Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorChris Blackbourn <chrisbblend@gmail.com>2022-10-12 00:57:17 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-10-12 01:05:34 +0300
commitc2256bf7f714bbd41388af3e184b3d84b496fbf3 (patch)
tree0510e26102e88cd510265e9accaeafbf39c1aceb
parenta376c4c3c357d26933d819664a8b2752a4863793 (diff)
Fix T90782: add uv pack option to specify margin as a fraction
A refactor of the margin calculation of UV packing, in anticipation of multiple packing methods soon becoming available. Three margin scaling methods are now available: * "Add", Simple method, just add the margin. [0] (The default margin scale from Blender 2.8 and earlier.) * "Scaled", Use scale of existing UVs to multiply margin. (The default from Blender 3.3+) * "Fraction", a new (slow) method to precisely specify a fraction of the UV unit square for margin. [1] The "fraction" code path implements a novel combined search / secant root finding method which exploits domain knowledge to accelerate convergence while remaining robust against bad input. [0]: Resolves T85978 [1]: Resolves T90782 Differential Revision: https://developer.blender.org/D16121
-rw-r--r--source/blender/editors/include/ED_uvedit.h8
-rw-r--r--source/blender/editors/uvedit/uvedit_islands.cc247
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c65
3 files changed, 253 insertions, 67 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index b499ae0ce59..e485fd2b061 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -339,12 +339,20 @@ bool ED_uvedit_udim_params_from_image_space(const struct SpaceImage *sima,
bool use_active,
struct UVMapUDIM_Params *udim_params);
+typedef enum {
+ ED_UVPACK_MARGIN_SCALED = 0, /* Use scale of existing UVs to multiply margin. */
+ ED_UVPACK_MARGIN_ADD, /* Just add the margin, ignoring any UV scale. */
+ ED_UVPACK_MARGIN_FRACTION, /* Specify a precise fraction of final UV output. */
+} eUVPackIsland_MarginMethod;
+
struct UVPackIsland_Params {
uint rotate : 1;
uint only_selected_uvs : 1;
uint only_selected_faces : 1;
uint use_seams : 1;
uint correct_aspect : 1;
+ eUVPackIsland_MarginMethod margin_method; /* Which formula to use when scaling island margin. */
+ float margin; /* Additional space to add around each island. */
};
/**
diff --git a/source/blender/editors/uvedit/uvedit_islands.cc b/source/blender/editors/uvedit/uvedit_islands.cc
index 2648ec5e2f6..4009447ba7e 100644
--- a/source/blender/editors/uvedit/uvedit_islands.cc
+++ b/source/blender/editors/uvedit/uvedit_islands.cc
@@ -403,6 +403,203 @@ int bm_mesh_calc_uv_islands(const Scene *scene,
/** \} */
+static float pack_islands_scale_margin(const blender::Vector<FaceIsland *> &island_vector,
+ BoxPack *box_array,
+ const float scale,
+ const float margin)
+{
+ for (const int index : island_vector.index_range()) {
+ FaceIsland *island = island_vector[index];
+ BoxPack *box = &box_array[index];
+ box->index = index;
+ box->w = BLI_rctf_size_x(&island->bounds_rect) * scale + 2 * margin;
+ box->h = BLI_rctf_size_y(&island->bounds_rect) * scale + 2 * margin;
+ }
+ float max_u, max_v;
+ BLI_box_pack_2d(box_array, island_vector.size(), &max_u, &max_v);
+ return max_ff(max_u, max_v);
+}
+
+static float pack_islands_margin_fraction(const blender::Vector<FaceIsland *> &island_vector,
+ BoxPack *box_array,
+ const float margin_fraction)
+{
+ /*
+ * Root finding using a combined search / modified-secant method.
+ * First, use a robust search procedure to bracket the root within a factor of 10.
+ * Then, use a modified-secant method to converge.
+ *
+ * This is a specialized solver using domain knowledge to accelerate convergence.
