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authorChris Blackbourn <chrisbblend@gmail.com>2022-05-10 07:29:19 +0300
committerCampbell Barton <campbell@blender.org>2022-05-10 07:42:08 +0300
commitbc256a4507702a28b825d7784c074e040058fb46 (patch)
tree4a5ac9801fd46ea9abcc0135740583beceb9623f
parent501ec81d3e4e956122199ad5f7f5f587ebf41096 (diff)
Fix T50398: Constrain to Image Bounds failed with 2D cursor pivot
Use more robust logic for "Constrain to Image Bounds" when scaling UVs. Reviewed By: campbellbarton Ref D14882
-rw-r--r--source/blender/editors/transform/transform_convert.c87
1 files changed, 62 insertions, 25 deletions
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c
index dbe67bd0d66..018468dcd03 100644
--- a/source/blender/editors/transform/transform_convert.c
+++ b/source/blender/editors/transform/transform_convert.c
@@ -479,6 +479,45 @@ TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, struct BezTr
/** \name UV Coordinates
* \{ */
+/**
+ * Find the correction for the scaling factor when "Constrain to Bounds" is active.
+ * \param numerator: How far the UV boundary (unit square) is from the origin of the scale.
+ * \param denominator: How far the AABB is from the origin of the scale.
+ * \param scale: Scale parameter to update.
+ */
+static void constrain_scale_to_boundary(const float numerator,
+ const float denominator,
+ float *scale)
+{
+ if (denominator == 0.0f) {
+ /* The origin of the scale is on the edge of the boundary. */
+ if (numerator < 0.0f) {
+ /* Negative scale will wrap around and put us outside the boundary. */
+ *scale = 0.0f; /* Hold at the boundary instead. */
+ }
+ return; /* Nothing else we can do without more info. */
+ }
+
+ const float correction = numerator / denominator;
+ if (correction < 0.0f || !isfinite(correction)) {
+ /* TODO: Correction is negative or invalid, but we lack context to fix `*scale`. */
+ return;
+ }
+
+ if (denominator < 0.0f) {
+ /* Scale origin is outside boundary, only make scale bigger. */
+ if (*scale < correction) {
+ *scale = correction;
+ }
+ return;
+ }
+
+ /* Scale origin is inside boundary, the "regular" case, limit maximum scale. */
+ if (*scale > correction) {
+ *scale = correction;
+ }
+}
+
bool clipUVTransform(TransInfo *t, float vec[2], const bool resize)
{
bool clipx = true, clipy = true;
@@ -517,31 +556,29 @@ bool clipUVTransform(TransInfo *t, float vec[2], const bool resize)
}
if (resize) {
- if (min[0] < base_offset[0] && t->center_global[0] > base_offset[0] &&
- t->center_global[0] < base_offset[0] + (t->aspect[0] * 0.5f)) {
- vec[0] *= (t->center_global[0] - base_offset[0]) / (t->center_global[0] - min[0]);
- }
- else if (max[0] > (base_offset[0] + t->aspect[0]) &&
- t->center_global[0] < (base_offset[0] + t->aspect[0])) {
- vec[0] *= (t->center_global[0] - (base_offset[0] + t->aspect[0])) /
- (t->center_global[0] - max[0]);
- }
- else {
- clipx = 0;
- }
-
- if (min[1] < base_offset[1] && t->center_global[1] > base_offset[1] &&
- t->center_global[1] < base_offset[1] + (t->aspect[1] * 0.5f)) {
- vec[1] *= (t->center_global[1] - base_offset[1]) / (t->center_global[1] - min[1]);
- }
- else if (max[1] > (base_offset[1] + t->aspect[1]) &&
- t->center_global[1] < (base_offset[1] + t->aspect[1])) {
- vec[1] *= (t->center_global[1] - (base_offset[1] + t->aspect[1])) /
- (t->center_global[1] - max[1]);
- }
- else {
- clipy = 0;
- }
+ /* Assume no change is required. */
+ float scalex = 1.0f;
+ float scaley = 1.0f;
+
+ /* Update U against the left border. */
+ constrain_scale_to_boundary(
+ t->center_global[0] - base_offset[0], t->center_global[0] - min[0], &scalex);
+ /* Now the right border, negated, because `-1.0 / -1.0 = 1.0` */
+ constrain_scale_to_boundary(base_offset[0] + t->aspect[0] - t->center_global[0],
+ max[0] - t->center_global[0],
+ &scalex);
+
+ /* Do the same for the V co-ordinate, which is called `y`. */
+ constrain_scale_to_boundary(
+ t->center_global[1] - base_offset[1], t->center_global[1] - min[1], &scaley);
+ constrain_scale_to_boundary(base_offset[1] + t->aspect[1] - t->center_global[1],
+ max[1] - t->center_global[1],
+ &scaley);
+
+ clipx = (scalex != 1.0f);
+ clipy = (scaley != 1.0f);
+ vec[0] *= scalex;
+ vec[1] *= scaley;
}
else {
if (min[0] < base_offset[0]) {