Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2020-02-13 06:01:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-02-13 06:14:33 +0300
commitd1bd33407da3183335805beec561c18e6f5aa6e0 (patch)
tree564bd2c8b1d2c99ff3ad9d76628efa3ec04c292b
parentf874f6817d1c793da4fd423a3c8bf0e504ebfa4a (diff)
Cleanup: pass const variables
-rw-r--r--intern/cycles/device/device_multi.cpp4
-rw-r--r--source/blender/blenkernel/intern/anim.c2
-rw-r--r--source/blender/blenkernel/intern/fluid.c2
-rw-r--r--source/blender/blenkernel/intern/idprop.c2
-rw-r--r--source/blender/blenkernel/intern/tracking_stabilize.c2
-rw-r--r--source/blender/blenlib/intern/delaunay_2d.c6
-rw-r--r--source/blender/blenlib/intern/math_base_inline.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_background.c2
-rw-r--r--source/blender/editors/mask/mask_intern.h6
-rw-r--r--source/blender/editors/mask/mask_select.c11
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
-rw-r--r--source/blender/editors/transform/transform_snap_object.c2
-rw-r--r--source/blender/modifiers/intern/MOD_datatransfer.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weighted_normal.c2
15 files changed, 25 insertions, 24 deletions
diff --git a/intern/cycles/device/device_multi.cpp b/intern/cycles/device/device_multi.cpp
index 9cbf69a191a..8226221ea08 100644
--- a/intern/cycles/device/device_multi.cpp
+++ b/intern/cycles/device/device_multi.cpp
@@ -394,7 +394,7 @@ class MultiDevice : public Device {
if (mem.device == this && denoising_devices.empty()) {
/* Skip unnecessary copies in viewport mode (buffer covers the
- * whole image), but still need to fix up the tile evice pointer. */
+ * whole image), but still need to fix up the tile device pointer. */
map_tile(sub_device, tiles[i]);
continue;
}
@@ -407,7 +407,7 @@ class MultiDevice : public Device {
/* Only copy from device to host once. This is faster, but
* also required for the case where a CPU thread is denoising
* a tile rendered on the GPU. In that case we have to avoid
- * overwriting the buffer being denoised by the CPU thread. */
+ * overwriting the buffer being de-noised by the CPU thread. */
if (!tiles[i].buffers->map_neighbor_copied) {
tiles[i].buffers->map_neighbor_copied = true;
mem.copy_from_device();
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 6b8f8e5303e..2ebb08450ad 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -476,7 +476,7 @@ int where_on_path(Object *ob,
/* NOTE: commented out for follow constraint
*
- * If it's ever be uncommented watch out for curve_deform_verts()
+ * If it's ever be uncommentet watch out for curve_deform_verts()
* which used to temporary set CU_FOLLOW flag for the curve and no
* longer does it (because of threading issues of such a thing.
*/
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index d38541c8bbe..6cf748d6a7f 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -1563,7 +1563,7 @@ static void sample_mesh(FluidFlowSettings *mfs,
/* Distance between two opposing vertices in a unit cube.
* I.e. the unit cube diagonal or sqrt(3).
- * This value is our nearest neighbour search distance. */
+ * This value is our nearest neighbor search distance. */
const float surface_distance = 1.732;
nearest.dist_sq = surface_distance * surface_distance; /* find_nearest uses squared distance. */
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index e5b710b3619..33d468dee0f 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -104,7 +104,7 @@ IDProperty *IDP_CopyIDPArray(const IDProperty *array, const int flag)
* which doesn't work here. instead, simply copy the
* contents of the new structure into the array cell,
* then free it. this makes for more maintainable
- * code than simply reimplementing the copy functions
+ * code than simply re-implementing the copy functions
* in this loop.*/
tmp = IDP_CopyProperty_ex(GETPROP(narray, i), flag);
memcpy(GETPROP(narray, i), tmp, sizeof(IDProperty));
diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c
index b5b33353ed7..89537b3f788 100644
--- a/source/blender/blenkernel/intern/tracking_stabilize.c
+++ b/source/blender/blenkernel/intern/tracking_stabilize.c
@@ -384,7 +384,7 @@ static MovieTrackingMarker *get_tracking_data_point(StabContext *ctx,
}
/* Define the reference point for rotation/scale measurement and compensation.
