diff options
author | Ton Roosendaal <ton@blender.org> | 2008-10-08 21:34:26 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-10-08 21:34:26 +0400 |
commit | d8facbd45e437d4b4adae2c8efcd917a6b2f2873 (patch) | |
tree | cfb60dceac1e82ee288548d7da2ff540e97e6617 | |
parent | 56295f968818ad913a3ca92829408692b3d7a200 (diff) |
Bugfix #17785
Fixed tooltip for "double sided" so it clearly denotes it's about light. :)
-rw-r--r-- | source/blender/src/buttons_editing.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 3a819d3d32b..12dd8752133 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -884,7 +884,7 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me) uiBlockEndAlign(block); uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 10,30,170,19, &me->flag, 0, 0, 0, 0, "Render/display the mesh as double or single sided"); + uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 10,30,170,19, &me->flag, 0, 0, 0, 0, "Render/display the mesh with double or single sided lighting"); uiDefButBitS(block, TOG, ME_NOPUNOFLIP, REDRAWVIEW3D, "No V.Normal Flip", 10,10,170,19, &me->flag, 0, 0, 0, 0, "Disables flipping of vertexnormals during render"); uiBlockEndAlign(block); |