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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2008-11-20 23:41:07 +0300
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2008-11-20 23:41:07 +0300
commit4c1dcf103d11e65c68392e5893540159a8f1ca85 (patch)
treeb22a49ce75aa3c4ebc0fcb2469b086671063bf9c
parente77e6dea9762444144f86e66f01669510581d152 (diff)
Added changes for enabling OpenGL accumulation buffer to implement antialiasing
in the Freestyle renderer.
-rw-r--r--intern/ghost/intern/GHOST_WindowCarbon.cpp16
-rw-r--r--intern/ghost/intern/GHOST_WindowWin32.cpp11
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp6
3 files changed, 31 insertions, 2 deletions
diff --git a/intern/ghost/intern/GHOST_WindowCarbon.cpp b/intern/ghost/intern/GHOST_WindowCarbon.cpp
index 9ae9e283b69..94d1657a68c 100644
--- a/intern/ghost/intern/GHOST_WindowCarbon.cpp
+++ b/intern/ghost/intern/GHOST_WindowCarbon.cpp
@@ -46,22 +46,34 @@ AGLContext GHOST_WindowCarbon::s_firstaglCtx = NULL;
const GHOST_TInt32 GHOST_WindowCarbon::s_sizeRectSize = 16;
#endif //GHOST_DRAW_CARBON_GUTTER
-static const GLint sPreferredFormatWindow[8] = {
+static const GLint sPreferredFormatWindow[16] = {
AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_ACCELERATED,
AGL_DEPTH_SIZE, 32,
AGL_AUX_BUFFERS, 1,
+#if 1 // FRS_antialiasing
+AGL_ACCUM_RED_SIZE, 16,
+AGL_ACCUM_GREEN_SIZE, 16,
+AGL_ACCUM_BLUE_SIZE, 16,
+AGL_ACCUM_ALPHA_SIZE, 16,
+#endif
AGL_NONE,
};
-static const GLint sPreferredFormatFullScreen[9] = {
+static const GLint sPreferredFormatFullScreen[17] = {
AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_ACCELERATED,
AGL_FULLSCREEN,
AGL_DEPTH_SIZE, 32,
AGL_AUX_BUFFERS, 1,
+#if 1 // FRS_antialiasing
+AGL_ACCUM_RED_SIZE, 16,
+AGL_ACCUM_GREEN_SIZE, 16,
+AGL_ACCUM_BLUE_SIZE, 16,
+AGL_ACCUM_ALPHA_SIZE, 16,
+#endif
AGL_NONE,
};
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index 6a06f4d715a..f7e017305bb 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -84,7 +84,11 @@ static PIXELFORMATDESCRIPTOR sPreferredFormat = {
0, 0, 0, 0, 0, 0, /* color bits (ignored) */
0, /* no alpha buffer */
0, /* alpha bits (ignored) */
+#if 1 // FRS_antialiasing
+ 1, /* accumulation buffer */
+#else
0, /* no accumulation buffer */
+#endif
0, 0, 0, 0, /* accum bits (ignored) */
32, /* depth buffer */
0, /* no stencil buffer */
@@ -491,6 +495,10 @@ GHOST_TSuccess GHOST_WindowWin32::installDrawingContext(GHOST_TDrawingContextTyp
// For debugging only: retrieve the pixel format chosen
PIXELFORMATDESCRIPTOR preferredFormat;
::DescribePixelFormat(m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &preferredFormat);
+#if 1 // FRS_antialiasing
+ if (preferredFormat.cAccumBits > 0)
+ printf("Accumulation buffer enabled\n");
+#endif
// Create the context
m_hGlRc = ::wglCreateContext(m_hDC);
if (m_hGlRc) {
@@ -829,6 +837,9 @@ static int WeightPixelFormat(PIXELFORMATDESCRIPTOR& pfd) {
!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
!(pfd.dwFlags & PFD_DOUBLEBUFFER) || /* Blender _needs_ this */
( pfd.cDepthBits <= 8 ) ||
+#if 1 // FRS_antialiasing
+ !pfd.cAccumBits || /* for antialiasing in Freestyle */
+#endif
!(pfd.iPixelType == PFD_TYPE_RGBA) )
return 0;
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index 73d61a30977..e5d865f0254 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -168,6 +168,12 @@ GHOST_WindowX11(
attributes[i++] = GLX_BLUE_SIZE; attributes[i++] = 1;
attributes[i++] = GLX_GREEN_SIZE; attributes[i++] = 1;
attributes[i++] = GLX_DEPTH_SIZE; attributes[i++] = 1;
+#if 1 // FRS_antialiasing
+ attributes[i++] = GLX_ACCUM_RED_SIZE; attributes[i++] = 1;
+ attributes[i++] = GLX_ACCUM_GREEN_SIZE; attributes[i++] = 1;
+ attributes[i++] = GLX_ACCUM_BLUE_SIZE; attributes[i++] = 1;
+ attributes[i++] = GLX_ACCUM_ALPHA_SIZE; attributes[i++] = 1;
+#endif
attributes[i] = None;
m_visual = glXChooseVisual(m_display, DefaultScreen(m_display), attributes);