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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 04:18:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commitccc512cc619dc9f0e6fd79270a7a96ece34d23b5 (patch)
treeda728c4f3745fc352a5e223502ca8734c3c1f01b
parentca8ffc523e3d08fc55c5cf000fa9fc3888950bf7 (diff)
GPUImmediate: Make activation / deactivation implicit
This avoids unecessary complexity. Also makes the GPUImmediate threadsafe by using a threadlocal imm variable.
-rw-r--r--intern/ghost/test/multitest/MultiTest.c1
-rw-r--r--source/blender/draw/intern/draw_manager.c18
-rw-r--r--source/blender/gpu/GPU_immediate.h6
-rw-r--r--source/blender/gpu/intern/gpu_immediate.cc12
-rw-r--r--source/blender/gpu/intern/gpu_immediate_private.hh5
-rw-r--r--source/blender/gpu/intern/gpu_init_exit.c8
-rw-r--r--source/blender/gpu/opengl/gl_context.cc4
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c3
-rw-r--r--source/blender/windowmanager/intern/wm_surface.c3
-rw-r--r--source/blender/windowmanager/intern/wm_window.c2
10 files changed, 10 insertions, 52 deletions
diff --git a/intern/ghost/test/multitest/MultiTest.c b/intern/ghost/test/multitest/MultiTest.c
index cf7a06bf3e5..b6b83f2a47d 100644
--- a/intern/ghost/test/multitest/MultiTest.c
+++ b/intern/ghost/test/multitest/MultiTest.c
@@ -439,7 +439,6 @@ static void loggerwindow_do_draw(LoggerWindow *lw)
GHOST_ActivateWindowDrawingContext(lw->win);
GPU_context_active_set(lw->gpu_context);
- immActivate();
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index f7c126d2e99..d2a95f9b7b3 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2767,17 +2767,11 @@ void DRW_opengl_context_create(void)
BLI_assert(DST.gl_context == NULL); /* Ensure it's called once */
DST.gl_context_mutex = BLI_ticket_mutex_alloc();
- if (!G.background) {
- immDeactivate();
- }
/* This changes the active context. */
DST.gl_context = WM_opengl_context_create();
WM_opengl_context_activate(DST.gl_context);
/* Be sure to create gpu_context too. */
DST.gpu_context = GPU_context_create(0);
- if (!G.background) {
- immActivate();
- }
/* So we activate the window's one afterwards. */
wm_window_reset_drawable();
}
@@ -2794,25 +2788,15 @@ void DRW_opengl_context_destroy(void)
}
}
-void DRW_opengl_context_enable_ex(bool restore)
+void DRW_opengl_context_enable_ex(bool UNUSED(restore))
{
if (DST.gl_context != NULL) {
/* IMPORTANT: We dont support immediate mode in render mode!
* This shall remain in effect until immediate mode supports
* multiple threads. */
BLI_ticket_mutex_lock(DST.gl_context_mutex);
- if (BLI_thread_is_main() && restore) {
- if (!G.background) {
- immDeactivate();
- }
- }
WM_opengl_context_activate(DST.gl_context);
GPU_context_active_set(DST.gpu_context);
- if (BLI_thread_is_main() && restore) {
- if (!G.background) {
- immActivate();
- }
- }
}
}
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 6057770d2d9..edb7c9fe5b5 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -145,12 +145,6 @@ void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int
void immUniformThemeColorBlend(int color_id1, int color_id2, float fac);
void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
-/* These are called by the system -- not part of drawing API. */
-void immInit(void);
-void immActivate(void);
-void immDeactivate(void);
-void immDestroy(void);
-
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index dd3e5bea604..9fc5e03a796 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -39,12 +39,7 @@
using namespace blender::gpu;
-static Immediate *imm = NULL;
-
-void immInit(void)
-{
- /* TODO Remove */