+ */
+
+ float scale_low = 0.0f;
+ float value_low = 0.0f;
+ float scale_high = 0.0f;
+ float value_high = 0.0f;
+ float scale_last = 0.0f;
+
+ /* Scaling smaller than `min_scale_roundoff` is unlikely to fit and
+ * will destroy information in existing UVs. */
+ float min_scale_roundoff = 1e-5f;
+
+ /* Certain inputs might have poor convergence properties.
+ * Use `max_iteration` to prevent an infinite loop. */
+ int max_iteration = 25;
+ for (int iteration = 0; iteration < max_iteration; iteration++) {
+ float scale = 1.0f;
+
+ if (iteration == 0) {
+ BLI_assert(iteration == 0);
+ BLI_assert(scale == 1.0f);
+ BLI_assert(scale_low == 0.0f);
+ BLI_assert(scale_high == 0.0f);
+ }
+ else if (scale_low == 0.0f) {
+ BLI_assert(scale_high > 0.0f);
+ /* Search mode, shrink layout until we can find a scale that fits. */
+ scale = scale_high * 0.1f;
+ }
+ else if (scale_high == 0.0f) {
+ BLI_assert(scale_low > 0.0f);
+ /* Search mode, grow layout until we can find a scale that doesn't fit. */
+ scale = scale_low * 10.0f;
+ }
+ else {
+ /* Bracket mode, use modified secant method to find root. */
+ BLI_assert(scale_low > 0.0f);
+ BLI_assert(scale_high > 0.0f);
+ BLI_assert(value_low <= 0.0f);
+ BLI_assert(value_high >= 0.0f);
+ if (scale_high < scale_low * 1.0001f) {
+ /* Convergence. */
+ break;
+ }
+
+ /* Secant method for area. */
+ scale = (sqrtf(scale_low) * value_high - sqrtf(scale_high) * value_low) /
+ (value_high - value_low);
+ scale = scale * scale;
+
+ if (iteration & 1) {
+ /* Modified binary-search to improve robustness. */
+ scale = sqrtf(scale * sqrtf(scale_low * scale_high));
+ }
+ }
+
+ scale = max_ff(scale, min_scale_roundoff);
+
+ /* Evaluate our `f`. */
+ scale_last = scale;
+ float max_uv = pack_islands_scale_margin(
+ island_vector, box_array, scale_last, margin_fraction);
+ float value = sqrtf(max_uv) - 1.0f;
+
+ if (value <= 0.0f) {
+ scale_low = scale;
+ value_low = value;
+ }
+ else {
+ scale_high = scale;
+ value_high = value;
+ if (scale == min_scale_roundoff) {
+ /* Unable to pack without damaging UVs. */
+ scale_low = scale;
+ break;
+ }
+ }
+ }
+
+ const bool flush = true;
+ if (flush) {
+ /* Write back best pack as a side-effect. First get best pack. */
+ if (scale_last != scale_low) {
+ scale_last = scale_low;
+ float max_uv = pack_islands_scale_margin(
+ island_vector, box_array, scale_last, margin_fraction);
+ UNUSED_VARS(max_uv);
+ /* TODO (?): `if (max_uv < 1.0f) { scale_last /= max_uv; }` */
+ }
+
+ /* Then expand FaceIslands by the correct amount. */
+ for (const int index : island_vector.index_range()) {
+ BoxPack *box = &box_array[index];
+ box->x /= scale_last;
+ box->y /= scale_last;
+ FaceIsland *island = island_vector[index];
+ BLI_rctf_pad(
+ &island->bounds_rect, margin_fraction / scale_last, margin_fraction / scale_last);
+ }
+ }
+ return scale_last;
+}
+
+static float calc_margin_from_aabb_length_sum(const blender::Vector<FaceIsland *> &island_vector,
+ const struct UVPackIsland_Params &params)
+{
+ /* Logic matches behavior from #GEO_uv_parametrizer_pack.
+ * Attempt to give predictable results
+ * not dependent on current UV scale by using
+ * `aabb_length_sum` (was "`area`") to multiply
+ * the margin by the length (was "area").
