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authorCampbell Barton <campbell@blender.org>2022-05-03 06:21:44 +0300
committerCampbell Barton <campbell@blender.org>2022-05-03 06:26:46 +0300
commit8810d0cecdd5c192d0562c62490695d22ca684d5 (patch)
tree54d1176727445b72c50fbe9a03b14eee5d08ae46
parent79d4740edabbe0a7cd20b708a4c67e69958396b4 (diff)
Fix T85379: Cube projection size parameter is wrong
The input size was doubled & inverted.
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 609fa72d56b..34fae2ffb2a 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -2841,6 +2841,10 @@ static void uvedit_unwrap_cube_project(BMesh *bm,
zero_v3(loc);
}
+ if (UNLIKELY(cube_size == 0.0f)) {
+ cube_size = 1.0f;
+ }
+
/* choose x,y,z axis for projection depending on the largest normal
* component, but clusters all together around the center of map. */
@@ -2853,8 +2857,8 @@ static void uvedit_unwrap_cube_project(BMesh *bm,
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- luv->uv[0] = 0.5f + 0.5f * cube_size * (l->v->co[cox] - loc[cox]);
- luv->uv[1] = 0.5f + 0.5f * cube_size * (l->v->co[coy] - loc[coy]);
+ luv->uv[0] = 0.5f + ((l->v->co[cox] - loc[cox]) / cube_size);
+ luv->uv[1] = 0.5f + ((l->v->co[coy] - loc[coy]) / cube_size);
}
}
}
@@ -2900,7 +2904,6 @@ static int cube_project_exec(bContext *C, wmOperator *op)
float dims[3];
sub_v3_v3v3(dims, bounds[1], bounds[0]);
cube_size = max_fff(UNPACK3(dims));
- cube_size = cube_size ? 2.0f / cube_size : 1.0f;
if (ob_index == 0) {
/* This doesn't fit well with, multiple objects. */
RNA_property_float_set(op->ptr, prop_cube_size, cube_size);
@@ -2975,7 +2978,8 @@ void ED_uvedit_add_simple_uvs(Main *bmain, const Scene *scene, Object *ob)
}));
/* select all uv loops first - pack parameters needs this to make sure charts are registered */
ED_uvedit_select_all(bm);
- uvedit_unwrap_cube_project(bm, 1.0, false, NULL);
+ /* A cube size of 2.0 maps [-1..1] vertex coords to [0.0..1.0] in UV coords. */
+ uvedit_unwrap_cube_project(bm, 2.0, false, NULL);
/* Set the margin really quickly before the packing operation. */
scene->toolsettings->uvcalc_margin = 0.001f;
uvedit_pack_islands(scene, ob, bm);