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author | Clément Foucault <foucault.clem@gmail.com> | 2018-10-18 21:04:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-10-18 21:42:32 +0300 |
commit | 642b77e874e787b04e28dc68af3ac4bd7aed5b2e (patch) | |
tree | c2f2a193a75775b8d1b46d565a3a21fb289fa08d | |
parent | 9d318da4a7f250350c757c20fd25aa01d18130a6 (diff) |
Edit Mesh: Decrease the depth bias on vertices
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl index cf7d103a86b..722411571e4 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl @@ -3,7 +3,7 @@ uniform mat3 NormalMatrix; uniform mat4 ProjectionMatrix; uniform mat4 ModelViewMatrix; uniform mat4 ModelViewProjectionMatrix; -uniform float ofs = 1e-3; +uniform float ofs = 1e-4; in vec3 pos; in ivec4 data; |