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authorOmar Emara <mail@OmarEmara.dev>2022-11-02 14:48:20 +0300
committerOmar Emara <mail@OmarEmara.dev>2022-11-02 14:48:20 +0300
commitc394f510a5150a177919976b5775783c997b6934 (patch)
treed274c52b97d08c5165055e5972a6f161146b4648
parent14e4c96b64f982dae26256be57c848ec134a72e9 (diff)
Realtime Compositor: Make vectors four dimensional
Currently, the realtime compositor treat vector types as 3D vectors, which is true for most operations. However, some operations deal with vector types as 4D vectors that encode two 2D vectors or one 3D vector with the last component ignored. So this patch expands vector types to include a fourth component that is only sometimes used. Since we already stored vectors in RGBA textures, the necessary changes are straightforward and are mostly concerned with adjusting the Result class. Differential Revision: https://developer.blender.org/D16359 Reviewed By: Clement Foucault
-rw-r--r--source/blender/compositor/realtime_compositor/COM_result.hh12
-rw-r--r--source/blender/compositor/realtime_compositor/COM_texture_pool.hh4
-rw-r--r--source/blender/compositor/realtime_compositor/intern/conversion_operation.cc8
-rw-r--r--source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc2
-rw-r--r--source/blender/compositor/realtime_compositor/intern/result.cc8
-rw-r--r--source/blender/compositor/realtime_compositor/intern/texture_pool.cc2
6 files changed, 19 insertions, 17 deletions
diff --git a/source/blender/compositor/realtime_compositor/COM_result.hh b/source/blender/compositor/realtime_compositor/COM_result.hh
index a16d68bb92d..f5ecc4c2112 100644
--- a/source/blender/compositor/realtime_compositor/COM_result.hh
+++ b/source/blender/compositor/realtime_compositor/COM_result.hh
@@ -14,7 +14,9 @@
namespace blender::realtime_compositor {
/* Possible data types that operations can operate on. They either represent the base type of the
- * result texture or a single value result. */
+ * result texture or a single value result. The color type represents an RGBA color. And the vector
+ * type represents a generic 4-component vector, which can encode two 2D vectors, one 3D vector
+ * with the last component ignored, or other dimensional data. */
enum class ResultType : uint8_t {
Float,
Vector,
@@ -85,7 +87,7 @@ class Result {
* is a texture. */
union {
float float_value_;
- float3 vector_value_;
+ float4 vector_value_;
float4 color_value_;
};
/* The domain of the result. This only matters if the result was a texture. See the discussion in
@@ -157,7 +159,7 @@ class Result {
/* If the result is a single value result of type vector, return its vector value. Otherwise, an
* uninitialized value is returned. */
- float3 get_vector_value() const;
+ float4 get_vector_value() const;
/* If the result is a single value result of type color, return its color value. Otherwise, an
* uninitialized value is returned. */
@@ -167,7 +169,7 @@ class Result {
float get_float_value_default(float default_value) const;
/* Same as get_vector_value but returns a default value if the result is not a single value. */
- float3 get_vector_value_default(const float3 &default_value) const;
+ float4 get_vector_value_default(const float4 &default_value) const;
/* Same as get_color_value but returns a default value if the result is not a single value. */
float4 get_color_value_default(const float4 &default_value) const;
@@ -178,7 +180,7 @@ class Result {
/* If the result is a single value result of type vector, set its vector value and upload it to
* the texture. Otherwise, an undefined behavior is invoked. */
- void set_vector_value(const float3 &value);
+ void set_vector_value(const float4 &value);
/* If the result is a single value result of type color, set its color value and upload it to the
* texture. Otherwise, an undefined behavior is invoked. */
diff --git a/source/blender/compositor/realtime_compositor/COM_texture_pool.hh b/source/blender/compositor/realtime_compositor/COM_texture_pool.hh
index cc6641d288f..c68219b0279 100644
--- a/source/blender/compositor/realtime_compositor/COM_texture_pool.hh
+++ b/source/blender/compositor/realtime_compositor/COM_texture_pool.hh
@@ -60,8 +60,8 @@ class TexturePool {
/* Shorthand for acquire with GPU_RGBA16F format. */
GPUTexture *acquire_color(int2 size);
- /* Shorthand for acquire with GPU_RGBA16F format. Identical to acquire_color because vectors
- * are stored in RGBA textures, due to the limited support for RGB textures. */
+ /* Shorthand for acquire with GPU_RGBA16F format. Identical to acquire_color because vectors are
