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authorCampbell Barton <ideasman42@gmail.com>2020-11-06 02:59:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-11-06 04:32:54 +0300
commit29401f8ca2c813e50093d2f5503c9bb8868bdde5 (patch)
tree307d86707578c3ef27862d579f87065b3d0f5ee4
parent155f42a12f45094e248d0f1e2a1dbd4ed6be8e85 (diff)
Cleanup: BLI_noise
Use common prefix as this collided with existing API's (eg BLI_voronoi). Also expand some non-obvious abbreviations: - 'g' -> 'generic' - 'vl' -> 'variable_lacunarity' - 'V' -> 'v3'
-rw-r--r--source/blender/blenkernel/intern/effect.c9
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c3
-rw-r--r--source/blender/blenkernel/intern/particle_child.c14
-rw-r--r--source/blender/blenlib/BLI_noise.h80
-rw-r--r--source/blender/blenlib/intern/noise.c126
-rw-r--r--source/blender/bmesh/operators/bmo_subdivide.c6
-rw-r--r--source/blender/makesdna/DNA_object_force_types.h2
-rw-r--r--source/blender/python/mathutils/mathutils_noise.c34
-rw-r--r--source/blender/render/intern/source/pointdensity.c14
-rw-r--r--source/blender/render/intern/source/render_texture.c278
10 files changed, 289 insertions, 277 deletions
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 967b961dbea..f51683ea351 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -1009,9 +1009,12 @@ static void do_physical_effector(EffectorCache *eff,
else {
add_v3_v3v3(temp, efd->vec_to_point2, efd->nor2);
}
- force[0] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[0], temp[1], temp[2], 2, 0, 2);
- force[1] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[1], temp[2], temp[0], 2, 0, 2);
- force[2] = -1.0f + 2.0f * BLI_gTurbulence(pd->f_size, temp[2], temp[0], temp[1], 2, 0, 2);
+ force[0] = -1.0f + 2.0f * BLI_noise_generic_turbulence(
+ pd->f_size, temp[0], temp[1], temp[2], 2, 0, 2);
+ force[1] = -1.0f + 2.0f * BLI_noise_generic_turbulence(
+ pd->f_size, temp[1], temp[2], temp[0], 2, 0, 2);
+ force[2] = -1.0f + 2.0f * BLI_noise_generic_turbulence(
+ pd->f_size, temp[2], temp[0], temp[1], 2, 0, 2);
mul_v3_fl(force, strength * efd->falloff);
break;
case PFIELD_DRAG:
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index d13425f5ec9..6ebcef5caef 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -824,7 +824,8 @@ static void fcm_noise_evaluate(
* - 0.1 is passed as the 'z' value, otherwise evaluation fails for size = phase = 1
* with evaltime being an integer (which happens when evaluating on frame by frame basis)
*/
- noise = BLI_turbulence(data->size, evaltime - data->offset, data->phase, 0.1f, data->depth);
+ noise = BLI_noise_turbulence(
+ data->size, evaltime - data->offset, data->phase, 0.1f, data->depth);
/* combine the noise with existing motion data */
switch (data->modification) {
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
index 0c4d5876e07..31332cd6d98 100644
--- a/source/blender/blenkernel/intern/particle_child.c
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -642,7 +642,7 @@ float do_clump(ParticleKey *state,
float da[4], pa[12];
mul_v3_v3fl(noisevec, orco_offset, 1.0f / clump_noise_size);
- BLI_voronoi(noisevec[0], noisevec[1], noisevec[2], da, pa, 1.0f, 0);
+ BLI_noise_voronoi(noisevec[0], noisevec[1], noisevec[2], da, pa, 1.0f, 0);
mul_v3_fl(&pa[0], clump_noise_size);
add_v3_v3v3(center, par_co, &pa[0]);
@@ -674,9 +674,9 @@ static void do_rough(const float loc[3],
copy_v3_v3(rco, loc);
mul_v3_fl(rco, t);
- rough[0] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2, 0, 2);
- rough[1] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2, 0, 2);
- rough[2] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2, 0, 2);
+ rough[0] = -1.0f + 2.0f * BLI_noise_generic_turbulence(size, rco[0], rco[1], rco[2], 2, 0, 2);
+ rough[1] = -1.0f + 2.0f * BLI_noise_generic_turbulence(size, rco[1], rco[2], rco[0], 2, 0, 2);
+ rough[2] = -1.0f + 2.0f * BLI_noise_generic_turbulence(size, rco[2], rco[0], rco[1], 2, 0, 2);
madd_v3_v3fl(state->co, mat[0], fac * rough[0]);
madd_v3_v3fl(state->co, mat[1], fac * rough[1]);
@@ -718,9 +718,9 @@ static void do_rough_curve(const float loc[3],
copy_v3_v3(rco, loc);
mul_v3_fl(rco, time);
- rough[0] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2, 0, 2);
- rough[1] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2, 0, 2);
- rough[2] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2, 0, 2);
+ rough[0] = -1.0f + 2.0f * BLI_noise_generic_turbulence(size, rco[0], rco[1], rco[2], 2, 0, 2);
+ rough[1] = -1.0f + 2.0f * BLI_noise_generic_turbulence(size, rco[1], rco[2], rco[0], 2, 0, 2);
+ rough[2] = -1.0f + 2.0f * BLI_noise_generic_turbulence(size, rco[2], rco[0], rco[1], 2, 0, 2);
madd_v3_v3fl(state->co, mat[0], fac * rough[0]);
madd_v3_v3fl(state->co, mat[1], fac * rough[1]);
diff --git a/source/blender/blenlib/BLI_noise.h b/source/blender/blenlib/BLI_noise.h
index 8cb30ef62c8..4a41ee68ca9 100644
--- a/source/blender/blenlib/BLI_noise.h
+++ b/source/blender/blenlib/BLI_noise.h
@@ -28,52 +28,54 @@ extern "C" {
#endif
/* noise.h: */
-float BLI_hnoise(float noisesize, float x, float y, float z);
-float BLI_hnoisep(float noisesize, float x, float y, float z);
-float BLI_turbulence(float noisesize, float x, float y, float z, int nr);
+float BLI_noise_hnoise(float noisesize, float x, float y, float z);
+float BLI_noise_hnoisep(float noisesize, float x, float y, float z);
+float BLI_noise_turbulence(float noisesize, float x, float y, float z, int nr);
/* newnoise: generic noise & turbulence functions
- * to replace the above BLI_hnoise/p & BLI_turbulence/1.