+ */
+ double aabb_length_sum = 0.0f;
+ for (FaceIsland *island : island_vector) {
+ float w = BLI_rctf_size_x(&island->bounds_rect);
+ float h = BLI_rctf_size_y(&island->bounds_rect);
+ aabb_length_sum += sqrtf(w * h);
+ }
+ return params.margin * aabb_length_sum * 0.1f;
+}
+
+static BoxPack *pack_islands_params(const blender::Vector<FaceIsland *> &island_vector,
+ const struct UVPackIsland_Params &params,
+ float r_scale[2])
+{
+ BoxPack *box_array = static_cast<BoxPack *>(
+ MEM_mallocN(sizeof(*box_array) * island_vector.size(), __func__));
+
+ if (params.margin == 0.0f) {
+ /* Special case for zero margin. Margin_method is ignored as all formulas give same result. */
+ const float max_uv = pack_islands_scale_margin(island_vector, box_array, 1.0f, 0.0f);
+ r_scale[0] = 1.0f / max_uv;
+ r_scale[1] = r_scale[0];
+ return box_array;
+ }
+
+ if (params.margin_method == ED_UVPACK_MARGIN_FRACTION) {
+ /* Uses a line search on scale. ~10x slower than other method. */
+ const float scale = pack_islands_margin_fraction(island_vector, box_array, params.margin);
+ r_scale[0] = scale;
+ r_scale[1] = scale;
+ /* pack_islands_margin_fraction will pad FaceIslands, return early. */
+ return box_array;
+ }
+
+ float margin = params.margin;
+ switch (params.margin_method) {
+ case ED_UVPACK_MARGIN_ADD: /* Default for Blender 2.8 and earlier. */
+ break; /* Nothing to do. */
+ case ED_UVPACK_MARGIN_SCALED: /* Default for Blender 3.3 and later. */
+ margin = calc_margin_from_aabb_length_sum(island_vector, params);
+ break;
+ case ED_UVPACK_MARGIN_FRACTION: /* Added as an option in Blender 3.4. */
+ BLI_assert_unreachable(); /* Handled above. */
+ break;
+ default:
+ BLI_assert_unreachable();
+ }
+
+ const float max_uv = pack_islands_scale_margin(island_vector, box_array, 1.0f, margin);
+ r_scale[0] = 1.0f / max_uv;
+ r_scale[1] = r_scale[0];
+
+ for (int index = 0; index < island_vector.size(); index++) {
+ FaceIsland *island = island_vector[index];
+ BLI_rctf_pad(&island->bounds_rect, margin, margin);
+ }
+ return box_array;
+}
+
/* -------------------------------------------------------------------- */
/** \name Public UV Island Packing
*
@@ -455,19 +652,12 @@ void ED_uvedit_pack_islands_multi(const Scene *scene,
return;
}
- float margin = scene->toolsettings->uvcalc_margin;
- double area = 0.0f;
-
- BoxPack *boxarray = static_cast<BoxPack *>(
- MEM_mallocN(sizeof(*boxarray) * island_vector.size(), __func__));
-
/* Coordinates of bounding box containing all selected UVs. */
float selection_min_co[2], selection_max_co[2];
INIT_MINMAX2(selection_min_co, selection_max_co);
for (int index = 0; index < island_vector.size(); index++) {
FaceIsland *island = island_vector[index];
-
/* Skip calculation if using specified UDIM option. */
if (udim_params && (udim_params->use_target_udim == false)) {
float bounds_min[2], bounds_max[2];
@@ -489,17 +679,6 @@ void ED_uvedit_pack_islands_multi(const Scene *scene,
bm_face_array_calc_bounds(
island->faces, island->faces_len, island->cd_loop_uv_offset, &island->bounds_rect);
-
- BoxPack *box = &boxarray[index];
- box->index = index;
- box->x = 0.0f;
- box->y = 0.0f;
- box->w = BLI_rctf_size_x(&island->bounds_rect);
- box->h = BLI_rctf_size_y(&island->bounds_rect);
