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authorClément Foucault <foucault.clem@gmail.com>2022-04-30 20:35:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-04-30 20:35:51 +0300
commitfc40356ed8be9118a0e4a3f328e619dc08ac7ce2 (patch)
tree9052c83054e9fdf79ec42920da13a9192baf5ed6
parenta8e6ee17ccc535a3b84edddb82ae32be3f4818fd (diff)
Overlay: Port edit lattice shaders to use shaderCreateInfo
This should have no functional changes.
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c24
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl10
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl12
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh39
4 files changed, 49 insertions, 36 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index a38055063dc..6d6035be176 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -508,18 +508,10 @@ GPUShader *OVERLAY_shader_edit_gpencil_wire(void)
GPUShader *OVERLAY_shader_edit_lattice_point(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_lattice_point) {
- sh_data->edit_lattice_point = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_edit_lattice_point_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
+ sh_data->edit_lattice_point = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_edit_lattice_point_clipped" : "overlay_edit_lattice_point");
}
return sh_data->edit_lattice_point;
}
@@ -527,18 +519,10 @@ GPUShader *OVERLAY_shader_edit_lattice_point(void)
GPUShader *OVERLAY_shader_edit_lattice_wire(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_lattice_wire) {
- sh_data->edit_lattice_wire = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_edit_lattice_wire_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
+ sh_data->edit_lattice_wire = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_edit_lattice_wire_clipped" : "overlay_edit_lattice_wire");
}
return sh_data->edit_lattice_wire;
}
diff --git a/source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl
index 06d34c22ba1..38ba80a981a 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_lattice_point_vert.glsl
@@ -1,8 +1,6 @@
-in vec3 pos;
-in int data;
-
-out vec4 finalColor;
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void main()
{
@@ -26,7 +24,5 @@ void main()
gl_PointSize = sizeVertex * 2.0;
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos);
-#endif
+ view_clipping_distances(world_pos);
}
diff --git a/source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl
index efa6ca72feb..440dfdc1482 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_lattice_wire_vert.glsl
@@ -1,10 +1,6 @@
-uniform sampler1D weightTex;
-
-in vec3 pos;
-in float weight;
-
-out vec4 finalColor;
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#define no_active_weight 666.0
@@ -32,7 +28,5 @@ void main()
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos);
-#endif
+ view_clipping_distances(world_pos);
}
diff --git a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
index ffdbf1b3e89..a4a4753df38 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
@@ -360,3 +360,42 @@ GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire_clipped)
.additional_info("overlay_edit_curve_wire", "drw_clipped");
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Edit Curve
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(overlay_edit_lattice_point)
+ .do_static_compilation(true)
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::INT, "data")
+ .vertex_out(overlay_edit_flat_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_lattice_point_vert.glsl")
+ .fragment_source("gpu_shader_point_varying_color_frag.glsl")
+ .additional_info("draw_mesh", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_lattice_point_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_edit_lattice_point", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire)
+ .do_static_compilation(true)
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::FLOAT, "weight")
+ .sampler(0, ImageType::FLOAT_1D, "weightTex")
+ .vertex_out(overlay_edit_smooth_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_lattice_wire_vert.glsl")
+ .fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
+ .additional_info("draw_mesh", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_edit_lattice_wire", "drw_clipped");
+
+/** \} */