+ * to replace the above BLI_noise_hnoise/p & BLI_noise_turbulence/1.
* This is done so different noise basis functions can be used */
-float BLI_gNoise(float noisesize, float x, float y, float z, int hard, int noisebasis);
-float BLI_gTurbulence(
+float BLI_noise_generic_noise(
+ float noisesize, float x, float y, float z, int hard, int noisebasis);
+float BLI_noise_generic_turbulence(
float noisesize, float x, float y, float z, int oct, int hard, int noisebasis);
/* newnoise: musgrave functions */
-float BLI_mg_fBm(
+float BLI_noise_mg_fbm(
float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
-float BLI_mg_MultiFractal(
+float BLI_noise_mg_multi_fractal(
float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
-float BLI_mg_VLNoise(float x, float y, float z, float distortion, int nbas1, int nbas2);
-float BLI_mg_HeteroTerrain(float x,
- float y,
- float z,
- float H,
- float lacunarity,
- float octaves,
- float offset,
- int noisebasis);
-float BLI_mg_HybridMultiFractal(float x,
- float y,
- float z,
- float H,
- float lacunarity,
- float octaves,
- float offset,
- float gain,
- int noisebasis);
-float BLI_mg_RidgedMultiFractal(float x,
- float y,
- float z,
- float H,
- float lacunarity,
- float octaves,
- float offset,
- float gain,
- int noisebasis);
+float BLI_noise_mg_variable_lacunarity(
+ float x, float y, float z, float distortion, int nbas1, int nbas2);
+float BLI_noise_mg_hetero_terrain(float x,
+ float y,
+ float z,
+ float H,
+ float lacunarity,
+ float octaves,
+ float offset,
+ int noisebasis);
+float BLI_noise_mg_hybrid_multi_fractal(float x,
+ float y,
+ float z,
+ float H,
+ float lacunarity,
+ float octaves,
+ float offset,
+ float gain,
+ int noisebasis);
+float BLI_noise_mg_ridged_multi_fractal(float x,
+ float y,
+ float z,
+ float H,
+ float lacunarity,
+ float octaves,
+ float offset,
+ float gain,
+ int noisebasis);
/* newnoise: voronoi */
-void BLI_voronoi(float x, float y, float z, float *da, float *pa, float me, int dtype);
-/* newnoise: BLI_cellNoise & BLI_cellNoiseV (for vector/point/color) */
-float BLI_cellNoise(float x, float y, float z);
-void BLI_cellNoiseV(float x, float y, float z, float r_ca[3]);
+void BLI_noise_voronoi(float x, float y, float z, float *da, float *pa, float me, int dtype);
+/* newnoise: BLI_noise_cell & BLI_noise_cell_v3 (for vector/point/color) */
+float BLI_noise_cell(float x, float y, float z);
+void BLI_noise_cell_v3(float x, float y, float z, float r_ca[3]);
#ifdef __cplusplus
}
diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c
index 889e336bb52..b47de145e2a 100644
--- a/source/blender/blenlib/intern/noise.c
+++ b/source/blender/blenlib/intern/noise.c
@@ -319,7 +319,8 @@ static float newPerlin(float x, float y, float z)
lerp(u, grad(hash[AB + 1], x, y - 1, z - 1), grad(hash[BB + 1], x - 1, y - 1, z - 1))));
}
-/* for use with BLI_gNoise()/BLI_gTurbulence(), returns unsigned improved perlin noise */
+/* for use with BLI_noise_generic_noise()/BLI_noise_generic_turbulence(), returns unsigned improved
+ * perlin noise */
static float newPerlinU(float x, float y, float z)
{
return (0.5f + 0.5f * newPerlin(x, y, z));
@@ -329,7 +330,7 @@ static float newPerlinU(float x, float y, float z)
/* END OF IMPROVED PERLIN */
/**************************/
-/* Was BLI_hnoise(), removed noisesize, so other functions can call it without scaling. */
+/* Was BLI_noise_hnoise(), removed noisesize, so other functions can call it without scaling. */
static float orgBlenderNoise(float x, float y, float z)
{
float cn1, cn2, cn3, cn4, cn5, cn6, i;
@@ -425,7 +426,7 @@ static float orgBlenderNoiseS(float x, float y, float z)
}
/* separated from orgBlenderNoise above, with scaling */
-float BLI_hnoise(float noisesize, float x, float y, float z)
+float BLI_noise_hnoise(float noisesize, float x, float y, float z)
{
if (noisesize == 0.0f) {
return 0.0f;
@@ -437,15 +438,15 @@ float BLI_hnoise(float noisesize, float x, float y, float z)
}
/* original turbulence functions */
-float BLI_turbulence(float noisesize, float x, float y, float z, int nr)
+float BLI_noise_turbulence(float noisesize, float x, float y, float z, int nr)
{
float s, d = 0.5, div = 1.0;
- s = BLI_hnoise(noisesize, x, y, z);
+ s = BLI_noise_hnoise(noisesize, x, y, z);
while (nr > 0) {
- s += d * BLI_hnoise(noisesize * d, x, y, z);
+ s += d * BLI_noise_hnoise(noisesize * d, x, y, z);
div += d;
d *= 0.5f;
@@ -825,14 +826,14 @@ static float noise3_perlin(const float vec[3])
#undef SURVE
}
-/* for use with BLI_gNoise/gTurbulence, returns signed noise */
+/* for use with BLI_noise_generic_noise/gTurbulence, returns signed noise */
static float orgPerlinNoise(float x, float y, float z)
{
float v[3] = {x, y, z};
return noise3_perlin(v);
}
-/* for use with BLI_gNoise/gTurbulence, returns unsigned noise */
+/* for use with BLI_noise_generic_noise/gTurbulence, returns unsigned noise */
static float orgPerlinNoiseU(float x, float y, float z)
{
float v[3] = {x, y, z};
@@ -841,7 +842,7 @@ static float orgPerlinNoiseU(float x, float y, float z)
/* *************** CALL AS: *************** */
-float BLI_hnoisep(float noisesize, float x, float y, float z)
+float BLI_noise_hnoisep(float noisesize, float x, float y, float z)
{
float vec[3];
@@ -915,7 +916,7 @@ static float dist_Minkovsky(float x, float y, float z, float e)
/* Not 'pure' Worley, but the results are virtually the same.
