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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 23:22:15 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 23:22:15 +0300
commit313b78928970a82ab547b07f21f04fc032491ca1 (patch)
tree465c6aec1df0c6b8b0894a238fd4792dd3977dc9
parent42798a5ca16154c9ecaf5a2359bd0b4fbe9dec94 (diff)
Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and a minimum values. Reviewers: brecht Differential Revision: https://developer.blender.org/D5476
-rw-r--r--intern/cycles/blender/blender_shader.cpp3
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_clamp.osl23
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_clamp.h41
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/render/nodes.cpp50
-rw-r--r--intern/cycles/render/nodes.h11
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl4
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.c56
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.c2
18 files changed, 200 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index dc0563c3bb8..b1c61c2fa8c 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -318,6 +318,9 @@ static ShaderNode *add_node(Scene *scene,
else if (b_node.is_a(&RNA_ShaderNodeMapRange)) {
node = new MapRangeNode();
}
+ else if (b_node.is_a(&RNA_ShaderNodeClamp)) {
+ node = new ClampNode();
+ }
else if (b_node.is_a(&RNA_ShaderNodeMath)) {
BL::ShaderNodeMath b_math_node(b_node);
MathNode *math = new MathNode();
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 2078b1a8f4e..ab05d6ee1e9 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -179,6 +179,7 @@ set(SRC_SVM_HEADERS
svm/svm_blackbody.h
svm/svm_bump.h
svm/svm_camera.h
+ svm/svm_clamp.h
svm/svm_closure.h
svm/svm_convert.h
svm/svm_checker.h
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 2a84d89f9be..63cef6e841b 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -13,6 +13,7 @@ set(SRC_OSL
node_bump.osl
node_camera.osl
node_checker_texture.osl
+ node_clamp.osl
node_combine_rgb.osl
node_combine_hsv.osl
node_combine_xyz.osl
diff --git a/intern/cycles/kernel/shaders/node_clamp.osl b/intern/cycles/kernel/shaders/node_clamp.osl
new file mode 100644
index 00000000000..43b0fe88172
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_clamp.osl
@@ -0,0 +1,23 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_clamp(float Value = 1.0, float Min = 0.0, float Max = 1.0,
+ output float Result = 0.0)
+{
+ Result = clamp(Value, Min, Max);
+}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index e0c2c8b56dc..0d731d62e94 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -193,6 +193,7 @@ CCL_NAMESPACE_END
#include "kernel/svm/svm_voxel.h"
#include "kernel/svm/svm_bump.h"
#include "kernel/svm/svm_map_range.h"
+#include "kernel/svm/svm_clamp.h"
#ifdef __SHADER_RAYTRACE__
# include "kernel/svm/svm_ao.h"
@@ -490,6 +491,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
case NODE_MAP_RANGE:
svm_node_map_range(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
+ case NODE_CLAMP:
+ svm_node_clamp(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
# endif /* __EXTRA_NODES__ */
# if NODES_FEATURE(NODE_FEATURE_VOLUME)
case NODE_TEX_VOXEL:
diff --git a/intern/cycles/kernel/svm/svm_clamp.h b/intern/cycles/kernel/svm/svm_clamp.h
new file mode 100644
index 00000000000..5ff4a599028
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_clamp.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Clamp Node */
+
+ccl_device void svm_node_clamp(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint value_stack_offset,
+ uint parameters_stack_offsets,
+ uint result_stack_offset,
+ int *offset)
+{
+ uint min_stack_offset, max_stack_offset;
+ decode_node_uchar4(parameters_stack_offsets, &min_stack_offset, &max_stack_offset, NULL, NULL);
+
+ uint4 defaults = read_node(kg, offset);
+
+ float value = stack_load_float(stack, value_stack_offset);
+ float min = stack_load_float_default(stack, min_stack_offset, defaults.x);
+ float max = stack_load_float_default(stack, max_stack_offset, defaults.y);
+
+ stack_store_float(stack, result_stack_offset, clamp(value, min, max));
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 82e7e94d438..9a8a5401297 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -139,6 +139,7 @@ typedef enum ShaderNodeType {
NODE_PRINCIPLED_VOLUME,
NODE_IES,
NODE_MAP_RANGE,
+ NODE_CLAMP,
} ShaderNodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 0f054b42088..18a7180c446 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -5328,6 +5328,56 @@ void MapRangeNode::compile(OSLCompiler &compiler)
compiler.add(this, "node_map_range");
}
+/* Clamp Node */
+
+NODE_DEFINE(ClampNode)
+{
+ NodeType *type = NodeType::add("clamp", create, NodeType::SHADER);
+
+ SOCKET_IN_FLOAT(value, "Value", 1.0f);
+ SOCKET_IN_FLOAT(min, "Min", 0.0f);
+ SOCKET_IN_FLOAT(max, "Max", 1.0f);
+
+ SOCKET_OUT_FLOAT(result, "Result");
+
+ return type;
+}
+
+ClampNode::ClampNode() : ShaderNode(node_type)
+{
+}
+
+void ClampNode::constant_fold(const ConstantFolder &folder)
+{
+ if (folder.all_inputs_constant()) {
+ folder.make_constant(clamp(value, min, max));
+ }
+}
+
+void ClampNode::compile(SVMCompiler &compiler)
+{
+ ShaderInput *value_in = input("Value");
+ ShaderInput *min_in = input("Min");
+ ShaderInput *max_in = input("Max");
+ ShaderOutput *result_out = output("Result");
+
+ int value_stack_offset = compiler.stack_assign(value_in);
+ int min_stack_offset = compiler.stack_assign(min_in);
+ int max_stack_offset = compiler.stack_assign(max_in);
+ int result_stack_offset = compiler.stack_assign(result_out);
+