- * The stabilizator works by assuming the image was distorted by a affine linear
+ * The stabilizer works by assuming the image was distorted by a affine linear
* transform, i.e. it was rotated and stretched around this reference point
* (pivot point) and then shifted laterally. Any scale and orientation changes
* will be picked up relative to this point. And later the image will be
diff --git a/source/blender/blenlib/intern/delaunay_2d.c b/source/blender/blenlib/intern/delaunay_2d.c
index 7287bec0849..8fa429fc0c3 100644
--- a/source/blender/blenlib/intern/delaunay_2d.c
+++ b/source/blender/blenlib/intern/delaunay_2d.c
@@ -1375,7 +1375,7 @@ static void add_edge_constraint(
isect = isect_seg_seg_v2_lambda_mu_db(va->co, vb->co, curco, v2->co, &lambda, NULL);
if (isect == ISECT_LINE_LINE_NONE || isect == ISECT_LINE_LINE_EXACT) {
/* The orient tests say that there is an intersection between
- * va and vb, but the inexect isect routine has either put the
+ * va and vb, but the inexact intersection routine has either put the
* intersection exactly on one of the endpoints or just outside
* one of them.
* Or this is an exact intersection at one of the curco / v2 ends.
@@ -2443,7 +2443,7 @@ static CDT_result *cdt_get_output(CDT_state *cdt,
* The current initial Deluanay triangulation algorithm is the Guibas-Stolfi Divide and Conquer
* algorithm (see "Primitives for the Manipulation of General Subdivisions and the Computation of
* Voronoi Diagrams"). and uses Shewchuk's exact predicates to issues where numeric errors cause
- * inconsistent geometric judgements. This is followed by inserting edge constraints (including the
+ * inconsistent geometric judgments. This is followed by inserting edge constraints (including the
* edges implied by faces) using the algorithms discussed in "Fully Dynamic Constrained Delaunay
* Triangulations" by Kallmann, Bieri, and Thalmann.
*
@@ -3085,7 +3085,7 @@ static void write_cdt_input_to_file(const CDT_input *inp)
# ifndef NDEBUG /* Only used in assert. */
/*
* Is a visible from b: i.e., ab crosses no edge of cdt?
- * If constrained is true, consider only constrained edges as possible crossers.
+ * If constrained is true, consider only constrained edges as possible crosser's.
* In any case, don't count an edge ab itself.
* Note: this is an expensive test if there are a lot of edges.
*/
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c
index 0a496d2bd68..c0ee658d434 100644
--- a/source/blender/blenlib/intern/math_base_inline.c
+++ b/source/blender/blenlib/intern/math_base_inline.c
@@ -598,7 +598,7 @@ MINLINE int integer_digits_i(const int i)
/* Calculate initial guess for arg^exp based on float representation
* This method gives a constant bias, which can be easily compensated by
- * multiplicating with bias_coeff.
+ * multiplying with bias_coeff.
* Gives better results for exponents near 1 (e. g. 4/5).
* exp = exponent, encoded as uint32_t
* e2coeff = 2^(127/exponent - 127) * bias_coeff^(1/exponent), encoded as
diff --git a/source/blender/draw/engines/overlay/overlay_background.c b/source/blender/draw/engines/overlay/overlay_background.c
index 23aad3506ad..6fd3cc78c65 100644
--- a/source/blender/draw/engines/overlay/overlay_background.c
+++ b/source/blender/draw/engines/overlay/overlay_background.c
@@ -51,7 +51,7 @@ void OVERLAY_background_cache_init(OVERLAY_Data *vedata)
}
else if (v3d->shading.background_type == V3D_SHADING_BACKGROUND_WORLD && scene->world) {
background_type = BG_SOLID;
- /* TODO(fclem) this is a scene refered linear color. we should convert
+ /* TODO(fclem) this is a scene referred linear color. we should convert
* it to display linear here. */
copy_v3_v3(color_override, &scene->world->horr);
color_override[3] = 1.0f;
diff --git a/source/blender/editors/mask/mask_intern.h b/source/blender/editors/mask/mask_intern.h
index 7cf92a9051a..091cf4937ae 100644
--- a/source/blender/editors/mask/mask_intern.h
+++ b/source/blender/editors/mask/mask_intern.h
@@ -113,9 +113,9 @@ void MASK_OT_select_linked(struct wmOperatorType *ot);
void MASK_OT_select_more(struct wmOperatorType *ot);
void MASK_OT_select_less(struct wmOperatorType *ot);
-bool ED_mask_spline_select_check(struct MaskSpline *spline);
-bool ED_mask_layer_select_check(struct MaskLayer *mask_layer);
-bool ED_mask_select_check(struct Mask *mask);
+bool ED_mask_spline_select_check(const struct MaskSpline *spline);
+bool ED_mask_layer_select_check(const struct MaskLayer *mask_layer);