-
- if (margin > 0.0f) {
- area += double(sqrtf(box->w * box->h));
- }
}
/* Center of bounding box containing all selected UVs. */
@@ -509,28 +688,8 @@ void ED_uvedit_pack_islands_multi(const Scene *scene,
selection_center[1] = (selection_min_co[1] + selection_max_co[1]) / 2.0f;
}
- if (margin > 0.0f) {
- /* Logic matches behavior from #GEO_uv_parametrizer_pack,
- * use area so multiply the margin by the area to give
- * predictable results not dependent on UV scale. */
- margin = (margin * float(area)) * 0.1f;
- for (int i = 0; i < island_vector.size(); i++) {
- FaceIsland *island = island_vector[i];
- BoxPack *box = &boxarray[i];
-
- BLI_rctf_pad(&island->bounds_rect, margin, margin);
- box->w = BLI_rctf_size_x(&island->bounds_rect);
- box->h = BLI_rctf_size_y(&island->bounds_rect);
- }
- }
-
- float boxarray_size[2];
- BLI_box_pack_2d(boxarray, island_vector.size(), &boxarray_size[0], &boxarray_size[1]);
-
- /* Don't change the aspect when scaling. */
- boxarray_size[0] = boxarray_size[1] = max_ff(boxarray_size[0], boxarray_size[1]);
-
- const float scale[2] = {1.0f / boxarray_size[0], 1.0f / boxarray_size[1]};
+ float scale[2] = {1.0f, 1.0f};
+ BoxPack *box_array = pack_islands_params(island_vector, *params, scale);
/* Tile offset. */
float base_offset[2] = {0.0f, 0.0f};
@@ -580,14 +739,14 @@ void ED_uvedit_pack_islands_multi(const Scene *scene,
}
for (int i = 0; i < island_vector.size(); i++) {
- FaceIsland *island = island_vector[boxarray[i].index];
+ FaceIsland *island = island_vector[box_array[i].index];
const float pivot[2] = {
island->bounds_rect.xmin,
island->bounds_rect.ymin,
};
const float offset[2] = {
- ((boxarray[i].x * scale[0]) - island->bounds_rect.xmin) + base_offset[0],
- ((boxarray[i].y * scale[1]) - island->bounds_rect.ymin) + base_offset[1],
+ ((box_array[i].x * scale[0]) - island->bounds_rect.xmin) + base_offset[0],
+ ((box_array[i].y * scale[1]) - island->bounds_rect.ymin) + base_offset[1],
};
for (int j = 0; j < island->faces_len; j++) {
BMFace *efa = island->faces[j];
@@ -607,7 +766,7 @@ void ED_uvedit_pack_islands_multi(const Scene *scene,
MEM_freeN(island);
}
- MEM_freeN(boxarray);
+ MEM_freeN(box_array);
}
/** \} */
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 661a2a1b05b..cedca88de6a 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -1125,7 +1125,6 @@ static int pack_islands_exec(bContext *C, wmOperator *op)
}
/* RNA props */
- const bool rotate = RNA_boolean_get(op->ptr, "rotate");
const int udim_source = RNA_enum_get(op->ptr, "udim_source");
if (RNA_struct_property_is_set(op->ptr, "margin")) {
scene->toolsettings->uvcalc_margin = RNA_float_get(op->ptr, "margin");
@@ -1139,21 +1138,36 @@ static int pack_islands_exec(bContext *C, wmOperator *op)
const bool use_udim_params = ED_uvedit_udim_params_from_image_space(
sima, use_active, &udim_params);
- ED_uvedit_pack_islands_multi(scene,
- objects,
- objects_len,
- use_udim_params ? &udim_params : NULL,
- &(struct UVPackIsland_Params){
- .rotate = rotate,
- .only_selected_uvs = true,
- .only_selected_faces = true,
- .correct_aspect = true,
- });
+ struct UVPackIsland_Params params = {
+ .rotate = RNA_boolean_get(op->ptr, "rotate"),
+ .only_selected_uvs = true,
