diff options
author | Ton Roosendaal <ton@blender.org> | 2003-07-23 01:50:21 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2003-07-23 01:50:21 +0400 |
commit | 46cbeb28a0a375b59c0c6fa0be915c2dea7b8c87 (patch) | |
tree | 9afb7698107b4fe240eb1142604711d1161d75a4 | |
parent | ae848a97c4312da3ecf2417f72a1e0d55a4c4630 (diff) |
bugreport from intrr:
- spec was at wrong location in shaded view
- shaded view didnt do 'nospec' and 'nodiffuse' options
Both fixed!
-rw-r--r-- | source/blender/blenkernel/intern/displist.c | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c index f3beea7c389..84b55ca8fb5 100644 --- a/source/blender/blenkernel/intern/displist.c +++ b/source/blender/blenkernel/intern/displist.c @@ -385,9 +385,11 @@ static void fastshade(float *co, float *nor, float *orco, Material *ma, char *co inpr= inpg= inpb= inpr1= inpg1= inpb1= ma->emit; } - /* col[0]= (255.0*ma->r); */ - /* col[1]= (255.0*ma->g); */ - /* col[2]= (255.0*ma->b); */ + view[0]= 0.0; + view[1]= 0.0; + view[2]= 1.0; + + Normalise(view); for (fl= fastlamplist; fl; fl= fl->next) { /* if(fl->mode & LA_LAYER) if((fl->lay & ma->lay)==0) continue; */ @@ -446,11 +448,14 @@ static void fastshade(float *co, float *nor, float *orco, Material *ma, char *co } } - inp= nor[0]*lv[0]+ nor[1]*lv[1]+ nor[2]*lv[2]; - - if(ma->diff_shader==MA_DIFF_ORENNAYAR) inp= OrenNayar_Diff(nor, lv, view, ma->roughness); - else if(ma->diff_shader==MA_DIFF_TOON) inp= Toon_Diff(nor, lv, view, ma->param[0], ma->param[1]); - + if(fl->mode & LA_NO_DIFF) inp= 0.0; + else { + inp= nor[0]*lv[0]+ nor[1]*lv[1]+ nor[2]*lv[2]; + + if(ma->diff_shader==MA_DIFF_ORENNAYAR) inp= OrenNayar_Diff(nor, lv, view, ma->roughness); + else if(ma->diff_shader==MA_DIFF_TOON) inp= Toon_Diff(nor, lv, view, ma->param[0], ma->param[1]); + } + back= 0; if(inp<0.0) { back= 1; @@ -467,10 +472,7 @@ static void fastshade(float *co, float *nor, float *orco, Material *ma, char *co inpg1+= inp*fl->g; inpb1+= inp*fl->b; } - if(ma->spec) { - - VECCOPY(view, fl->co); - Normalise(view); + if(ma->spec && (fl->mode & LA_NO_SPEC)==0) { if(ma->spec_shader==MA_SPEC_PHONG) t= Phong_Spec(nor, lv, view, ma->har); |