURE_NODE_VORONOI_EXTRA | KERNEL_FEATURE_NODE_LIGHT_PATH)
#define KERNEL_FEATURE_NODE_MASK_SURFACE \
(KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW | KERNEL_FEATURE_NODE_RAYTRACE | \
diff --git a/intern/cycles/scene/scene.cpp b/intern/cycles/scene/scene.cpp
index 1963ebbbb19..b5b8eee24a7 100644
--- a/intern/cycles/scene/scene.cpp
+++ b/intern/cycles/scene/scene.cpp
@@ -570,7 +570,6 @@ static void log_kernel_features(const uint features)
<< "\n";
VLOG(2) << "Use Emission " << string_from_bool(features & KERNEL_FEATURE_NODE_EMISSION) << "\n";
VLOG(2) << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_NODE_VOLUME) << "\n";
- VLOG(2) << "Use Hair " << string_from_bool(features & KERNEL_FEATURE_NODE_HAIR) << "\n";
VLOG(2) << "Use Bump " << string_from_bool(features & KERNEL_FEATURE_NODE_BUMP) << "\n";
VLOG(2) << "Use Voronoi " << string_from_bool(features & KERNEL_FEATURE_NODE_VORONOI_EXTRA)
<< "\n";
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp
index e8316ad41b4..40d2e0ba814 100644
--- a/intern/cycles/scene/shader_nodes.cpp
+++ b/intern/cycles/scene/shader_nodes.cpp
@@ -4466,6 +4466,59 @@ void HairInfoNode::compile(OSLCompiler &compiler)
compiler.add(this, "node_hair_info");
}
+/* Point Info */
+
+NODE_DEFINE(PointInfoNode)
+{
+ NodeType *type = NodeType::add("point_info", create, NodeType::SHADER);
+
+ SOCKET_OUT_POINT(position, "Position");
+ SOCKET_OUT_FLOAT(radius, "Radius");
+ SOCKET_OUT_FLOAT(random, "Random");
+
+ return type;
+}
+
+PointInfoNode::PointInfoNode() : ShaderNode(get_node_type())
+{
+}
+
+void PointInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes)
+{
+ if (shader->has_surface_link()) {
+ if (!output("Random")->links.empty())
+ attributes->add(ATTR_STD_POINT_RANDOM);
+ }
+
+ ShaderNode::attributes(shader, attributes);
+}
+
+void PointInfoNode::compile(SVMCompiler &compiler)
+{
+ ShaderOutput *out;
+
+ out = output("Position");
+ if (!out->links.empty()) {
+ compiler.add_node(NODE_POINT_INFO, NODE_INFO_POINT_POSITION, compiler.stack_assign(out));
+ }
+
+ out = output("Radius");
+ if (!out->links.empty()) {
+ compiler.add_node(NODE_POINT_INFO, NODE_INFO_POINT_RADIUS, compiler.stack_assign(out));
+ }
+
+ out = output("Random");
+ if (!out->links.empty()) {
+ int attr = compiler.attribute(ATTR_STD_POINT_RANDOM);
+ compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT);
+ }
+}
+
+void PointInfoNode::compile(OSLCompiler &compiler)
+{
+ compiler.add(this, "node_point_info");
+}
+
/* Volume Info */
NODE_DEFINE(VolumeInfoNode)
diff --git a/intern/cycles/scene/shader_nodes.h b/intern/cycles/scene/shader_nodes.h
index 0faefd3041f..a8d5bdcf157 100644
--- a/intern/cycles/scene/shader_nodes.h
+++ b/intern/cycles/scene/shader_nodes.h
@@ -1005,9 +1005,20 @@ class HairInfoNode : public ShaderNode {
{
return true;
}
- virtual int get_feature()
+};
+
+class PointInfoNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(PointInfoNode)
+
+ void attributes(Shader *shader, AttributeRequestSet *attributes);
+ bool has_attribute_dependency()
+ {
+ return true;
+ }
+ bool has_spatial_varying()
{
- return ShaderNode::get_feature() | KERNEL_FEATURE_NODE_HAIR;
+ return true;
}
};
diff --git a/release/scripts/modules/rna_manual_reference.py b/release/scripts/modules/rna_manual_reference.py
index 2983a326358..0467e7b5788 100644
--- a/release/scripts/modules/rna_manual_reference.py
+++ b/release/scripts/modules/rna_manual_reference.py
@@ -1860,6 +1860,7 @@ url_manual_mapping = (
("bpy.types.shadernodeemission*", "render/shader_nodes/shader/emission.html#bpy-types-shadernodeemission"),
("bpy.types.shadernodegeometry*", "render/shader_nodes/input/geometry.html#bpy-types-shadernodegeometry"),
("bpy.types.shadernodehairinfo*", "render/shader_nodes/input/hair_info.html#bpy-types-shadernodehairinfo"),
+ ("bpy.types.shadernodepointinfo*", "render/shader_nodes/input/point_info.html#bpy-types-shadernodepointinfo"),
("bpy.types.shadernodemaprange*", "render/shader_nodes/converter/map_range.html#bpy-types-shadernodemaprange"),