+ * 4D, and are thus stored in RGBA textures. */
GPUTexture *acquire_vector(int2 size);
/* Shorthand for acquire with GPU_R16F format. */
diff --git a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc
index 3743b9bba87..dd585aedec6 100644
--- a/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc
+++ b/source/blender/compositor/realtime_compositor/intern/conversion_operation.cc
@@ -96,7 +96,7 @@ ConvertFloatToVectorOperation::ConvertFloatToVectorOperation(Context &context)
void ConvertFloatToVectorOperation::execute_single(const Result &input, Result &output)
{
- output.set_vector_value(float3(input.get_float_value()));
+ output.set_vector_value(float4(float3(input.get_float_value()), 0.0f));
}
GPUShader *ConvertFloatToVectorOperation::get_conversion_shader() const
@@ -175,7 +175,7 @@ ConvertColorToVectorOperation::ConvertColorToVectorOperation(Context &context)
void ConvertColorToVectorOperation::execute_single(const Result &input, Result &output)
{
float4 color = input.get_color_value();
- output.set_vector_value(float3(color));
+ output.set_vector_value(float4(float3(color), 0.0f));
}
GPUShader *ConvertColorToVectorOperation::get_conversion_shader() const
@@ -200,7 +200,7 @@ ConvertVectorToFloatOperation::ConvertVectorToFloatOperation(Context &context)
void ConvertVectorToFloatOperation::execute_single(const Result &input, Result &output)
{
- float3 vector = input.get_vector_value();
+ float4 vector = input.get_vector_value();
output.set_float_value((vector[0] + vector[1] + vector[2]) / 3.0f);
}
@@ -226,7 +226,7 @@ ConvertVectorToColorOperation::ConvertVectorToColorOperation(Context &context)
void ConvertVectorToColorOperation::execute_single(const Result &input, Result &output)
{
- output.set_color_value(float4(input.get_vector_value(), 1.0f));
+ output.set_color_value(float4(float3(input.get_vector_value()), 1.0f));
}
GPUShader *ConvertVectorToColorOperation::get_conversion_shader() const
diff --git a/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc
index b3cc86b5f79..99f7cd90557 100644
--- a/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc
+++ b/source/blender/compositor/realtime_compositor/intern/input_single_value_operation.cc
@@ -38,7 +38,7 @@ void InputSingleValueOperation::execute()
break;
case ResultType::Vector:
result.set_vector_value(
- float3(bsocket->default_value_typed<bNodeSocketValueVector>()->value));
+ float4(float3(bsocket->default_value_typed<bNodeSocketValueVector>()->value), 0.0f));
break;
case ResultType::Color:
result.set_color_value(float4(bsocket->default_value_typed<bNodeSocketValueRGBA>()->value));
diff --git a/source/blender/compositor/realtime_compositor/intern/result.cc b/source/blender/compositor/realtime_compositor/intern/result.cc
index 8059367d211..d89f1c86167 100644
--- a/source/blender/compositor/realtime_compositor/intern/result.cc
+++ b/source/blender/compositor/realtime_compositor/intern/result.cc
@@ -62,7 +62,7 @@ void Result::allocate_invalid()
set_float_value(0.0f);
break;
case ResultType::Vector:
- set_vector_value(float3(0.0f));
+ set_vector_value(float4(0.0f));
break;
case ResultType::Color:
set_color_value(float4(0.0f));
@@ -125,7 +125,7 @@ float Result::get_float_value() const
return float_value_;
}
-float3 Result::get_vector_value() const
+float4 Result::get_vector_value() const
{
return vector_value_;
}
@@ -143,7 +143,7 @@ float Result::get_float_value_default(float default_value) const
return default_value;
}
-float3 Result::get_vector_value_default(const float3 &default_value) const
+float4 Result::get_vector_value_default(const float4 &default_value) const
{
if (is_single_value()) {
return get_vector_value();
@@ -165,7 +165,7 @@ void Result::set_float_value(float value)
GPU_texture_update(texture_, GPU_DATA_FLOAT, &float_value_);
}
-void Result::set_vector_value(const float3 &value)
+void Result::set_vector_value(const float4 &value)
{
vector_value_ = value;
GPU_texture_update(texture_, GPU_DATA_FLOAT, vector_value_);
diff --git a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
index 6bf2041e6ba..4b476574d72 100644
--- a/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
+++ b/source/blender/compositor/realtime_compositor/intern/texture_pool.cc
@@ -64,7 +64,7 @@ GPUTexture *TexturePool::acquire_color(int2 size)
GPUTexture *TexturePool::acquire_vector(int2 size)
{
- /* Vectors are stored in RGBA textures because RGB textures have limited support. */
+ /* Vectors are 4D, and are thus stored in RGBA textures. */
return acquire(size, GPU_RGBA16F);
}