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authorEthan-Hall <Ethan1080>2022-03-10 13:36:16 +0300
committerJacques Lucke <jacques@blender.org>2022-03-10 13:38:08 +0300
commit34d8ef8fa47f38e44088f34338d9dc7b126bce1c (patch)
tree1a39b55af10e377542f06e8bf5197caa37623267
parent7b62203fc794b5facda195bccea5981b54256044 (diff)
Fix: closest image texture interpolation inconsistent in geometry nodes
The `-0.5f` offset is inconsistent with shader nodes. See D14235 for an example file. Differential Revision: https://developer.blender.org/D14235
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_image_texture.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
index a87aef358e1..33802d00d2b 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
@@ -257,8 +257,8 @@ class ImageFieldsFunction : public fn::MultiFunction {
const int width = ibuf->x;
const int height = ibuf->y;
int ix, iy;
- const float tx = frac(px * (float)width - 0.5f, &ix);
- const float ty = frac(py * (float)height - 0.5f, &iy);
+ const float tx = frac(px * (float)width, &ix);
+ const float ty = frac(py * (float)height, &iy);
switch (extension) {
case SHD_IMAGE_EXTENSION_REPEAT: {