("bpy.types.shadernodergbcurve*", "modeling/geometry_nodes/color/rgb_curves.html#bpy-types-shadernodergbcurve"),
("bpy.types.shadernodeseparate*", "render/shader_nodes/converter/combine_separate.html#bpy-types-shadernodeseparate"),
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 92e5eb91da6..d7bf5d82c6a 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -390,6 +390,7 @@ shader_node_categories = [
NodeItem("ShaderNodeAmbientOcclusion"),
NodeItem("ShaderNodeObjectInfo"),
NodeItem("ShaderNodeHairInfo"),
+ NodeItem("ShaderNodePointInfo"),
NodeItem("ShaderNodeVolumeInfo"),
NodeItem("ShaderNodeParticleInfo"),
NodeItem("ShaderNodeCameraData"),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index cd6d58f563a..b2c91fafe97 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1178,6 +1178,7 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i
#define SH_NODE_OUTPUT_AOV 707
#define SH_NODE_VECTOR_ROTATE 708
#define SH_NODE_CURVE_FLOAT 709
+#define SH_NODE_POINT_INFO 710
/** \} */
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 8baffff9ecf..074e38dea87 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -4668,6 +4668,7 @@ static void registerTextureNodes()
register_node_type_sh_tangent();
register_node_type_sh_normal_map();
register_node_type_sh_hair_info();
+ register_node_type_sh_point_info();
register_node_type_sh_volume_info();
register_node_type_tex_checker();
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 996716d6def..766e721b1b8 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -176,7 +176,7 @@ enum {
VAR_MAT_MESH = (1 << 0),
VAR_MAT_VOLUME = (1 << 1),
VAR_MAT_HAIR = (1 << 2),
- /* VAR_MAT_PROBE = (1 << 3), UNUSED */
+ VAR_MAT_POINTCLOUD = (1 << 3),
VAR_MAT_BLEND = (1 << 4),
VAR_MAT_LOOKDEV = (1 << 5),
VAR_MAT_HOLDOUT = (1 << 6),
diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c
index adede7676d5..e56097df6b7 100644
--- a/source/blender/draw/engines/eevee/eevee_shaders.c
+++ b/source/blender/draw/engines/eevee/eevee_shaders.c
@@ -1357,6 +1357,9 @@ static char *eevee_get_defines(int options)
if ((options & VAR_MAT_HAIR) != 0) {
BLI_dynstr_append(ds, "#define HAIR_SHADER\n");
}
+ if ((options & VAR_MAT_POINTCLOUD) != 0) {
+ BLI_dynstr_append(ds, "#define POINTCLOUD_SHADER\n");
+ }
if ((options & VAR_WORLD_PROBE) != 0) {
BLI_dynstr_append(ds, "#define PROBE_CAPTURE\n");
}
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index 0e342938396..cbfa9737a84 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -26,6 +26,9 @@ void main()
worldNormal = cross(hairTangent, binor);
vec3 world_pos = pos;
+#elif defined(POINTCLOUD_SHADER)
+ pointcloud_get_pos_and_radius(pointPosition, pointRadius);
+ pointID = gl_VertexID;
#else
vec3 world_pos = point_object_to_world(pos);
#endif
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
index 7d016d57c46..d7fc5e0b52a 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
@@ -42,3 +42,13 @@ IN_OUT ShaderHairInterface
flat int hairStrandID;
};
#endif
+
+#ifdef POINTCLOUD_SHADER
+IN_OUT ShaderPointCloudInterface
+{
+ /* world space */
+ float pointRadius;
+ float pointPosition;
+ flat int pointID;
+};
+#endif
diff --git a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
index 0ad1393dd70..51e9eda6cc2 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
@@ -31,6 +31,9 @@ void main()
hairThickTime);
worldNormal = cross(hairTangent, binor);
vec3 world_pos = pos;
+#elif defined(POINTCLOUD_SHADER)
+ pointcloud_get_pos_and_radius(pointPosition, pointRadius);
+ pointID = gl_VertexID;
#else
vec3 world_pos = point_object_to_world(pos);
#endif
diff --git a/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl b/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
index 2da16d3f6a9..dd725ad327f 100644
--- a/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
@@ -22,13 +22,22 @@ mat3 pointcloud_get_facing_matrix(vec3 p)
return facing_mat;
}
+/* Returns world center position and radius. */