+ compiler.add_node(NODE_CLAMP,
+ value_stack_offset,
+ compiler.encode_uchar4(min_stack_offset, max_stack_offset),
+ result_stack_offset);
+ compiler.add_node(__float_as_int(min), __float_as_int(max));
+}
+
+void ClampNode::compile(OSLCompiler &compiler)
+{
+ compiler.add(this, "node_clamp");
+}
+
/* Math */
NODE_DEFINE(MathNode)
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 13c096a00c2..9ac42ffc76c 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1239,6 +1239,17 @@ class MapRangeNode : public ShaderNode {
float value, from_min, from_max, to_min, to_max;
};
+class ClampNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(ClampNode)
+ void constant_fold(const ConstantFolder &folder);
+ virtual int get_group()
+ {
+ return NODE_GROUP_LEVEL_3;
+ }
+ float value, min, max;
+};
+
class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 25c20f5810c..da2359bedd8 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -259,6 +259,7 @@ shader_node_categories = [
]),
ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
NodeItem("ShaderNodeMapRange"),
+ NodeItem("ShaderNodeClamp"),
NodeItem("ShaderNodeMath"),
NodeItem("ShaderNodeValToRGB"),
NodeItem("ShaderNodeRGBToBW"),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 4094930d321..f81fa2999ab 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -977,6 +977,7 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree,
/* 201..700 occupied by other node types, continue from 701 */
#define SH_NODE_BSDF_HAIR_PRINCIPLED 701
#define SH_NODE_MAP_RANGE 702
+#define SH_NODE_CLAMP 703
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 730af681014..7d7e1c75391 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3857,6 +3857,7 @@ static void registerShaderNodes(void)
register_node_type_sh_curve_vec();
register_node_type_sh_curve_rgb();
register_node_type_sh_map_range();
+ register_node_type_sh_clamp();
register_node_type_sh_math();
register_node_type_sh_vect_math();
register_node_type_sh_vect_transform();
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index a8d4821a483..66d8bf996ba 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -971,9 +971,9 @@ void clamp_vec3(vec3 vec, vec3 min, vec3 max, out vec3 out_vec)
out_vec = clamp(vec, min, max);
}
-void clamp_val(float value, float min, float max, out float out_value)
+void clamp_value(float value, float min, float max, out float result)
{
- out_value = clamp(value, min, max);
+ result = clamp(value, min, max);
}
void hue_sat(float hue, float sat, float value, float fac, vec4 col, out vec4 outcol)
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 865e90dc21b..e8d5b2c6a39 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -147,6 +147,7 @@ set(SRC
shader/nodes/node_shader_bsdf_velvet.c
shader/nodes/node_shader_bump.c
shader/nodes/node_shader_camera.c
+ shader/nodes/node_shader_clamp.c
shader/nodes/node_shader_common.c
shader/nodes/node_shader_curves.c
shader/nodes/node_shader_displacement.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 5d2bbf3c821..9349a428021 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -49,6 +49,7 @@ void register_node_type_sh_mapping(void);
void register_node_type_sh_curve_vec(void);
void register_node_type_sh_curve_rgb(void);
void register_node_type_sh_map_range(void);
+void register_node_type_sh_clamp(void);
void register_node_type_sh_math(void);
void register_node_type_sh_vect_math(void);
void register_node_type_sh_squeeze(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 2e62fbaac22..2f70e1a39e6 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -51,6 +51,7 @@ DefNode(ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_
DefNode(ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "" )
DefNode(ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" )
DefNode(ShaderNode, SH_NODE_MAP_RANGE, 0, "MAP_RANGE", MapRange, "Map Range", "" )
+DefNode(ShaderNode, SH_NODE_CLAMP, 0, "CLAMP", Clamp, "Clamp", "" )
DefNode(ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" )
DefNode(ShaderNode, SH_NODE_VECT_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" )
DefNode(ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.c b/source/blender/nodes/shader/nodes/node_shader_clamp.c
new file mode 100644
index 00000000000..8e5b90436ea
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.c
@@ -0,0 +1,56 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.h"
+
+/* **************** Clamp ******************** */
+static bNodeSocketTemplate sh_node_clamp_in[] = {
+ {SOCK_FLOAT, 1, N_("Value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {-1, 0, ""},
+};
+static bNodeSocketTemplate sh_node_clamp_out[] = {
+ {SOCK_FLOAT, 0, N_("Result")},
+ {-1, 0, ""},
+};
+
+static int gpu_shader_clamp(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "clamp_value", in, out);
+}
+
+void register_node_type_sh_clamp(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTOR, 0);
+ node_type_socket_templates(&ntype, sh_node_clamp_in, sh_node_clamp_out);
+ node_type_gpu(&ntype, gpu_shader_clamp);
+
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c
index f0cd2273e67..29c6d855eae 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.c
+++ b/source/blender/nodes/shader/nodes/node_shader_math.c
@@ -360,7 +360,7 @@ static int gpu_shader_math(GPUMaterial *mat,
if (node->custom2 & SHD_MATH_CLAMP) {
float min[3] = {0.0f, 0.0f, 0.0f};
float max[3] = {1.0f, 1.0f, 1.0f};
- GPU_link(mat, "clamp_val", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
+ GPU_link(mat, "clamp_value", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
}
return 1;