* Returns distances in da and point coords in pa */
-void BLI_voronoi(float x, float y, float z, float *da, float *pa, float me, int dtype)
+void BLI_noise_voronoi(float x, float y, float z, float *da, float *pa, float me, int dtype)
{
float (*distfunc)(float, float, float, float);
switch (dtype) {
@@ -1008,39 +1009,39 @@ void BLI_voronoi(float x, float y, float z, float *da, float *pa, float me, int
}
}
-/* returns different feature points for use in BLI_gNoise() */
+/* returns different feature points for use in BLI_noise_generic_noise() */
static float voronoi_F1(float x, float y, float z)
{
float da[4], pa[12];
- BLI_voronoi(x, y, z, da, pa, 1, 0);
+ BLI_noise_voronoi(x, y, z, da, pa, 1, 0);
return da[0];
}
static float voronoi_F2(float x, float y, float z)
{
float da[4], pa[12];
- BLI_voronoi(x, y, z, da, pa, 1, 0);
+ BLI_noise_voronoi(x, y, z, da, pa, 1, 0);
return da[1];
}
static float voronoi_F3(float x, float y, float z)
{
float da[4], pa[12];
- BLI_voronoi(x, y, z, da, pa, 1, 0);
+ BLI_noise_voronoi(x, y, z, da, pa, 1, 0);
return da[2];
}
static float voronoi_F4(float x, float y, float z)
{
float da[4], pa[12];
- BLI_voronoi(x, y, z, da, pa, 1, 0);
+ BLI_noise_voronoi(x, y, z, da, pa, 1, 0);
return da[3];
}
static float voronoi_F1F2(float x, float y, float z)
{
float da[4], pa[12];
- BLI_voronoi(x, y, z, da, pa, 1, 0);
+ BLI_noise_voronoi(x, y, z, da, pa, 1, 0);
return (da[1] - da[0]);
}
@@ -1060,35 +1061,35 @@ static float voronoi_Cr(float x, float y, float z)
static float voronoi_F1S(float x, float y, float z)
{
float da[4], pa[12];
- BLI_voronoi(x, y, z, da, pa, 1, 0);
+ BLI_noise_voronoi(x, y, z, da, pa, 1, 0);
return (2.0f * da[0] - 1.0f);
}
static float voronoi_F2S(float x, float y, float z)
{
float da[4], pa[12];
- BLI_voronoi(x, y, z, da, pa, 1, 0);
+ BLI_noise_voronoi(x, y, z, da, pa, 1, 0);
return (2.0f * da[1] - 1.0f);
}
static float voronoi_F3S(float x, float y, float z)
{
float da[4], pa[12];
- BLI_voronoi(x, y, z, da, pa, 1, 0);
+ BLI_noise_voronoi(x, y, z, da, pa, 1, 0);
return (2.0f * da[2] - 1.0f);
}
static float voronoi_F4S(float x, float y, float z)
{
float da[4], pa[12];
- BLI_voronoi(x, y, z, da, pa, 1, 0);
+ BLI_noise_voronoi(x, y, z, da, pa, 1, 0);
return (2.0f * da[3] - 1.0f);
}
static float voronoi_F1F2S(float x, float y, float z)
{
float da[4], pa[12];
- BLI_voronoi(x, y, z, da, pa, 1, 0);
+ BLI_noise_voronoi(x, y, z, da, pa, 1, 0);
return (2.0f * (da[1] - da[0]) - 1.0f);
}
@@ -1127,13 +1128,13 @@ static float BLI_cellNoiseU(float x, float y, float z)
}
/* idem, signed */
-float BLI_cellNoise(float x, float y, float z)
+float BLI_noise_cell(float x, float y, float z)
{
return (2.0f * BLI_cellNoiseU(x, y, z) - 1.0f);
}
/* returns a vector/point/color in ca, using point hasharray directly */
-void BLI_cellNoiseV(float x, float y, float z, float ca[3])
+void BLI_noise_cell_v3(float x, float y, float z, float ca[3])
{
/* avoid precision issues on unit coordinates */
x = (x + 0.000001f) * 1.00001f;
@@ -1154,7 +1155,7 @@ void BLI_cellNoiseV(float x, float y, float z, float ca[3])
/*****************/
/* newnoise: generic noise function for use with different noisebases */
-float BLI_gNoise(float noisesize, float x, float y, float z, int hard, int noisebasis)
+float BLI_noise_generic_noise(float noisesize, float x, float y, float z, int hard, int noisebasis)
{
float (*noisefunc)(float, float, float);
@@ -1189,7 +1190,7 @@ float BLI_gNoise(float noisesize, float x, float y, float z, int hard, int noise
case 0:
default: {
noisefunc = orgBlenderNoise;
- /* add one to make return value same as BLI_hnoise */
+ /* add one to make return value same as BLI_noise_hnoise */
