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authorJeroen Bakker <jbakker>2022-05-16 16:42:43 +0300
committerJeroen Bakker <jeroen@blender.org>2022-05-16 16:42:54 +0300
commit00eb7594b11a6dfd1f1957a7f037b6ea9a3b1a13 (patch)
tree1829685a2f9afaa2cb2bc676e4c1f859e17d35be
parent0d80c4a2a6ffcb6bfe7338588d85d5b56ee05afb (diff)
3D Texturing: Undo.
Blender can only support a single undo system per undo step. As sculpting/vertex colors are mutual exclusive operations out approach is just to switch the undo system when painting on an image. PBVHNodes contain a list of areas that needs to be pushed to the undo system. Currently the undo code is in sculpt_paint_image. We should eventually support undo for color filtering and other nodes. we might need to place it to its own compile unit so more brushes can invoke the same code. {F13048942} Reviewed By: brecht Maniphest Tasks: T97479 Differential Revision: https://developer.blender.org/D14821
-rw-r--r--source/blender/blenkernel/BKE_pbvh_pixels.hh27
-rw-r--r--source/blender/blenkernel/intern/pbvh_pixels.cc6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c43
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_paint_image.cc81
-rw-r--r--source/blender/editors/space_image/image_undo.c2
5 files changed, 145 insertions, 14 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh_pixels.hh b/source/blender/blenkernel/BKE_pbvh_pixels.hh
index fdfb5fa037e..e73950e6299 100644
--- a/source/blender/blenkernel/BKE_pbvh_pixels.hh
+++ b/source/blender/blenkernel/BKE_pbvh_pixels.hh
@@ -132,12 +132,22 @@ struct UDIMTilePixels {
}
};
+struct UDIMTileUndo {
+ short tile_number;
+ rcti region;
+
+ UDIMTileUndo(short tile_number, rcti &region) : tile_number(tile_number), region(region)
+ {
+ }
+};
+
struct NodeData {
struct {
bool dirty : 1;
} flags;
Vector<UDIMTilePixels> tiles;
+ Vector<UDIMTileUndo> undo_regions;
Triangles triangles;
NodeData()
@@ -155,6 +165,23 @@ struct NodeData {
return nullptr;
}
+ void rebuild_undo_regions()
+ {
+ undo_regions.clear();
+ for (UDIMTilePixels &tile : tiles) {
+ rcti region;
+ BLI_rcti_init_minmax(&region);
+ for (PackedPixelRow &pixel_row : tile.pixel_rows) {
+ BLI_rcti_do_minmax_v(
+ &region, int2(pixel_row.start_image_coordinate.x, pixel_row.start_image_coordinate.y));
+ BLI_rcti_do_minmax_v(&region,
+ int2(pixel_row.start_image_coordinate.x + pixel_row.num_pixels + 1,
+ pixel_row.start_image_coordinate.y + 1));
+ }
+ undo_regions.append(UDIMTileUndo(tile.tile_number, region));
+ }
+ }
+
void mark_region(Image &image, const image::ImageTileWrapper &image_tile, ImBuf &image_buffer)
{
UDIMTilePixels *tile = find_tile_data(image_tile);
diff --git a/source/blender/blenkernel/intern/pbvh_pixels.cc b/source/blender/blenkernel/intern/pbvh_pixels.cc
index 40742ad36d5..49397797c0d 100644
--- a/source/blender/blenkernel/intern/pbvh_pixels.cc
+++ b/source/blender/blenkernel/intern/pbvh_pixels.cc
@@ -308,6 +308,12 @@ static void update_pixels(PBVH *pbvh, Mesh *mesh, Image *image, ImageUser *image
apply_watertight_check(pbvh, image, image_user);
}
+ /* Rebuild the undo regions. */
+ for (PBVHNode *node : nodes_to_update) {
+ NodeData *node_data = static_cast<NodeData *>(node->pixels.node_data);
+ node_data->rebuild_undo_regions();
+ }
+
/* Clear the UpdatePixels flag. */
