diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-04-30 20:35:51 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-04-30 20:35:51 +0300 |
commit | fc40356ed8be9118a0e4a3f328e619dc08ac7ce2 (patch) | |
tree | 9052c83054e9fdf79ec42920da13a9192baf5ed6 | |
parent | a8e6ee17ccc535a3b84edddb82ae32be3f4818fd (diff) |
Overlay: Port edit lattice shaders to use shaderCreateInfo
This should have no functional changes.
4 files changed, 49 insertions, 36 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index a38055063dc..6d6035be176 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -508,18 +508,10 @@ GPUShader *OVERLAY_shader_edit_gpencil_wire(void) GPUShader *OVERLAY_shader_edit_lattice_point(void) { const DRWContextState *draw_ctx = DRW_context_state_get(); - const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg]; OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_lattice_point) { - sh_data->edit_lattice_point = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg->lib, - datatoc_common_globals_lib_glsl, - datatoc_common_view_lib_glsl, - datatoc_edit_lattice_point_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg->def, NULL}, - }); + sh_data->edit_lattice_point = GPU_shader_create_from_info_name( + draw_ctx->sh_cfg ? "overlay_edit_lattice_point_clipped" : "overlay_edit_lattice_point"); } return sh_data->edit_lattice_point; } @@ -527,18 +519,10 @@ GPUShader *OVERLAY_shader_edit_lattice_point(void) GPUShader *OVERLAY_shader_edit_lattice_wire(void) { const DRWContextState *draw_ctx = DRW_context_state_get(); - const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg]; OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_lattice_wire) { - sh_data->edit_lattice_wire = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg->lib, - datatoc_common_globals_lib_glsl, - datatoc_common_view_lib_glsl, - datatoc_edit_lattice_wire_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg->def, NULL}, - }); + sh_data->edit_lattice_wire = GPU_shader_create_from_info_name( + draw_ctx->sh_cfg ? "overlay_edit_lattice_wire_clipped" : "overlay_edit_lattice_wire"); } return sh_data->edit_lattice_wire; } diff --git a/source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl index 06d34c22ba1..38ba80a981a 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl @@ -1,8 +1,6 @@ -in vec3 pos; -in int data; - -out vec4 finalColor; +#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl) +#pragma BLENDER_REQUIRE(common_view_lib.glsl) void main() { @@ -26,7 +24,5 @@ void main() gl_PointSize = sizeVertex * 2.0; -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance(world_pos); -#endif + view_clipping_distances(world_pos); } diff --git a/source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl index efa6ca72feb..440dfdc1482 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl @@ -1,10 +1,6 @@ -uniform sampler1D weightTex; - -in vec3 pos; -in float weight; - -out vec4 finalColor; +#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl) +#pragma BLENDER_REQUIRE(common_view_lib.glsl) #define no_active_weight 666.0 @@ -32,7 +28,5 @@ void main() vec3 world_pos = point_object_to_world(pos); gl_Position = point_world_to_ndc(world_pos); -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance(world_pos); -#endif + view_clipping_distances(world_pos); } diff --git a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh index ffdbf1b3e89..a4a4753df38 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh @@ -360,3 +360,42 @@ GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire_clipped) .additional_info("overlay_edit_curve_wire", "drw_clipped"); /** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Edit Curve + * \{ */ + +GPU_SHADER_CREATE_INFO(overlay_edit_lattice_point) + .do_static_compilation(true) + /* NOTE: Color already in Linear space. Which is what we want. */ + .define("srgbTarget", "false") + .vertex_in(0, Type::VEC3, "pos") + .vertex_in(1, Type::INT, "data") + .vertex_out(overlay_edit_flat_color_iface) + .fragment_out(0, Type::VEC4, "fragColor") + .vertex_source("edit_lattice_point_vert.glsl") + .fragment_source("gpu_shader_point_varying_color_frag.glsl") + .additional_info("draw_mesh", "draw_globals"); + +GPU_SHADER_CREATE_INFO(overlay_edit_lattice_point_clipped) + .do_static_compilation(true) + .additional_info("overlay_edit_lattice_point", "drw_clipped"); + +GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire) + .do_static_compilation(true) + /* NOTE: Color already in Linear space. Which is what we want. */ + .define("srgbTarget", "false") + .vertex_in(0, Type::VEC3, "pos") + .vertex_in(1, Type::FLOAT, "weight") + .sampler(0, ImageType::FLOAT_1D, "weightTex") + .vertex_out(overlay_edit_smooth_color_iface) + .fragment_out(0, Type::VEC4, "fragColor") + .vertex_source("edit_lattice_wire_vert.glsl") + .fragment_source("gpu_shader_3D_smooth_color_frag.glsl") + .additional_info("draw_mesh", "draw_globals"); + +GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire_clipped) + .do_static_compilation(true) + .additional_info("overlay_edit_lattice_wire", "drw_clipped"); + +/** \} */ |