x += 1;
y += 1;
z += 1;
@@ -1211,7 +1212,7 @@ float BLI_gNoise(float noisesize, float x, float y, float z, int hard, int noise
}
/* newnoise: generic turbulence function for use with different noisebasis */
-float BLI_gTurbulence(
+float BLI_noise_generic_turbulence(
float noisesize, float x, float y, float z, int oct, int hard, int noisebasis)
{
float (*noisefunc)(float, float, float);
@@ -1286,7 +1287,7 @@ float BLI_gTurbulence(
* ``lacunarity'' is the gap between successive frequencies
* ``octaves'' is the number of frequencies in the fBm
*/
-float BLI_mg_fBm(
+float BLI_noise_mg_fbm(
float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis)
{
float (*noisefunc)(float, float, float);
@@ -1316,7 +1317,7 @@ float BLI_mg_fBm(
noisefunc = voronoi_CrS;
break;
case 14:
- noisefunc = BLI_cellNoise;
+ noisefunc = BLI_noise_cell;
break;
case 0:
default: {
@@ -1357,7 +1358,7 @@ float BLI_mg_fBm(
/* this one is in fact rather confusing,
* there seem to be errors in the original source code (in all three versions of proc.text&mod),
* I modified it to something that made sense to me, so it might be wrong... */
-float BLI_mg_MultiFractal(
+float BLI_noise_mg_multi_fractal(
float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis)
{
float (*noisefunc)(float, float, float);
@@ -1387,7 +1388,7 @@ float BLI_mg_MultiFractal(
noisefunc = voronoi_CrS;
break;
case 14:
- noisefunc = BLI_cellNoise;
+ noisefunc = BLI_noise_cell;
break;
case 0:
default: {
@@ -1423,14 +1424,14 @@ float BLI_mg_MultiFractal(
* ``octaves'' is the number of frequencies in the fBm
* ``offset'' raises the terrain from `sea level'
*/
-float BLI_mg_HeteroTerrain(float x,
- float y,
- float z,
- float H,
- float lacunarity,
- float octaves,
- float offset,
- int noisebasis)
+float BLI_noise_mg_hetero_terrain(float x,
+ float y,
+ float z,
+ float H,
+ float lacunarity,
+ float octaves,
+ float offset,
+ int noisebasis)
{
float (*noisefunc)(float, float, float);
switch (noisebasis) {
@@ -1459,7 +1460,7 @@ float BLI_mg_HeteroTerrain(float x,
noisefunc = voronoi_CrS;
break;
case 14:
- noisefunc = BLI_cellNoise;
+ noisefunc = BLI_noise_cell;
break;
case 0:
default: {
@@ -1500,15 +1501,15 @@ float BLI_mg_HeteroTerrain(float x,
* H: 0.25
* offset: 0.7
*/
-float BLI_mg_HybridMultiFractal(float x,
- float y,
- float z,
- float H,
- float lacunarity,
- float octaves,
- float offset,
- float gain,
- int noisebasis)
+float BLI_noise_mg_hybrid_multi_fractal(float x,
+ float y,
+ float z,
+ float H,
+ float lacunarity,
+ float octaves,
+ float offset,
+ float gain,
+ int noisebasis)
{
float (*noisefunc)(float, float, float);
switch (noisebasis) {
@@ -1537,7 +1538,7 @@ float BLI_mg_HybridMultiFractal(float x,
noisefunc = voronoi_CrS;
break;
case 14:
- noisefunc = BLI_cellNoise;
+ noisefunc = BLI_noise_cell;
break;
case 0:
default: {
@@ -1584,15 +1585,15 @@ float BLI_mg_HybridMultiFractal(float x,
* offset: 1.0
* gain: 2.0
*/
-float BLI_mg_RidgedMultiFractal(float x,
- float y,
- float z,
- float H,
- float lacunarity,
- float octaves,
- float offset,
- float gain,
- int noisebasis)
+float BLI_noise_mg_ridged_multi_fractal(float x,
+ float y,
+ float z,
+ float H,
+ float lacunarity,
+ float octaves,
+ float offset,
+ float gain,
+ int noisebasis)
{
float (*noisefunc)(float, float, float);
switch (noisebasis) {
@@ -1621,7 +1622,7 @@ float BLI_mg_RidgedMultiFractal(float x,
noisefunc = voronoi_CrS;
break;
case 14:
- noisefunc = BLI_cellNoise;
+ noisefunc = BLI_noise_cell;
break;
case 0:
default: {
@@ -1657,7 +1658,8 @@ float BLI_mg_RidgedMultiFractal(float x,
/* "Variable Lacunarity Noise"
* A distorted variety of Perlin noise.