for (PBVHNode *node : nodes_to_update) {
node->flag = static_cast<PBVHNodeFlags>(node->flag & ~PBVH_RebuildPixels);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 85ea5d5bfc6..5bb4eb7cebf 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3248,8 +3248,8 @@ static void do_brush_action(Sculpt *sd,
}
nodes = sculpt_pbvh_gather_generic(ob, sd, brush, use_original, radius_scale, &totnode);
}
-
- if (sculpt_needs_pbvh_pixels(paint_mode_settings, brush, ob)) {
+ const bool use_pixels = sculpt_needs_pbvh_pixels(paint_mode_settings, brush, ob);
+ if (use_pixels) {
sculpt_pbvh_update_pixels(paint_mode_settings, ss, ob);
}
@@ -3302,16 +3302,18 @@ static void do_brush_action(Sculpt *sd,
}
float location[3];
- SculptThreadedTaskData task_data = {
- .sd = sd,
- .ob = ob,
- .brush = brush,
- .nodes = nodes,
- };
+ if (!use_pixels) {
+ SculptThreadedTaskData task_data = {
+ .sd = sd,
+ .ob = ob,
+ .brush = brush,
+ .nodes = nodes,
+ };
- TaskParallelSettings settings;
- BKE_pbvh_parallel_range_settings(&settings, true, totnode);
- BLI_task_parallel_range(0, totnode, &task_data, do_brush_action_task_cb, &settings);
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ BLI_task_parallel_range(0, totnode, &task_data, do_brush_action_task_cb, &settings);
+ }
if (sculpt_brush_needs_normal(ss, brush)) {
update_sculpt_normal(sd, ob, nodes, totnode);
@@ -5276,6 +5278,7 @@ static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const f
SculptSession *ss = ob->sculpt;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
+ ToolSettings *tool_settings = CTX_data_tool_settings(C);
/* NOTE: This should be removed when paint mode is available. Paint mode can force based on the
* canvas it is painting on. (ref. use_sculpt_texture_paint). */
@@ -5293,7 +5296,15 @@ static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const f
SculptCursorGeometryInfo sgi;
SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
- SCULPT_undo_push_begin(ob, sculpt_tool_name(sd));
+ /* Setup the correct undo system. Image painting and sculpting are mutual exclusive.
+ * Color attributes are part of the sculpting undo system. */
+ if (brush && brush->sculpt_tool == SCULPT_TOOL_PAINT &&
+ SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) {
+ ED_image_undo_push_begin(op->type->name, PAINT_MODE_SCULPT);
+ }
+ else {
+ SCULPT_undo_push_begin(ob, sculpt_tool_name(sd));
+ }
return true;
}
@@ -5420,7 +5431,13 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
SCULPT_cache_free(ss->cache);
ss->cache = NULL;
- SCULPT_undo_push_end(ob);
+ if (brush && brush->sculpt_tool == SCULPT_TOOL_PAINT &&
+ SCULPT_use_image_paint_brush(&tool_settings->paint_mode, ob)) {
+ ED_image_undo_push_end();
+ }
+ else {
+ SCULPT_undo_push_end(ob);
+ }
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);
diff --git a/source/blender/editors/sculpt_paint/sculpt_paint_image.cc b/source/blender/editors/sculpt_paint/sculpt_paint_image.cc
index df1ccc0fbe9..b0c33a65bc9 100644
--- a/source/blender/editors/sculpt_paint/sculpt_paint_image.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_paint_image.cc
@@ -360,6 +360,86 @@ static void do_paint_pixels(void *__restrict userdata,
node_data.flags.dirty |= pixels_updated;
}
+static void undo_region_tiles(
