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author | Jeroen Bakker <jeroen@blender.org> | 2021-11-12 11:38:25 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-11-12 11:38:25 +0300 |
commit | a87253942d3019c1937e07518c374e832f3db01a (patch) | |
tree | 4e07373d7afbbb84117605156d14ee84da832d55 | |
parent | ae74ad191c3dbbbe2a7216e91392020e510f05ac (diff) |
Cleanup: Remove `GHOST_isUpsideDownContext`.
GHOST API only has a header definition. No implementation or usage.
-rw-r--r-- | intern/ghost/GHOST_C-api.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h index 784febe8581..98094cc0669 100644 --- a/intern/ghost/GHOST_C-api.h +++ b/intern/ghost/GHOST_C-api.h @@ -729,13 +729,6 @@ extern GHOST_TSuccess GHOST_ReleaseOpenGLContext(GHOST_ContextHandle contexthand extern unsigned int GHOST_GetContextDefaultOpenGLFramebuffer(GHOST_ContextHandle contexthandle); /** - * Returns whether a context is rendered upside down compared to OpenGL. This only needs to be - * called if there's a non-OpenGL context, which is really the exception. - * So generally, this does not need to be called. - */ -extern int GHOST_isUpsideDownContext(GHOST_ContextHandle contexthandle); - -/** * Get the OpenGL frame-buffer handle that serves as a default frame-buffer. */ extern unsigned int GHOST_GetDefaultOpenGLFramebuffer(GHOST_WindowHandle windwHandle); |