+bool ED_mask_select_check(const struct Mask *mask);
void ED_mask_spline_select_set(struct MaskSpline *spline, const bool do_select);
void ED_mask_layer_select_set(struct MaskLayer *mask_layer, const bool do_select);
diff --git a/source/blender/editors/mask/mask_select.c b/source/blender/editors/mask/mask_select.c
index 656c055a7d9..9e1aaa5e6f4 100644
--- a/source/blender/editors/mask/mask_select.c
+++ b/source/blender/editors/mask/mask_select.c
@@ -53,7 +53,7 @@
* \{ */
/* 'check' select */
-bool ED_mask_spline_select_check(MaskSpline *spline)
+bool ED_mask_spline_select_check(const MaskSpline *spline)
{
int i;
@@ -68,13 +68,13 @@ bool ED_mask_spline_select_check(MaskSpline *spline)
return false;
}
-bool ED_mask_layer_select_check(MaskLayer *mask_layer)
+bool ED_mask_layer_select_check(const MaskLayer *mask_layer)
{
if (mask_layer->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
return false;
}
- for (MaskSpline *spline = mask_layer->splines.first; spline; spline = spline->next) {
+ for (const MaskSpline *spline = mask_layer->splines.first; spline; spline = spline->next) {
if (ED_mask_spline_select_check(spline)) {
return true;
}
@@ -83,9 +83,10 @@ bool ED_mask_layer_select_check(MaskLayer *mask_layer)
return false;
}
-bool ED_mask_select_check(Mask *mask)
+bool ED_mask_select_check(const Mask *mask)
{
- for (MaskLayer *mask_layer = mask->masklayers.first; mask_layer; mask_layer = mask_layer->next) {
+ for (const MaskLayer *mask_layer = mask->masklayers.first; mask_layer;
+ mask_layer = mask_layer->next) {
if (ED_mask_layer_select_check(mask_layer)) {
return true;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 92c74538fd1..e2def28137f 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1111,7 +1111,7 @@ bool sculpt_brush_test_circle_sq(SculptBrushTest *test, const float co[3])
bool sculpt_brush_test_cube(SculptBrushTest *test,
const float co[3],
- float local[4][4],
+ const float local[4][4],
const float roundness)
{
float side = M_SQRT1_2;
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 0edac0f1b16..53c2c0ce51f 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -289,7 +289,7 @@ bool sculpt_brush_test_sphere_sq(SculptBrushTest *test, const float co[3]);
bool sculpt_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3]);
bool sculpt_brush_test_cube(SculptBrushTest *test,
const float co[3],
- float local[4][4],
+ const float local[4][4],
const float roundness);
bool sculpt_brush_test_circle_sq(SculptBrushTest *test, const float co[3]);
bool sculpt_search_sphere_cb(PBVHNode *node, void *data_v);
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 72076f64aa8..c4358168adb 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -1037,7 +1037,7 @@ static bool raycastObjects(SnapObjectContext *sctx,
* \{ */
/* Test BoundBox */
-static bool snap_bound_box_check_dist(float min[3],
+static bool snap_bound_box_check_dist(const float min[3],
const float max[3],
const float lpmat[4][4],
const float win_size[2],
diff --git a/source/blender/modifiers/intern/MOD_datatransfer.c b/source/blender/modifiers/intern/MOD_datatransfer.c
index 5e6a5046a5b..3e79dd91d2b 100644
--- a/source/blender/modifiers/intern/MOD_datatransfer.c
+++ b/source/blender/modifiers/intern/MOD_datatransfer.c
@@ -184,7 +184,7 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
if (((result == me) || (me->mvert == result->mvert) || (me->medge == result->medge)) &&
(dtmd->data_types & DT_TYPES_AFFECT_MESH)) {
- /* We need to duplicate data here, otherwise setting custom normals, edges' shaprness, etc.,
+ /* We need to duplicate data here, otherwise setting custom normals, edges' sharpness, etc.,
* could modify org mesh, see T43671. */
BKE_id_copy_ex(NULL, &me_mod->id, (ID **)&result, LIB_ID_COPY_LOCALIZE);
}
diff --git a/source/blender/modifiers/intern/MOD_weighted_normal.c b/source/blender/modifiers/intern/MOD_weighted_normal.c
index 84ba6a7b148..92055119298 100644
--- a/source/blender/modifiers/intern/MOD_weighted_normal.c
+++ b/source/blender/modifiers/intern/MOD_weighted_normal.c
@@ -360,7 +360,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
}
else {
/* TODO: Ideally, we could add an option to BKE_mesh_normals_loop_custom_[from_vertices_]set()
- * to keep current clnors instead of resetting them to default autocomputed ones,
+ * to keep current clnors instead of resetting them to default auto-computed ones,
* when given new custom normal is zero-vec.
* But this is not exactly trivial change, better to keep this optimization for later...
*/