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authorYevgeny Makarov <jenkm>2020-10-08 22:25:22 +0300
committerHans Goudey <h.goudey@me.com>2020-10-08 22:25:22 +0300
commit3d4231babf1e3ff6cd330eaf536232ea8686ca5c (patch)
tree9fdf6ad34e85e776d338a3c77441f55f593ddb31
parente90638b9118ba0ef7083604a70768135bfe7d07d (diff)
UI: Fix opacity of the popover arrow outline
Due to the old AA method, it was necessary to add transparency to the outline of the popover arrow to match the box outline opacity. This is no longer required after rB15dda0115c78. See the differential for before and after screenshots. Differential Revision: https://developer.blender.org/D9026
-rw-r--r--source/blender/editors/interface/interface_widgets.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index becfab3cb07..3d98688dc04 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -4956,7 +4956,7 @@ static void ui_draw_popover_back_impl(const uiWidgetColors *wcol,
GPU_blend(GPU_BLEND_ALPHA);
immBegin(GPU_PRIM_TRIS, 3);
- immUniformColor4ub(UNPACK3(wcol->outline), 166);
+ immUniformColor4ubv(wcol->outline);
immVertex2f(pos, cent_x - unit_half, y);
immVertex2f(pos, cent_x + unit_half, y);
immVertex2f(pos, cent_x, y + sign * unit_half);