+ ImBuf *ibuf, int x, int y, int w, int h, int *tx, int *ty, int *tw, int *th)
+{
+ int srcx = 0, srcy = 0;
+ IMB_rectclip(ibuf, nullptr, &x, &y, &srcx, &srcy, &w, &h);
+ *tw = ((x + w - 1) >> ED_IMAGE_UNDO_TILE_BITS);
+ *th = ((y + h - 1) >> ED_IMAGE_UNDO_TILE_BITS);
+ *tx = (x >> ED_IMAGE_UNDO_TILE_BITS);
+ *ty = (y >> ED_IMAGE_UNDO_TILE_BITS);
+}
+
+static void push_undo(const NodeData &node_data,
+ Image &image,
+ ImageUser &image_user,
+ const image::ImageTileWrapper &image_tile,
+ ImBuf &image_buffer,
+ ImBuf **tmpibuf)
+{
+ for (const UDIMTileUndo &tile_undo : node_data.undo_regions) {
+ if (tile_undo.tile_number != image_tile.get_tile_number()) {
+ continue;
+ }
+ int tilex, tiley, tilew, tileh;
+ ListBase *undo_tiles = ED_image_paint_tile_list_get();
+ undo_region_tiles(&image_buffer,
+ tile_undo.region.xmin,
+ tile_undo.region.ymin,
+ BLI_rcti_size_x(&tile_undo.region),
+ BLI_rcti_size_y(&tile_undo.region),
+ &tilex,
+ &tiley,
+ &tilew,
+ &tileh);
+ for (int ty = tiley; ty <= tileh; ty++) {
+ for (int tx = tilex; tx <= tilew; tx++) {
+ ED_image_paint_tile_push(undo_tiles,
+ &image,
+ &image_buffer,
+ tmpibuf,
+ &image_user,
+ tx,
+ ty,
+ nullptr,
+ nullptr,
+ true,
+ true);
+ }
+ }
+ }
+}
+
+static void do_push_undo_tile(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ TexturePaintingUserData *data = static_cast<TexturePaintingUserData *>(userdata);
+ PBVHNode *node = data->nodes[n];
+
+ NodeData &node_data = BKE_pbvh_pixels_node_data_get(*node);
+ Image *image = data->image_data.image;
+ ImageUser *image_user = data->image_data.image_user;
+
+ ImBuf *tmpibuf = nullptr;
+ ImageUser local_image_user = *image_user;
+ LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) {
+ image::ImageTileWrapper image_tile(tile);
+ local_image_user.tile = image_tile.get_tile_number();
+ ImBuf *image_buffer = BKE_image_acquire_ibuf(image, &local_image_user, nullptr);
+ if (image_buffer == nullptr) {
+ continue;
+ }
+
+ push_undo(node_data, *image, *image_user, image_tile, *image_buffer, &tmpibuf);
+ BKE_image_release_ibuf(image, image_buffer, nullptr);
+ }
+ if (tmpibuf) {
+ IMB_freeImBuf(tmpibuf);
+ }
+}
+
static void do_mark_dirty_regions(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
@@ -421,6 +501,7 @@ void SCULPT_do_paint_brush_image(
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
+ BLI_task_parallel_range(0, totnode, &data, do_push_undo_tile, &settings);
BLI_task_parallel_range(0, totnode, &data, do_paint_pixels, &settings);
TaskParallelSettings settings_flush;
diff --git a/source/blender/editors/space_image/image_undo.c b/source/blender/editors/space_image/image_undo.c
index c3a48abcae1..1fd9fde084b 100644
--- a/source/blender/editors/space_image/image_undo.c
+++ b/source/blender/editors/space_image/image_undo.c
@@ -1040,7 +1040,7 @@ static ImageUndoStep *image_undo_push_begin(const char *name, int paint_mode)
bContext *C = NULL; /* special case, we never read from this. */
UndoStep *us_p = BKE_undosys_step_push_init_with_type(ustack, C, name, BKE_UNDOSYS_TYPE_IMAGE);
ImageUndoStep *us = (ImageUndoStep *)us_p;
- BLI_assert(ELEM(paint_mode, PAINT_MODE_TEXTURE_2D, PAINT_MODE_TEXTURE_3D));
+ BLI_assert(ELEM(paint_mode, PAINT_MODE_TEXTURE_2D, PAINT_MODE_TEXTURE_3D, PAINT_MODE_SCULPT));
us->paint_mode = paint_mode;
return us;
}