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authorCampbell Barton <ideasman42@gmail.com>2011-05-04 16:59:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-04 16:59:24 +0400
commit5d1fdb73ce1457b39df893887951fe6571580897 (patch)
tree7a4b0206d272dc2c7610e0f0955cd71ca00cadfc
parentb9076b87d28a741e09bd7da66bf9d1a1fe07c38d (diff)
drawing in 3d camera view conversion between mouse/camera view border was broken.
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 04391d0c531..216935a2bf4 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -1124,6 +1124,21 @@ static void gp_paint_initstroke (tGPsdata *p, short paintmode)
/* set 'initial run' flag, which is only used to denote when a new stroke is starting */
p->flags |= GP_PAINTFLAG_FIRSTRUN;
+
+ /* when drawing in the camera view, in 2D space, set the subrect */
+ if (!(p->gpd->flag & GP_DATA_VIEWALIGN)) {
+ if (p->sa->spacetype == SPACE_VIEW3D) {
+ View3D *v3d= p->sa->spacedata.first;
+ RegionView3D *rv3d= p->ar->regiondata;
+
+ /* for camera view set the subrect */
+ if (rv3d->persp == RV3D_CAMOB) {
+ view3d_calc_camera_border(p->scene, p->ar, NULL, v3d, &p->subrect_data, -1); /* negative shift */
+ p->subrect= &p->subrect_data;
+ }
+ }
+ }
+
/* check if points will need to be made in view-aligned space */
if (p->gpd->flag & GP_DATA_VIEWALIGN) {
switch (p->sa->spacetype) {