+void pointcloud_get_pos_and_radius(out vec3 outpos, out float outradius)
+{
+ outpos = point_object_to_world(pos.xyz);
+ outradius = dot(abs(mat3(ModelMatrix) * pos.www), vec3(1.0 / 3.0));
+}
+
/* Return world position and normal. */
void pointcloud_get_pos_and_nor(out vec3 outpos, out vec3 outnor)
{
- vec3 p = point_object_to_world(pos.xyz);
+ vec3 p;
+ float radius;
+ pointcloud_get_pos_and_radius(p, radius);
+
mat3 facing_mat = pointcloud_get_facing_matrix(p);
- float radius = dot(abs(mat3(ModelMatrix) * pos.www), vec3(1.0 / 3.0));
/* TODO(fclem): remove multiplication here. Here only for keeping the size correct for now. */
radius *= 0.01;
outpos = p + (facing_mat * pos_inst) * radius;
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 3e811caa14b..5be4352cffd 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -323,6 +323,7 @@ set(GLSL_SRC
shaders/material/gpu_shader_material_output_material.glsl
shaders/material/gpu_shader_material_output_world.glsl
shaders/material/gpu_shader_material_particle_info.glsl
+ shaders/material/gpu_shader_material_point_info.glsl
shaders/material/gpu_shader_material_principled.glsl
shaders/material/gpu_shader_material_refraction.glsl
shaders/material/gpu_shader_material_rgb_curves.glsl
diff --git a/source/blender/gpu/intern/gpu_material_library.c b/source/blender/gpu/intern/gpu_material_library.c
index 74e0270c42a..712ab44adb3 100644
--- a/source/blender/gpu/intern/gpu_material_library.c
+++ b/source/blender/gpu/intern/gpu_material_library.c
@@ -91,6 +91,7 @@ extern char datatoc_gpu_shader_material_output_aov_glsl[];
extern char datatoc_gpu_shader_material_output_material_glsl[];
extern char datatoc_gpu_shader_material_output_world_glsl[];
extern char datatoc_gpu_shader_material_particle_info_glsl[];
+extern char datatoc_gpu_shader_material_point_info_glsl[];
extern char datatoc_gpu_shader_material_principled_glsl[];
extern char datatoc_gpu_shader_material_refraction_glsl[];
extern char datatoc_gpu_shader_material_rgb_curves_glsl[];
@@ -295,7 +296,7 @@ static GPUMaterialLibrary gpu_shader_material_glass_library = {
static GPUMaterialLibrary gpu_shader_material_hair_info_library = {
.code = datatoc_gpu_shader_material_hair_info_glsl,
- .dependencies = {NULL},
+ .dependencies = {&gpu_shader_material_hash_library, NULL},
};
static GPUMaterialLibrary gpu_shader_material_holdout_library = {
@@ -388,6 +389,11 @@ static GPUMaterialLibrary gpu_shader_material_particle_info_library = {
.dependencies = {NULL},
};
+static GPUMaterialLibrary gpu_shader_material_point_info_library = {
+ .code = datatoc_gpu_shader_material_point_info_glsl,
+ .dependencies = {&gpu_shader_material_hash_library, NULL},
+};
+
static GPUMaterialLibrary gpu_shader_material_principled_library = {
.code = datatoc_gpu_shader_material_principled_glsl,
.dependencies = {NULL},
@@ -644,6 +650,7 @@ static GPUMaterialLibrary *gpu_material_libraries[] = {
&gpu_shader_material_output_material_library,
&gpu_shader_material_output_world_library,
&gpu_shader_material_particle_info_library,
+ &gpu_shader_material_point_info_library,
&gpu_shader_material_principled_library,
&gpu_shader_material_refraction_library,
&gpu_shader_material_rgb_curves_library,
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
index 6ffa6b59572..59f0377869b 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
@@ -1,15 +1,4 @@
-float wang_hash_noise(uint s)
-{
- s = (s ^ 61u) ^ (s >> 16u);
- s *= 9u;
- s = s ^ (s >> 4u);
- s *= 0x27d4eb2du;
- s = s ^ (s >> 15u);
-
- return fract(float(s) / 4294967296.0);
-}
-
void node_hair_info(float hair_length,
out float is_strand,
out float intercept,
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_hash.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_hash.glsl
index 86191451e5f..cb798047791 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_hash.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_hash.glsl
@@ -215,3 +215,14 @@ float integer_noise(int n)
nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
