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authorRichard Antalik <richardantalik@gmail.com>2022-05-17 22:23:55 +0300
committerRichard Antalik <richardantalik@gmail.com>2022-05-17 22:23:55 +0300
commitdf26f4f63a90604c5199c2288f9dde8992abfb25 (patch)
tree7abcbed9734b97a64b7ce3c00f47f4ea31ecd171
parentb3b5d4cabb9653b9e5ddb9650378da4dc4aaac20 (diff)
parent35e73aa3472ab8c1e28feec1829fae79967322b5 (diff)
Merge branch 'blender-v3.2-release'
-rw-r--r--intern/cycles/kernel/integrator/mnee.h32
-rw-r--r--intern/cycles/kernel/integrator/shade_surface.h4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c19
-rw-r--r--source/blender/sequencer/SEQ_utils.h4
-rw-r--r--source/blender/sequencer/intern/render.c4
-rw-r--r--source/blender/sequencer/intern/utils.c4
6 files changed, 49 insertions, 18 deletions
diff --git a/intern/cycles/kernel/integrator/mnee.h b/intern/cycles/kernel/integrator/mnee.h
index 2f7b711e28c..ad83f82d091 100644
--- a/intern/cycles/kernel/integrator/mnee.h
+++ b/intern/cycles/kernel/integrator/mnee.h
@@ -807,6 +807,15 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
* and keep pdf in vertex area measure */
mnee_update_light_sample(kg, vertices[vertex_count - 1].p, ls);
+ /* Save state path bounce info in case a light path node is used in the refractive interface or
+ * light shader graph. */
+ const int transmission_bounce = INTEGRATOR_STATE(state, path, transmission_bounce);
+ const int diffuse_bounce = INTEGRATOR_STATE(state, path, diffuse_bounce);
+ const int bounce = INTEGRATOR_STATE(state, path, bounce);
+
+ /* Set diffuse bounce info . */
+ INTEGRATOR_STATE_WRITE(state, path, diffuse_bounce) = diffuse_bounce + 1;
+
/* Evaluate light sample
* in case the light has a node-based shader:
* 1. sd_mnee will be used to store light data, which is why we need to do
@@ -814,6 +823,12 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
* interface data at the end of the call for the shadow ray setup to work.
* 2. ls needs to contain the last interface data for the light shader to
* evaluate properly */
+
+ /* Set bounce info in case a light path node is used in the light shader graph. */
+ INTEGRATOR_STATE_WRITE(state, path, transmission_bounce) = transmission_bounce + vertex_count -
+ 1;
+ INTEGRATOR_STATE_WRITE(state, path, bounce) = bounce + vertex_count;
+
float3 light_eval = light_sample_shader_eval(kg, state, sd_mnee, ls, sd->time);
bsdf_eval_mul3(throughput, light_eval / ls->pdf);
@@ -885,6 +900,11 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
false,
LAMP_NONE);
+ /* Set bounce info in case a light path node is used in the refractive interface
+ * shader graph. */
+ INTEGRATOR_STATE_WRITE(state, path, transmission_bounce) = transmission_bounce + vi;
+ INTEGRATOR_STATE_WRITE(state, path, bounce) = bounce + 1 + vi;
+
/* Evaluate shader nodes at solution vi. */
shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW>(
kg, state, sd_mnee, NULL, PATH_RAY_DIFFUSE, true);
@@ -901,6 +921,11 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
bsdf_eval_mul3(throughput, bsdf_contribution);
}
+ /* Restore original state path bounce info. */
+ INTEGRATOR_STATE_WRITE(state, path, transmission_bounce) = transmission_bounce;
+ INTEGRATOR_STATE_WRITE(state, path, diffuse_bounce) = diffuse_bounce;
+ INTEGRATOR_STATE_WRITE(state, path, bounce) = bounce;
+
return true;
}
@@ -1029,18 +1054,17 @@ ccl_device_forceinline int kernel_path_mnee_sample(KernelGlobals kg,
return 0;
/* Check whether the transmission depth limit is reached before continuing. */
- if (INTEGRATOR_STATE(state, path, transmission_bounce) + vertex_count >=
+ if ((INTEGRATOR_STATE(state, path, transmission_bounce) + vertex_count - 1) >=
kernel_data.integrator.max_transmission_bounce)
return 0;
/* Check whether the diffuse depth limit is reached before continuing. */
- if (INTEGRATOR_STATE(state, path, diffuse_bounce) + 1 >=
+ if ((INTEGRATOR_STATE(state, path, diffuse_bounce) + 1) >=
kernel_data.integrator.max_diffuse_bounce)
return 0;
/* Check whether the overall depth limit is reached before continuing. */
- if (INTEGRATOR_STATE(state, path, bounce) + 1 + vertex_count >=
- kernel_data.integrator.max_bounce)
+ if ((INTEGRATOR_STATE(state, path, bounce) + vertex_count) >= kernel_data.integrator.max_bounce)
return 0;
/* Mark the manifold walk valid to turn off mollification regardless of how successful the walk
diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h
index 859c314b088..896e81b80ff 100644
--- a/intern/cycles/kernel/integrator/shade_surface.h
+++ b/intern/cycles/kernel/integrator/shade_surface.h
@@ -253,13 +253,13 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
# ifdef __MNEE__
if (mnee_vertex_count > 0) {