-}
+static thread_local Immediate *imm = NULL;
void immActivate(void)
{
@@ -56,11 +51,6 @@ void immDeactivate(void)
imm = NULL;
}
-void immDestroy(void)
-{
- /* TODO Remove */
-}
-
GPUVertFormat *immVertexFormat(void)
{
GPU_vertformat_clear(&imm->vertex_format);
diff --git a/source/blender/gpu/intern/gpu_immediate_private.hh b/source/blender/gpu/intern/gpu_immediate_private.hh
index aa99fb9a438..38db8131942 100644
--- a/source/blender/gpu/intern/gpu_immediate_private.hh
+++ b/source/blender/gpu/intern/gpu_immediate_private.hh
@@ -63,4 +63,7 @@ class Immediate {
virtual void end(void) = 0;
};
-} // namespace blender::gpu \ No newline at end of file
+} // namespace blender::gpu
+
+void immActivate(void);
+void immDeactivate(void); \ No newline at end of file
diff --git a/source/blender/gpu/intern/gpu_init_exit.c b/source/blender/gpu/intern/gpu_init_exit.c
index 129a66994b1..0eb2fe57c28 100644
--- a/source/blender/gpu/intern/gpu_init_exit.c
+++ b/source/blender/gpu/intern/gpu_init_exit.c
@@ -54,10 +54,6 @@ void GPU_init(void)
gpu_batch_init();
- if (!G.background) {
- immInit();
- }
-
#ifndef GPU_STANDALONE
gpu_pbvh_init();
#endif
@@ -69,10 +65,6 @@ void GPU_exit(void)
gpu_pbvh_exit();
#endif
- if (!G.background) {
- immDestroy();
- }
-
gpu_batch_exit();
gpu_material_library_exit();
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
index 1f7e191d394..30279ccade1 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -32,6 +32,7 @@
#include "GHOST_C-api.h"
#include "gpu_context_private.hh"
+#include "gpu_immediate_private.hh"
#include "gl_debug.hh"
#include "gl_immediate.hh"
@@ -151,10 +152,13 @@ void GLContext::activate(void)
/* Not really following the state but we should consider
* no ubo bound when activating a context. */
bound_ubo_slots = 0;
+
+ immActivate();
}
void GLContext::deactivate(void)
{
+ immDeactivate();
is_active_ = false;
}
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 86d3f7f35dc..e3c763930c0 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -1292,7 +1292,6 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
/* initialize OpenGL immediate mode */
g_WS.gpu_context = GPU_context_create(g_WS.ghost_window);
GPU_init();
- immActivate();
/* initialize the font */
BLF_init();
@@ -1579,8 +1578,6 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
GPU_shader_free_builtin_shaders();
- immDeactivate();
-
if (g_WS.gpu_context) {
GPU_context_active_set(g_WS.gpu_context);
GPU_context_discard(g_WS.gpu_context);
diff --git a/source/blender/windowmanager/intern/wm_surface.c b/source/blender/windowmanager/intern/wm_surface.c
index e8cb5d9cd7d..4139574460b 100644
--- a/source/blender/windowmanager/intern/wm_surface.c
+++ b/source/blender/windowmanager/intern/wm_surface.c
@@ -56,8 +56,6 @@ void wm_surface_clear_drawable(void)
WM_opengl_context_release(g_drawable->ghost_ctx);
GPU_context_active_set(NULL);
- immDeactivate();
-
if (g_drawable->deactivate) {
g_drawable->deactivate();
}
@@ -79,7 +77,6 @@ void wm_surface_set_drawable(wmSurface *surface, bool activate)
}
GPU_context_active_set(surface->gpu_ctx);
- immActivate();
}
void wm_surface_make_drawable(wmSurface *surface)
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 0e19f79e659..795205b8200 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -1099,13 +1099,11 @@ static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool acti
GHOST_ActivateWindowDrawingContext(win->ghostwin);
}
GPU_context_active_set(win->gpuctx);
- immActivate();
}
void wm_window_clear_drawable(wmWindowManager *wm)
{
if (wm->windrawable) {
- immDeactivate();
wm->windrawable = NULL;
}
}