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authorJoseph Eagar <joeedh@gmail.com>2022-07-25 21:52:07 +0300
committerJeroen Bakker <jeroen@blender.org>2022-07-26 15:25:31 +0300
commitc6eef1c3d3669aa3038d0399d80159969b7eb7b5 (patch)
treee6c31b906676fb3fbab88340f2023b683c94ae5b
parent8b15c4e5b2b768212c339fd93d224de9298107ab (diff)
Sculpt: Fix T99779, pbvh gets wrong active vertex for multires
The recent multires winding fix missed a code branch.
-rw-r--r--source/blender/blenkernel/intern/pbvh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 00a4eee47e3..6cebcdfea4e 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -2424,7 +2424,7 @@ static bool pbvh_grids_node_raycast(PBVH *pbvh,
madd_v3_v3v3fl(location, ray_start, ray_normal, *depth);
const int x_it[4] = {0, 1, 1, 0};
- const int y_it[4] = {0, 0, 1, 1};
+ const int y_it[4] = {1, 1, 0, 0};
for (int j = 0; j < 4; j++) {
/* Always assign nearest_vertex_co in the first iteration to avoid comparison against