*/
-float BLI_mg_VLNoise(float x, float y, float z, float distortion, int nbas1, int nbas2)
+float BLI_noise_mg_variable_lacunarity(
+ float x, float y, float z, float distortion, int nbas1, int nbas2)
{
float (*noisefunc1)(float, float, float);
switch (nbas1) {
@@ -1686,7 +1688,7 @@ float BLI_mg_VLNoise(float x, float y, float z, float distortion, int nbas1, int
noisefunc1 = voronoi_CrS;
break;
case 14:
- noisefunc1 = BLI_cellNoise;
+ noisefunc1 = BLI_noise_cell;
break;
case 0:
default: {
@@ -1722,7 +1724,7 @@ float BLI_mg_VLNoise(float x, float y, float z, float distortion, int nbas1, int
noisefunc2 = voronoi_CrS;
break;
case 14:
- noisefunc2 = BLI_cellNoise;
+ noisefunc2 = BLI_noise_cell;
break;
case 0:
default: {
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index 46dff99898c..8b2f9478aab 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -338,9 +338,9 @@ static void alter_co(BMVert *v,
add_v3_v3v3(co2, v->co, params->fractal_ofs);
mul_v3_fl(co2, 10.0f);
- tvec[0] = fac * (BLI_gTurbulence(1.0, co2[0], co2[1], co2[2], 15, 0, 2) - 0.5f);
- tvec[1] = fac * (BLI_gTurbulence(1.0, co2[1], co2[0], co2[2], 15, 0, 2) - 0.5f);
- tvec[2] = fac * (BLI_gTurbulence(1.0, co2[1], co2[2], co2[0], 15, 0, 2) - 0.5f);
+ tvec[0] = fac * (BLI_noise_generic_turbulence(1.0, co2[0], co2[1], co2[2], 15, 0, 2) - 0.5f);
+ tvec[1] = fac * (BLI_noise_generic_turbulence(1.0, co2[1], co2[0], co2[2], 15, 0, 2) - 0.5f);
+ tvec[2] = fac * (BLI_noise_generic_turbulence(1.0, co2[1], co2[2], co2[0], 15, 0, 2) - 0.5f);
/* add displacement */
madd_v3_v3fl(co, normal, tvec[0]);
diff --git a/source/blender/makesdna/DNA_object_force_types.h b/source/blender/makesdna/DNA_object_force_types.h
index 3b0640544ae..3bd11d02b7a 100644
--- a/source/blender/makesdna/DNA_object_force_types.h
+++ b/source/blender/makesdna/DNA_object_force_types.h
@@ -54,7 +54,7 @@ typedef enum ePFieldType {
PFIELD_LENNARDJ = 9,
/** Defines predator / goal for boids. */
PFIELD_BOID = 10,
- /** Force defined by BLI_gTurbulence. */
+ /** Force defined by BLI_noise_generic_turbulence. */
PFIELD_TURBULENCE = 11,
/** Linear & quadratic drag. */
PFIELD_DRAG = 12,
diff --git a/source/blender/python/mathutils/mathutils_noise.c b/source/blender/python/mathutils/mathutils_noise.c
index 3e78628d473..61838ade31a 100644
--- a/source/blender/python/mathutils/mathutils_noise.c
+++ b/source/blender/python/mathutils/mathutils_noise.c
@@ -246,7 +246,8 @@ static void noise_vector(float x, float y, float z, int nb, float v[3])
/* Simply evaluate noise at 3 different positions */
const float *ofs = state_offset_vector;
for (int j = 0; j < 3; j++) {
- v[j] = (2.0f * BLI_gNoise(1.0f, x + ofs[0], y + ofs[1], z + ofs[2], 0, nb) - 1.0f);
+ v[j] = (2.0f * BLI_noise_generic_noise(1.0f, x + ofs[0], y + ofs[1], z + ofs[2], 0, nb) -
+ 1.0f);
ofs += 3;
}
}
@@ -258,7 +259,7 @@ static float turb(
float amp, out, t;
int i;
amp = 1.f;
- out = (float)(2.0f * BLI_gNoise(1.f, x, y, z, 0, nb) - 1.0f);
+ out = (float)(2.0f * BLI_noise_generic_noise(1.f, x, y, z, 0, nb) - 1.0f);
if (hard) {
out = fabsf(out);
}
@@ -267,7 +268,7 @@ static float turb(
x *= freqscale;
y *= freqscale;
z *= freqscale;
- t = (float)(amp * (2.0f * BLI_gNoise(1.f, x, y, z, 0, nb) - 1.0f));
+ t = (float)(amp * (2.0f * BLI_noise_generic_noise(1.f, x, y, z, 0, nb) - 1.0f));
if (hard) {
t = fabsf(t);
}
@@ -450,7 +451,7 @@ static PyObject *M_Noise_noise(PyObject *UNUSED(self), PyObject *args, PyObject
}
return PyFloat_FromDouble(
- (2.0f * BLI_gNoise(1.0f, vec[0], vec[1], vec[2], 0, noise_basis_enum) - 1.0f));
+ (2.0f * BLI_noise_generic_noise(1.0f, vec[0], vec[1], vec[2], 0, noise_basis_enum) - 1.0f));
}
PyDoc_STRVAR(M_Noise_noise_vector_doc,
@@ -659,7 +660,8 @@ static PyObject *M_Noise_fractal(PyObject *UNUSED(self), PyObject *args, PyObjec
return NULL;
}
- return PyFloat_FromDouble(BLI_mg_fBm(vec[0], vec[1], vec[2], H, lac, oct, noise_basis_enum));
+ return PyFloat_FromDouble(
+ BLI_noise_mg_fbm(vec[0], vec[1], vec[2], H, lac, oct, noise_basis_enum));
}
PyDoc_STRVAR(
@@ -713,7 +715,7 @@ static PyObject *M_Noise_multi_fractal(PyObject *UNUSED(self), PyObject *args, P
}
return PyFloat_FromDouble(
- BLI_mg_MultiFractal(vec[0], vec[1], vec[2], H, lac, oct, noise_basis_enum));
+ BLI_noise_mg_multi_fractal(vec[0], vec[1], vec[2], H, lac, oct, noise_basis_enum));
}
PyDoc_STRVAR(M_Noise_variable_lacunarity_doc,
@@ -780,8 +782,8 @@ static PyObject *M_Noise_variable_lacunarity(PyObject *UNUSED(self), PyObject *a
return NULL;
}
- return PyFloat_FromDouble(
- BLI_mg_VLNoise(vec[0], vec[1], vec[2], d, noise_type1_enum, noise_type2_enum));
+ return PyFloat_FromDouble(BLI_noise_mg_variable_lacunarity(
+ vec[0], vec[1], vec[2], d, noise_type1_enum, noise_type2_enum));
