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authorLukas Stockner <lukas.stockner@freenet.de>2022-04-11 03:02:12 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2022-04-12 00:40:48 +0300
commit484a9146479e05946d291e9886cdf3febca6d05d (patch)
tree977dfae2383938826d27cfcf6827031f9c50ff9a
parentb3525c3487ca893aac5bb8241ce154f491508224 (diff)
UI: Add support for showing socket descriptions in tooltips
Currently, hovering over a socket itself shows no tooltip at all, while hovering over its value field shows "Default value", which is not helpful. This patch therefore implements socket tooltips following the proposal at https://blender.community/c/rightclickselect/2Qgbbc/. A lot of the basic functionality was already implemented for Geometry Nodes, where hovering over the socket itself shows introspection info. This patch extends this by: - Supporting dynamic tooltips on labels, which is important for good tooltip coverage in a socket's region of the node. - Adding a function to setting a dynamic tooltip for an entire uiLayout, which avoids needing to set it manually for a wide variety of socket types. - Hiding the property label field in a tooltip when dynamic tooltip is also provided. If really needed, this label can be restored through the dynamic tooltip, but in all current cases the label is actually pointless anyways since the dynamic tooltip gives more accurate and specific information. - Adding dynamic tooltips to a socket's UI layout row if it has a description configured, both in the Node Editor as well as in the Material Properties. Note that the patch does not add any actual tooltip content yet, just the infrastructure to show them. By default, sockets without a description still show the old "Default value" tooltip. For an example of how to add socket descriptions, check the Cylinder node in the Geometry Nodes. Differential Revision: https://developer.blender.org/D9967
-rw-r--r--source/blender/editors/include/UI_interface.h19
-rw-r--r--source/blender/editors/interface/interface_layout.c35
-rw-r--r--source/blender/editors/interface/interface_query.cc2
-rw-r--r--source/blender/editors/interface/interface_region_tooltip.c6
-rw-r--r--source/blender/editors/space_node/node_draw.cc106
-rw-r--r--source/blender/editors/space_node/node_intern.hh2
-rw-r--r--source/blender/editors/space_node/node_templates.cc16
7 files changed, 150 insertions, 36 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index c14cce28052..3f58aab3e53 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -595,6 +595,7 @@ typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
*/
typedef bool (*uiMenuStepFunc)(struct bContext *C, int direction, void *arg1);
+typedef void *(*uiCopyArgFunc)(const void *arg);
typedef void (*uiFreeArgFunc)(void *arg);
/* interface_query.c */
@@ -2065,6 +2066,24 @@ void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
void uiLayoutSetContextPointer(uiLayout *layout, const char *name, struct PointerRNA *ptr);
struct bContextStore *uiLayoutGetContextStore(uiLayout *layout);
void uiLayoutContextCopy(uiLayout *layout, struct bContextStore *context);
+
+/**
+ * Set tooltip function for all buttons in the layout.
+ * func, arg and free_arg are passed on to UI_but_func_tooltip_set, so their meaning is the same.
+ *
+ * \param func: The callback function that gets called to get tooltip content
+ * \param arg: An optional opaque pointer that gets passed to func
+ * \param free_arg: An optional callback for freeing arg (can be set to e.g. MEM_freeN)
+ * \param copy_arg: An optional callback for duplicating arg in case UI_but_func_tooltip_set
+ * is being called on multiple buttons (can be set to e.g. MEM_dupallocN). If set to NULL, arg will
+ * be passed as-is to all buttons.
+ */
+void uiLayoutSetTooltipFunc(uiLayout *layout,
+ uiButToolTipFunc func,
+ void *arg,
+ uiCopyArgFunc copy_arg,
+ uiFreeArgFunc free_arg);
+
/**
* This is a bit of a hack but best keep it in one place at least.