+ .only_selected_faces = true,
+ .correct_aspect = true,
+ .margin_method = RNA_enum_get(op->ptr, "margin_method"),
+ .margin = RNA_float_get(op->ptr, "margin"),
+ };
+ ED_uvedit_pack_islands_multi(
+ scene, objects, objects_len, use_udim_params ? &udim_params : NULL, &params);
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
+const EnumPropertyItem pack_margin_method[] = {
+ {ED_UVPACK_MARGIN_SCALED,
+ "SCALED",
+ 0,
+ "Scaled",
+ "Use scale of existing UVs to multiply margin"},
+ {ED_UVPACK_MARGIN_ADD, "ADD", 0, "Add", "Just add the margin, ignoring any UV scale"},
+ {ED_UVPACK_MARGIN_FRACTION,
+ "FRACTION",
+ 0,
+ "Fraction",
+ "Specify a precise fraction of final UV output"},
+ {0, NULL, 0, NULL, NULL},
+};
+
void UV_OT_pack_islands(wmOperatorType *ot)
{
static const EnumPropertyItem pack_target[] = {
@@ -1180,6 +1194,8 @@ void UV_OT_pack_islands(wmOperatorType *ot)
/* properties */
RNA_def_enum(ot->srna, "udim_source", pack_target, PACK_UDIM_SRC_CLOSEST, "Pack to", "");
RNA_def_boolean(ot->srna, "rotate", true, "Rotate", "Rotate islands for best fit");
+ RNA_def_enum(
+ ot->srna, "margin_method", pack_margin_method, ED_UVPACK_MARGIN_SCALED, "Margin Method", "");
RNA_def_float_factor(
ot->srna, "margin", 0.001f, 0.0f, 1.0f, "Margin", "Space between islands", 0.0f, 1.0f);
}
@@ -2098,6 +2114,8 @@ void UV_OT_unwrap(wmOperatorType *ot)
0,
"Use Subdivision Surface",
"Map UVs taking vertex position after Subdivision Surface modifier has been applied");
+ RNA_def_enum(
+ ot->srna, "margin_method", pack_margin_method, ED_UVPACK_MARGIN_SCALED, "Margin Method", "");
RNA_def_float_factor(
ot->srna, "margin", 0.001f, 0.0f, 1.0f, "Margin", "Space between islands", 0.0f, 1.0f);
}
@@ -2118,7 +2136,6 @@ typedef struct ThickFace {
static int smart_uv_project_thickface_area_cmp_fn(const void *tf_a_p, const void *tf_b_p)
{
-
const ThickFace *tf_a = (ThickFace *)tf_a_p;
const ThickFace *tf_b = (ThickFace *)tf_b_p;
@@ -2412,17 +2429,17 @@ static int smart_project_exec(bContext *C, wmOperator *op)
/* Depsgraph refresh functions are called here. */
const bool correct_aspect = RNA_boolean_get(op->ptr, "correct_aspect");
- ED_uvedit_pack_islands_multi(scene,
- objects_changed,
- object_changed_len,
- NULL,
- &(struct UVPackIsland_Params){
- .rotate = true,
- .only_selected_uvs = only_selected_uvs,
- .only_selected_faces = true,
- .correct_aspect = correct_aspect,
- .use_seams = true,
- });
+
+ const struct UVPackIsland_Params params = {
+ .rotate = true,
+ .only_selected_uvs = only_selected_uvs,
+ .only_selected_faces = true,
+ .correct_aspect = correct_aspect,
+ .use_seams = true,
+ .margin_method = RNA_enum_get(op->ptr, "margin_method"),
+ .margin = RNA_float_get(op->ptr, "island_margin"),
+ };
+ ED_uvedit_pack_islands_multi(scene, objects_changed, object_changed_len, NULL, &params);
/* #ED_uvedit_pack_islands_multi only supports `per_face_aspect = false`. */
const bool per_face_aspect = false;
@@ -2464,6 +2481,8 @@ void UV_OT_smart_project(wmOperatorType *ot)
DEG2RADF(89.0f));
RNA_def_property_float_default(prop, DEG2RADF(66.0f));
+ RNA_def_enum(
+ ot->srna, "margin_method", pack_margin_method, ED_UVPACK_MARGIN_SCALED, "Margin Method", "");
RNA_def_float(ot->srna,
"island_margin",
0.0f,