return 0.5 * (float(nn) / 1073741824.0);
}
+
+float wang_hash_noise(uint s)
+{
+ s = (s ^ 61u) ^ (s >> 16u);
+ s *= 9u;
+ s = s ^ (s >> 4u);
+ s *= 0x27d4eb2du;
+ s = s ^ (s >> 15u);
+
+ return fract(float(s) / 4294967296.0);
+}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_point_info.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_point_info.glsl
new file mode 100644
index 00000000000..d717ac97b28
--- /dev/null
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_point_info.glsl
@@ -0,0 +1,13 @@
+
+void node_point_info(out vec3 position, out float radius, out float random)
+{
+#ifdef POINTCLOUD_SHADER
+ position = pointPosition;
+ radius = pointRadius;
+ random = wang_hash_noise(uint(pointID));
+#else
+ position = vec3(0.0, 0.0, 0.0);
+ radius = 0.0;
+ random = 0.0;
+#endif
+}
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 65720fc119b..57740ce3ad9 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -85,6 +85,7 @@ void register_node_type_sh_layer_weight(void);
void register_node_type_sh_tex_coord(void);
void register_node_type_sh_particle_info(void);
void register_node_type_sh_hair_info(void);
+void register_node_type_sh_point_info(void);
void register_node_type_sh_volume_info(void);
void register_node_type_sh_script(void);
void register_node_type_sh_normal_map(void);
@@ -146,7 +147,6 @@ void register_node_type_sh_custom_group(bNodeType *ntype);
struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
-
/**
* Find an output node of the shader tree.
*
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 66a2d3720ca..df820bf6dcf 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -96,6 +96,7 @@ DefNode(ShaderNode, SH_NODE_LIGHT_FALLOFF, 0, "LIG
DefNode(ShaderNode, SH_NODE_OBJECT_INFO, 0, "OBJECT_INFO", ObjectInfo, "Object Info", "" )
DefNode(ShaderNode, SH_NODE_PARTICLE_INFO, 0, "PARTICLE_INFO", ParticleInfo, "Particle Info", "" )
DefNode(ShaderNode, SH_NODE_HAIR_INFO, 0, "HAIR_INFO", HairInfo, "Hair Info", "" )
+DefNode(ShaderNode, SH_NODE_POINT_INFO, 0, "POINT_INFO", PointInfo, "Point Info", "" )
DefNode(ShaderNode, SH_NODE_VOLUME_INFO, 0, "VOLUME_INFO", VolumeInfo, "Volume Info", "" )
DefNode(ShaderNode, SH_NODE_WIREFRAME, def_sh_tex_wireframe, "WIREFRAME", Wireframe, "Wireframe", "" )
DefNode(ShaderNode, SH_NODE_WAVELENGTH, 0, "WAVELENGTH", Wavelength, "Wavelength", "" )
diff --git a/source/blender/nodes/shader/CMakeLists.txt b/source/blender/nodes/shader/CMakeLists.txt
index 4cf18429e0d..c8eb0b8d570 100644
--- a/source/blender/nodes/shader/CMakeLists.txt
+++ b/source/blender/nodes/shader/CMakeLists.txt
@@ -93,6 +93,7 @@ set(SRC
nodes/node_shader_output_material.cc
nodes/node_shader_output_world.cc
nodes/node_shader_particle_info.cc
+ nodes/node_shader_point_info.cc
nodes/node_shader_rgb.cc
nodes/node_shader_rgb_to_bw.cc
nodes/node_shader_script.cc
diff --git a/source/blender/nodes/shader/nodes/node_shader_point_info.cc b/source/blender/nodes/shader/nodes/node_shader_point_info.cc
new file mode 100644
index 00000000000..adc58ca065a
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_point_info.cc
@@ -0,0 +1,54 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "node_shader_util.hh"
+
+namespace blender::nodes::node_shader_point_info_cc {
+
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_output<decl::Vector>(N_("Position"));
+ b.add_output<decl::Float>(N_("Radius"));
+ b.add_output<decl::Float>(N_("Random"));
+}
+
+static int node_shader_gpu_point_info(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "node_point_info", in, out);
+}
+
+} // namespace blender::nodes::node_shader_point_info_cc
+
+/* node type definition */
+void register_node_type_sh_point_info()
+{
+ namespace file_ns = blender::nodes::node_shader_point_info_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_POINT_INFO, "Point Info", NODE_CLASS_INPUT);
+ ntype.declare = file_ns::node_declare;
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_point_info);
+
+ nodeRegisterType(&ntype);
+}