*/
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index ac807f06891..3e8bae6ea6b 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -5681,6 +5681,41 @@ void uiLayoutContextCopy(uiLayout *layout, bContextStore *context)
layout->context = CTX_store_add_all(&block->contexts, context);
}
+void uiLayoutSetTooltipFunc(uiLayout *layout,
+ uiButToolTipFunc func,
+ void *arg,
+ uiCopyArgFunc copy_arg,
+ uiFreeArgFunc free_arg)
+{
+ bool arg_used = false;
+
+ LISTBASE_FOREACH (uiItem *, item, &layout->items) {
+ /* Each button will call free_arg for "its" argument, so we need to
+ * duplicate the allocation for each button after the first. */
+ if (copy_arg != NULL && arg_used) {
+ arg = copy_arg(arg);
+ }
+ arg_used = true;
+
+ if (item->type == ITEM_BUTTON) {
+ uiButtonItem *bitem = (uiButtonItem *)item;
+ if (bitem->but->type == UI_BTYPE_DECORATOR) {
+ continue;
+ }
+ UI_but_func_tooltip_set(bitem->but, func, arg, free_arg);
+ }
+ else {
+ uiLayoutSetTooltipFunc(
+ (uiLayout *)item, func, arg, copy_arg, free_arg);
+ }
+ }
+
+ if (!arg_used) {
+ /* Free the original copy of arg in case the layout is empty. */
+ free_arg(arg);
+ }
+}
+
void uiLayoutSetContextFromBut(uiLayout *layout, uiBut *but)
{
if (but->opptr) {
diff --git a/source/blender/editors/interface/interface_query.cc b/source/blender/editors/interface/interface_query.cc
index 2767a184619..337b2852d57 100644
--- a/source/blender/editors/interface/interface_query.cc
+++ b/source/blender/editors/interface/interface_query.cc
@@ -61,7 +61,7 @@ bool ui_but_is_toggle(const uiBut *but)
bool ui_but_is_interactive(const uiBut *but, const bool labeledit)
{
/* NOTE: #UI_BTYPE_LABEL is included for highlights, this allows drags. */
- if ((but->type == UI_BTYPE_LABEL) && but->dragpoin == nullptr) {
+ if ((but->type == UI_BTYPE_LABEL) && but->dragpoin == nullptr && but->tip_func == nullptr) {
return false;
}
if (ELEM(but->type, UI_BTYPE_ROUNDBOX, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE, UI_BTYPE_LISTBOX)) {
diff --git a/source/blender/editors/interface/interface_region_tooltip.c b/source/blender/editors/interface/interface_region_tooltip.c
index 29553ff65d1..ca18ec14a54 100644
--- a/source/blender/editors/interface/interface_region_tooltip.c
+++ b/source/blender/editors/interface/interface_region_tooltip.c
@@ -788,8 +788,10 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
}
/* Tip Label (only for buttons not already showing the label).
- * Check prefix instead of comparing because the button may include the shortcut. */
- if (but_label.strinfo && !STRPREFIX(but->drawstr, but_label.strinfo)) {
+ * Check prefix instead of comparing because the button may include the shortcut.