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, transmission_bounce) =
- INTEGRATOR_STATE(state, path, transmission_bounce) + mnee_vertex_count;
+ INTEGRATOR_STATE(state, path, transmission_bounce) + mnee_vertex_count - 1;
INTEGRATOR_STATE_WRITE(shadow_state,
shadow_path,
diffuse_bounce) = INTEGRATOR_STATE(state, path, diffuse_bounce) + 1;
INTEGRATOR_STATE_WRITE(shadow_state,
shadow_path,
- bounce) = INTEGRATOR_STATE(state, path, bounce) + 1 + mnee_vertex_count;
+ bounce) = INTEGRATOR_STATE(state, path, bounce) + mnee_vertex_count;
}
else
# endif
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 4cb41c702da..a561de1ef64 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -572,8 +572,6 @@ static void drawmeta_contents(Scene *scene,
float y2,
const bool show_strip_color_tag)
{
- Editing *ed = SEQ_editing_get(scene);
- ListBase *channels = SEQ_channels_displayed_get(ed);
Sequence *seq;
uchar col[4];
@@ -582,11 +580,16 @@ static void drawmeta_contents(Scene *scene,
int chan_range = 0;
float draw_range = y2 - y1;
float draw_height;
- ListBase *seqbase;
+
+ Editing *ed = SEQ_editing_get(scene);
+ ListBase *channels = SEQ_channels_displayed_get(ed);
+ ListBase *meta_seqbase;
+ ListBase *meta_channels;
int offset;
- seqbase = SEQ_get_seqbase_from_sequence(seqm, &offset);
- if (!seqbase || BLI_listbase_is_empty(seqbase)) {
+ meta_seqbase = SEQ_get_seqbase_from_sequence(seqm, &meta_channels, &offset);
+
+ if (!meta_seqbase || BLI_listbase_is_empty(meta_seqbase)) {
return;
}
@@ -599,7 +602,7 @@ static void drawmeta_contents(Scene *scene,
GPU_blend(GPU_BLEND_ALPHA);
- for (seq = seqbase->first; seq; seq = seq->next) {
+ for (seq = meta_seqbase->first; seq; seq = seq->next) {
chan_min = min_ii(chan_min, seq->machine);
chan_max = max_ii(chan_max, seq->machine);
}
@@ -613,7 +616,7 @@ static void drawmeta_contents(Scene *scene,
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* Draw only immediate children (1 level depth). */
- for (seq = seqbase->first; seq; seq = seq->next) {
+ for (seq = meta_seqbase->first; seq; seq = seq->next) {
const int startdisp = seq->startdisp + offset;
const int enddisp = seq->enddisp + offset;
@@ -631,7 +634,7 @@ static void drawmeta_contents(Scene *scene,
color3ubv_from_seq(scene, seq, show_strip_color_tag, col);
}
- if (SEQ_render_is_muted(channels, seqm) || SEQ_render_is_muted(&seqm->channels, seq)) {
+ if (SEQ_render_is_muted(channels, seqm) || SEQ_render_is_muted(meta_channels, seq)) {
col[3] = 64;
}
else {
diff --git a/source/blender/sequencer/SEQ_utils.h b/source/blender/sequencer/SEQ_utils.h
index ec33bca87a3..ce3c81606ea 100644
--- a/source/blender/sequencer/SEQ_utils.h
+++ b/source/blender/sequencer/SEQ_utils.h
@@ -32,7 +32,9 @@ void SEQ_sequence_base_unique_name_recursive(struct Scene *scene,
struct ListBase *seqbasep,
struct Sequence *seq);
const char *SEQ_sequence_give_name(struct Sequence *seq);
-struct ListBase *SEQ_get_seqbase_from_sequence(struct Sequence *seq, int *r_offset);
+struct ListBase *SEQ_get_seqbase_from_sequence(struct Sequence *seq,
+ struct ListBase **channels,
+ int *r_offset);
const struct Sequence *SEQ_get_topmost_sequence(const struct Scene *scene, int frame);
/**
* In cases where we don't know the sequence's listbase.
diff --git a/source/blender/sequencer/intern/render.c b/source/blender/sequencer/intern/render.c
index 8d8a13be09e..1b9e89a35d5 100644
--- a/source/blender/sequencer/intern/render.c
+++ b/source/blender/sequencer/intern/render.c
@@ -1586,10 +1586,10 @@ static ImBuf *do_render_strip_seqbase(const SeqRenderData *context,
{
ImBuf *ibuf = NULL;
ListBase *seqbase = NULL;
- ListBase *channels = &seq->channels;
+ ListBase *channels = NULL;
int offset;
- seqbase = SEQ_get_seqbase_from_sequence(seq, &offset);
+ seqbase = SEQ_get_seqbase_from_sequence(seq, &channels, &offset);
if (seqbase && !BLI_listbase_is_empty(seqbase)) {
diff --git a/source/blender/sequencer/intern/utils.c b/source/blender/sequencer/intern/utils.c
index da422c4228f..0cf47420d8f 100644
--- a/source/blender/sequencer/intern/utils.c
+++ b/source/blender/sequencer/intern/utils.c
@@ -225,13 +225,14 @@ const char *SEQ_sequence_give_name(Sequence *seq)
return name;
}
-ListBase *SEQ_get_seqbase_from_sequence(Sequence *seq, int *r_offset)
+ListBase *SEQ_get_seqbase_from_sequence(Sequence *seq, ListBase **r_channels, int *r_offset)
{
ListBase *seqbase = NULL;
switch (seq->type) {
case SEQ_TYPE_META: {
seqbase = &seq->seqbase;
+ *r_channels = &seq->channels;
*r_offset = seq->start;
break;
}
@@ -240,6 +241,7 @@ ListBase *SEQ_get_seqbase_from_sequence(Sequence *seq, int *r_offset)
Editing *ed = SEQ_editing_get(seq->scene);
if (ed) {
seqbase = &ed->seqbase;
+ *r_channels = &ed->channels;
*r_offset = seq->scene->r.sfra;
}
}