}
PyDoc_STRVAR(
@@ -838,7 +840,7 @@ static PyObject *M_Noise_hetero_terrain(PyObject *UNUSED(self), PyObject *args,
}
return PyFloat_FromDouble(
- BLI_mg_HeteroTerrain(vec[0], vec[1], vec[2], H, lac, oct, ofs, noise_basis_enum));
+ BLI_noise_mg_hetero_terrain(vec[0], vec[1], vec[2], H, lac, oct, ofs, noise_basis_enum));
}
PyDoc_STRVAR(
@@ -899,8 +901,8 @@ static PyObject *M_Noise_hybrid_multi_fractal(PyObject *UNUSED(self), PyObject *
return NULL;
}
- return PyFloat_FromDouble(
- BLI_mg_HybridMultiFractal(vec[0], vec[1], vec[2], H, lac, oct, ofs, gn, noise_basis_enum));
+ return PyFloat_FromDouble(BLI_noise_mg_hybrid_multi_fractal(
+ vec[0], vec[1], vec[2], H, lac, oct, ofs, gn, noise_basis_enum));
}
PyDoc_STRVAR(
@@ -961,8 +963,8 @@ static PyObject *M_Noise_ridged_multi_fractal(PyObject *UNUSED(self), PyObject *
return NULL;
}
- return PyFloat_FromDouble(
- BLI_mg_RidgedMultiFractal(vec[0], vec[1], vec[2], H, lac, oct, ofs, gn, noise_basis_enum));
+ return PyFloat_FromDouble(BLI_noise_mg_ridged_multi_fractal(
+ vec[0], vec[1], vec[2], H, lac, oct, ofs, gn, noise_basis_enum));
}
PyDoc_STRVAR(M_Noise_voronoi_doc,
@@ -1008,7 +1010,7 @@ static PyObject *M_Noise_voronoi(PyObject *UNUSED(self), PyObject *args, PyObjec
list = PyList_New(4);
- BLI_voronoi(vec[0], vec[1], vec[2], da, pa, me, metric_enum);
+ BLI_noise_voronoi(vec[0], vec[1], vec[2], da, pa, me, metric_enum);
for (i = 0; i < 4; i++) {
PyObject *v = Vector_CreatePyObject(pa + 3 * i, 3, NULL);
@@ -1042,7 +1044,7 @@ static PyObject *M_Noise_cell(PyObject *UNUSED(self), PyObject *args)
return NULL;
}
- return PyFloat_FromDouble(BLI_cellNoise(vec[0], vec[1], vec[2]));
+ return PyFloat_FromDouble(BLI_noise_cell(vec[0], vec[1], vec[2]));
}
PyDoc_STRVAR(M_Noise_cell_vector_doc,
@@ -1067,7 +1069,7 @@ static PyObject *M_Noise_cell_vector(PyObject *UNUSED(self), PyObject *args)
return NULL;
}
- BLI_cellNoiseV(vec[0], vec[1], vec[2], r_vec);
+ BLI_noise_cell_v3(vec[0], vec[1], vec[2], r_vec);
return Vector_CreatePyObject(r_vec, 3, NULL);
}
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index 12b80da9f59..e730aeb263d 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -656,13 +656,13 @@ static int pointdensity(PointDensity *pd,
}
if (pd->flag & TEX_PD_TURBULENCE) {
- turb = BLI_gTurbulence(pd->noise_size,
- texvec[0] + vec[0],
- texvec[1] + vec[1],
- texvec[2] + vec[2],
- pd->noise_depth,
- 0,
- pd->noise_basis);
+ turb = BLI_noise_generic_turbulence(pd->noise_size,
+ texvec[0] + vec[0],
+ texvec[1] + vec[1],
+ texvec[2] + vec[2],
+ pd->noise_depth,
+ 0,
+ pd->noise_basis);
turb -= 0.5f; /* re-center 0.0-1.0 range around 0 to prevent offsetting result */
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 5a943296acb..2b4d7ac67ff 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -174,37 +174,37 @@ static int clouds(const Tex *tex, const float texvec[3], TexResult *texres)
{
int rv = TEX_INT;
- texres->tin = BLI_gTurbulence(tex->noisesize,
- texvec[0],
- texvec[1],
- texvec[2],
- tex->noisedepth,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
+ texres->tin = BLI_noise_generic_turbulence(tex->noisesize,
+ texvec[0],
+ texvec[1],
+ texvec[2],
+ tex->noisedepth,
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
if (texres->nor != NULL) {
/* calculate bumpnormal */
- texres->nor[0] = BLI_gTurbulence(tex->noisesize,
- texvec[0] + tex->nabla,
- texvec[1],
- texvec[2],
- tex->noisedepth,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
- texres->nor[1] = BLI_gTurbulence(tex->noisesize,
- texvec[0],
- texvec[1] + tex->nabla,
- texvec[2],
- tex->noisedepth,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
- texres->nor[2] = BLI_gTurbulence(tex->noisesize,
- texvec[0],
- texvec[1],
- texvec[2] + tex->nabla,
- tex->noisedepth,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
+ texres->nor[0] = BLI_noise_generic_turbulence(tex->noisesize,
+ texvec[0] + tex->nabla,
+ texvec[1],
+ texvec[2],
+ tex->noisedepth,
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
+ texres->nor[1] = BLI_noise_generic_turbulence(tex->noisesize,
+ texvec[0],
+ texvec[1] + tex->nabla,
+ texvec[2],
+ tex->noisedepth,
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
+ texres->nor[2] = BLI_noise_generic_turbulence(tex->noisesize,
+ texvec[0],
+ texvec[1],
+ texvec[2] + tex->nabla,
+ tex->noisedepth,
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
tex_normal_derivate(tex, texres);
rv |= TEX_NOR;
@@ -214,20 +214,20 @@ static int clouds(const Tex *tex, const float texvec[3], TexResult *texres)
/* in this case, int. value should really be computed from color,
* and bumpnormal from that, would be too slow, looks ok as is */
texres->tr = texres->tin;
- texres->tg = BLI_gTurbulence(tex->noisesize,