+ * Buttons with dynamic tooltips also don't get their default label here since they
+ * can already provide more accurate and specific tooltip content. */
+ if (but_label.strinfo && !STRPREFIX(but->drawstr, but_label.strinfo) && !but->tip_func) {
uiTooltipField *field = text_field_add(data,
&(uiTooltipFormat){
.style = UI_TIP_STYLE_HEADER,
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index 88ab7617932..013413adfe9 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -26,12 +26,10 @@
#include "BLI_span.hh"
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
-#include "BLI_vector_set.hh"
#include "BLT_translation.h"
#include "BKE_context.h"
-#include "BKE_geometry_set.hh"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
@@ -75,8 +73,6 @@
#include "node_intern.hh" /* own include */
using blender::GPointer;
-using blender::fn::FieldCPPType;
-using blender::fn::FieldInput;
using blender::fn::GField;
namespace geo_log = blender::nodes::geometry_nodes_eval_log;
@@ -374,6 +370,8 @@ static void node_update_basis(const bContext &C, bNodeTree &ntree, bNode &node,
const char *socket_label = nodeSocketLabel(nsock);
nsock->typeinfo->draw((bContext *)&C, row, &sockptr, &nodeptr, IFACE_(socket_label));
+ node_socket_add_tooltip(&ntree, &node, nsock, row);
+
UI_block_align_end(&block);
UI_block_layout_resolve(&block, nullptr, &buty);
@@ -504,6 +502,8 @@ static void node_update_basis(const bContext &C, bNodeTree &ntree, bNode &node,
const char *socket_label = nodeSocketLabel(nsock);
nsock->typeinfo->draw((bContext *)&C, row, &sockptr, &nodeptr, IFACE_(socket_label));
+ node_socket_add_tooltip(&ntree, &node, nsock, row);
+
UI_block_align_end(&block);
UI_block_layout_resolve(&block, nullptr, &buty);
@@ -943,6 +943,10 @@ static std::optional<std::string> create_socket_inspection_string(bContext *C,
bNodeSocket &socket)
{
SpaceNode *snode = CTX_wm_space_node(C);
+ if (snode == nullptr) {
+ return {};
+ };
+
const geo_log::SocketLog *socket_log = geo_log::ModifierLog::find_socket_by_node_editor_context(
*snode, node, socket);
if (socket_log == nullptr) {
@@ -970,6 +974,78 @@ static std::optional<std::string> create_socket_inspection_string(bContext *C,
return ss.str();
}
+static bool node_socket_has_tooltip(bNodeTree *ntree, bNodeSocket *socket)
+{
+ if (ntree->type == NTREE_GEOMETRY) {
+ return true;
+ }
+
+ if (socket->declaration != nullptr) {
+ const blender::nodes::SocketDeclaration &socket_decl = *socket->declaration;
+ return !socket_decl.description().is_empty();
+ }
+
+ return false;
+}
+
+static char *node_socket_get_tooltip(bContext *C,
+ bNodeTree *ntree,
+ bNode *node,
+ bNodeSocket *socket)
+{
+ std::stringstream output;
+ if (socket->declaration != nullptr) {
+ const blender::nodes::SocketDeclaration &socket_decl = *socket->declaration;
+ blender::StringRef description = socket_decl.description();
+ if (!description.is_empty()) {
+ output << TIP_(description.data());
+ }
+ }
+
+ if (ntree->type == NTREE_GEOMETRY) {
+ if (!output.str().empty()) {
+ output << ".\n\n";
+ }
+
+ std::optional<std::string> socket_inspection_str = create_socket_inspection_string(
+ C, *node, *socket);
+ if (socket_inspection_str.has_value()) {
+ output << *socket_inspection_str;
+ }
+ else {
+ output << TIP_("The socket value has not been computed yet");
+ }
+ }
+
+ if (output.str().empty()) {
+ output << nodeSocketLabel(socket);
+ }
+
+ return BLI_strdup(output.str().c_str());
+}
+
+void node_socket_add_tooltip(bNodeTree *ntree, bNode *node, bNodeSocket *sock, uiLayout *layout)
+{
+ if (!node_socket_has_tooltip(ntree, sock)) {
+ return;
+ }
+
+ SocketTooltipData *data = MEM_cnew<SocketTooltipData>(__func__);
+ data->ntree = ntree;
+ data->node = node;
+ data->socket = sock;
+
+ uiLayoutSetTooltipFunc(
+ layout,
+ [](bContext *C, void *argN, const char *UNUSED(tip)) {
+ SocketTooltipData *data = static_cast<SocketTooltipData *>(argN);
+ return node_socket_get_tooltip(C, data->ntree, data->node, data->socket);
+ },
+ data,
+ MEM_dupallocN,
+ MEM_freeN);
+}
+
static void node_socket_draw_nested(const bContext &C,
bNodeTree &ntree,
PointerRNA &node_ptr,
@@ -1001,8 +1077,7 @@ static void node_socket_draw_nested(const bContext &C,
size_id,
outline_col_id);
- if (ntree.type != NTREE_GEOMETRY) {
- /* Only geometry nodes has socket value tooltips currently. */
+ if (!node_socket_has_tooltip(&ntree, &sock)) {
return;
}
@@ -1034,24 +1109,7 @@ static void node_socket_draw_nested(const bContext &C,
but,
[](bContext *C, void *argN, const char *UNUSED(tip)) {
SocketTooltipData *data = (SocketTooltipData *)argN;
- std::optional<std::string> socket_inspection_str = create_socket_inspection_string(
- C, *data->node, *data->socket);
-
- std::stringstream output;
- if (data->socket->declaration != nullptr) {
- const blender::nodes::SocketDeclaration &socket_decl = *data->socket->declaration;
- blender::StringRef description = socket_decl.description();
- if (!description.is_empty()) {
- output << TIP_(description.data()) << ".\n\n";
- }
- }
- if (socket_inspection_str.has_value()) {
- output << *socket_inspection_str;
- }
- else {
- output << TIP_("The socket value has not been computed yet");
- }
- return BLI_strdup(output.str().c_str());
+ return node_socket_get_tooltip(C, data->ntree, data->node, data->socket);
},
data,
MEM_freeN);
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index 44163cd5ae3..10d4ad36d95 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -134,6 +134,8 @@ void node_socket_color_get(const bContext &C,
void node_draw_space(const bContext &C, ARegion &region);
+void node_socket_add_tooltip(bNodeTree *ntree, bNode *node, bNodeSocket *sock, uiLayout *layout);
+
/**
* Sort nodes by selection: unselected nodes first, then selected,
* then the active node at the very end. Relative order is kept intact.
diff --git a/source/blender/editors/space_node/node_templates.cc b/source/blender/editors/space_node/node_templates.cc
index e92e0571157..58a313c328e 100644
--- a/source/blender/editors/space_node/node_templates.cc
+++ b/source/blender/editors/space_node/node_templates.cc
@@ -852,23 +852,19 @@ static void ui_node_draw_input(
}
}
else {
- row = uiLayoutRow(row, true);
+ uiLayout *sub = uiLayoutRow(row, true);
- uiTemplateNodeLink(row, C, ntree, node, input);
+ uiTemplateNodeLink(sub, C, ntree, node, input);
if (input->flag & SOCK_HIDE_VALUE) {
add_dummy_decorator = true;
}
/* input not linked, show value */
else {
- uiLayout *sub = row;
-
switch (input->type) {
case SOCK_VECTOR:
- if (input->type == SOCK_VECTOR) {
- uiItemS(row);
- sub = uiLayoutColumn(row, true);
- }
+ uiItemS(sub);
+ sub = uiLayoutColumn(sub, true);
ATTR_FALLTHROUGH;
case SOCK_FLOAT:
case SOCK_INT:
@@ -884,7 +880,7 @@ static void ui_node_draw_input(
if (node_tree->type == NTREE_GEOMETRY && snode != nullptr) {
/* Only add the attribute search in the node editor, in other places there is not
* enough context. */
- node_geometry_add_attribute_search_button(*C, *node, inputptr, *row);
+ node_geometry_add_attribute_search_button(*C, *node, inputptr, *sub);
}
else {
uiItemR(sub, &inputptr, "default_value", 0, "", ICON_NONE);
@@ -903,6 +899,8 @@ static void ui_node_draw_input(
uiItemDecoratorR(split_wrapper.decorate_column, nullptr, nullptr, 0);
}
+ node_socket_add_tooltip(ntree, node, input, row);
+
/* clear */
node->flag &= ~NODE_TEST;
}