- texvec[1],
- texvec[0],
- texvec[2],
- tex->noisedepth,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
- texres->tb = BLI_gTurbulence(tex->noisesize,
- texvec[1],
- texvec[2],
- texvec[0],
- tex->noisedepth,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
+ texres->tg = BLI_noise_generic_turbulence(tex->noisesize,
+ texvec[1],
+ texvec[0],
+ texvec[2],
+ tex->noisedepth,
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
+ texres->tb = BLI_noise_generic_turbulence(tex->noisesize,
+ texvec[1],
+ texvec[2],
+ texvec[0],
+ tex->noisedepth,
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
BRICONTRGB;
texres->ta = 1.0;
return (rv | TEX_RGB);
@@ -296,12 +296,14 @@ static float wood_int(const Tex *tex, float x, float y, float z)
}
else if (wt == TEX_BANDNOISE) {
wi = tex->turbul *
- BLI_gNoise(tex->noisesize, x, y, z, (tex->noisetype != TEX_NOISESOFT), tex->noisebasis);
+ BLI_noise_generic_noise(
+ tex->noisesize, x, y, z, (tex->noisetype != TEX_NOISESOFT), tex->noisebasis);
wi = waveform[wf]((x + y + z) * 10.0f + wi);
}
else if (wt == TEX_RINGNOISE) {
wi = tex->turbul *
- BLI_gNoise(tex->noisesize, x, y, z, (tex->noisetype != TEX_NOISESOFT), tex->noisebasis);
+ BLI_noise_generic_noise(
+ tex->noisesize, x, y, z, (tex->noisetype != TEX_NOISESOFT), tex->noisebasis);
wi = waveform[wf](sqrtf(x * x + y * y + z * z) * 20.0f + wi);
}
@@ -346,13 +348,13 @@ static float marble_int(const Tex *tex, float x, float y, float z)
n = 5.0f * (x + y + z);
- mi = n + tex->turbul * BLI_gTurbulence(tex->noisesize,
- x,
- y,
- z,
- tex->noisedepth,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
+ mi = n + tex->turbul * BLI_noise_generic_turbulence(tex->noisesize,
+ x,
+ y,
+ z,
+ tex->noisedepth,
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
if (mt >= TEX_SOFT) { /* TEX_SOFT always true */
mi = waveform[wf](mi);
@@ -472,36 +474,36 @@ static int stucci(const Tex *tex, const float texvec[3], TexResult *texres)
float nor[3], b2, ofs;
int retval = TEX_INT;
- b2 = BLI_gNoise(tex->noisesize,
- texvec[0],
- texvec[1],
- texvec[2],
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
+ b2 = BLI_noise_generic_noise(tex->noisesize,
+ texvec[0],
+ texvec[1],
+ texvec[2],
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
ofs = tex->turbul / 200.0f;
if (tex->stype) {
ofs *= (b2 * b2);
}
- nor[0] = BLI_gNoise(tex->noisesize,
- texvec[0] + ofs,
- texvec[1],
- texvec[2],
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
- nor[1] = BLI_gNoise(tex->noisesize,
- texvec[0],
- texvec[1] + ofs,
- texvec[2],
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
- nor[2] = BLI_gNoise(tex->noisesize,
- texvec[0],
- texvec[1],
- texvec[2] + ofs,
- (tex->noisetype != TEX_NOISESOFT),
- tex->noisebasis);
+ nor[0] = BLI_noise_generic_noise(tex->noisesize,
+ texvec[0] + ofs,
+ texvec[1],
+ texvec[2],
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
+ nor[1] = BLI_noise_generic_noise(tex->noisesize,
+ texvec[0],
+ texvec[1] + ofs,
+ texvec[2],
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
+ nor[2] = BLI_noise_generic_noise(tex->noisesize,
+ texvec[0],
+ texvec[1],
+ texvec[2] + ofs,
+ (tex->noisetype != TEX_NOISESOFT),
+ tex->noisebasis);
texres->tin = nor[2];
@@ -539,10 +541,10 @@ static int mg_mFractalOrfBmTex(const Tex *tex, const float texvec[3], TexResult
float (*mgravefunc)(float, float, float, float, float, float, int);
if (tex->stype == TEX_MFRACTAL) {
- mgravefunc = BLI_mg_MultiFractal;
+ mgravefunc = BLI_noise_mg_multi_fractal;
}
else {
- mgravefunc = BLI_mg_fBm;
+ mgravefunc = BLI_noise_mg_fbm;
}
texres->tin = tex->ns_outscale * mgravefunc(texvec[0],
@@ -594,10 +596,10 @@ static int mg_ridgedOrHybridMFTex(const Tex *tex, const float texvec[3], TexResu
float (*mgravefunc)(float, float, float, float, float, float, float, float, int);
if (tex->stype == TEX_RIDGEDMF) {
- mgravefunc = BLI_mg_RidgedMultiFractal;
+ mgravefunc = BLI_noise_mg_ridged_multi_fractal;
}
else {
- mgravefunc = BLI_mg_HybridMultiFractal;
+ mgravefunc = BLI_noise_mg_hybrid_multi_fractal;
}
texres->tin = tex->ns_outscale * mgravefunc(texvec[0],
@@ -655,43 +657,43 @@ static int mg_HTerrainTex(const Tex *tex, const float texvec[3], TexResult *texr
{
int rv = TEX_INT;
- texres->tin = tex->ns_outscale * BLI_mg_HeteroTerrain(texvec[0],
- texvec[1],
- texvec[2],
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->mg_offset,
- tex->noisebasis);
+ texres->tin = tex->ns_outscale * BLI_noise_mg_hetero_terrain(texvec[0],
+ texvec[1],
+ texvec[2],
+ tex->mg_H,
+ tex->mg_lacunarity,
+ tex->mg_octaves,
+ tex->mg_offset,
+ tex->noisebasis);
if (texres->nor != NULL) {
float offs = tex->nabla / tex->noisesize; /* also scaling of texvec */
/* calculate bumpnormal */
- texres->nor[0] = tex->ns_outscale * BLI_mg_HeteroTerrain(texvec[0] + offs,
- texvec[1],
- texvec[2],
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->mg_offset,
- tex->noisebasis);
- texres->nor[1] = tex->ns_outscale * BLI_mg_HeteroTerrain(texvec[0],
- texvec[1] + offs,
- texvec[2],
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->mg_offset,
- tex->noisebasis);
- texres->nor[2] = tex->ns_outscale * BLI_mg_HeteroTerrain(texvec[0],
- texvec[1],
- texvec[2] + offs,
- tex->mg_H,
- tex->mg_lacunarity,
- tex->mg_octaves,
- tex->mg_offset,
- tex->noisebasis);
+ texres->nor[0] = tex->ns_outscale * BLI_noise_mg_hetero_terrain(texvec[0] + offs,
+ texvec[1],
+ texvec[2],
+ tex->mg_H,
+ tex->mg_lacunarity,
+ tex->mg_octaves,
+ tex->mg_offset,
+ tex->noisebasis);
+ texres->nor[1] = tex->ns_outscale * BLI_noise_mg_hetero_terrain(texvec[0],
+ texvec[1] + offs,
+ texvec[2],
+ tex->mg_H,
+ tex->mg_lacunarity,
+ tex->mg_octaves,
+ tex->mg_offset,
+ tex->noisebasis);
+ texres->nor[2] = tex->ns_outscale * BLI_noise_mg_hetero_terrain(texvec[0],
+ texvec[1],
+ texvec[2] + offs,
+ tex->mg_H,
+ tex->mg_lacunarity,
+ tex->mg_octaves,
+ tex->mg_offset,
+ tex->noisebasis);
tex_normal_derivate(tex, texres);
rv |= TEX_NOR;
@@ -706,31 +708,31 @@ static int mg_distNoiseTex(const Tex *tex, const float texvec[3], TexResult *tex
{
int rv = TEX_INT;
- texres->tin = BLI_mg_VLNoise(
+ texres->tin = BLI_noise_mg_variable_lacunarity(
texvec[0], texvec[1], texvec[2], tex->dist_amount, tex->noisebasis, tex->noisebasis2);
if (texres->nor != NULL) {
float offs = tex->nabla / tex->noisesize; /* also scaling of texvec */
/* calculate bumpnormal */
- texres->nor[0] = BLI_mg_VLNoise(texvec[0] + offs,
- texvec[1],
- texvec[2],
- tex->dist_amount,
- tex->noisebasis,
- tex->noisebasis2);
- texres->nor[1] = BLI_mg_VLNoise(texvec[0],
- texvec[1] + offs,
- texvec[2],
- tex->dist_amount,
- tex->noisebasis,
- tex->noisebasis2);
- texres->nor[2] = BLI_mg_VLNoise(texvec[0],
- texvec[1],
- texvec[2] + offs,
- tex->dist_amount,
- tex->noisebasis,
- tex->noisebasis2);
+ texres->nor[0] = BLI_noise_mg_variable_lacunarity(texvec[0] + offs,
+ texvec[1],
+ texvec[2],
+ tex->dist_amount,
+ tex->noisebasis,
+ tex->noisebasis2);
+ texres->nor[1] = BLI_noise_mg_variable_lacunarity(texvec[0],
+ texvec[1] + offs,
+ texvec[2],
+ tex->dist_amount,
+ tex->noisebasis,
+ tex->noisebasis2);
+ texres->nor[2] = BLI_noise_mg_variable_lacunarity(texvec[0],
+ texvec[1],
+ texvec[2] + offs,
+ tex->dist_amount,
+ tex->noisebasis,
+ tex->noisebasis2);
tex_normal_derivate(tex, texres);
rv |= TEX_NOR;
@@ -760,24 +762,24 @@ static int voronoiTex(const Tex *tex, const float texvec[3], TexResult *texres)
sc = tex->ns_outscale / sc;
}
- BLI_voronoi(texvec[0], texvec[1], texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
+ BLI_noise_voronoi(texvec[0], texvec[1], texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
texres->tin = sc * fabsf(dot_v4v4(&tex->vn_w1, da));
if (tex->vn_coltype) {
float ca[3]; /* cell color */
- BLI_cellNoiseV(pa[0], pa[1], pa[2], ca);
+ BLI_noise_cell_v3(pa[0], pa[1], pa[2], ca);
texres->tr = aw1 * ca[0];
texres->tg = aw1 * ca[1];
texres->tb = aw1 * ca[2];
- BLI_cellNoiseV(pa[3], pa[4], pa[5], ca);
+ BLI_noise_cell_v3(pa[3], pa[4], pa[5], ca);
texres->tr += aw2 * ca[0];
texres->tg += aw2 * ca[1];
texres->tb += aw2 * ca[2];
- BLI_cellNoiseV(pa[6], pa[7], pa[8], ca);
+ BLI_noise_cell_v3(pa[6], pa[7], pa[8], ca);
texres->tr += aw3 * ca[0];
texres->tg += aw3 * ca[1];
texres->tb += aw3 * ca[2];
- BLI_cellNoiseV(pa[9], pa[10], pa[11], ca);
+ BLI_noise_cell_v3(pa[9], pa[10], pa[11], ca);
texres->tr += aw4 * ca[0];
texres->tg += aw4 * ca[1];
texres->tb += aw4 * ca[2];
@@ -807,11 +809,11 @@ static int voronoiTex(const Tex *tex, const float texvec[3], TexResult *texres)
float offs = tex->nabla / tex->noisesize; /* also scaling of texvec */
/* calculate bumpnormal */
- BLI_voronoi(texvec[0] + offs, texvec[1], texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
+ BLI_noise_voronoi(texvec[0] + offs, texvec[1], texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
texres->nor[0] = sc * fabsf(dot_v4v4(&tex->vn_w1, da));
- BLI_voronoi(texvec[0], texvec[1] + offs, texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
+ BLI_noise_voronoi(texvec[0], texvec[1] + offs, texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
texres->nor[1] = sc * fabsf(dot_v4v4(&tex->vn_w1, da));
- BLI_voronoi(texvec[0], texvec[1], texvec[2] + offs, da, pa, tex->vn_mexp, tex->vn_distm);
+ BLI_noise_voronoi(texvec[0], texvec[1], texvec[2] + offs, da, pa, tex->vn_mexp, tex->vn_distm);
texres->nor[2] = sc * fabsf(dot_v4v4(&tex->vn_w1, da));
tex_normal_derivate(tex, texres);